fixed a memory leaks in app delegate
* adjusted the touch sensitivity of the iOS port for deck menu selection. Decks were being selected even though the selection was touched. It was highlighted but as soon as you let go it would instantly select (OK button) select the selected deck. This isn't a problem on Android as the SDL already handles this as far as I can tell. I limited this to only iOS so I don't accidentally mess up the other ports.
This commit is contained in:
@@ -115,6 +115,8 @@
|
||||
NSString *resPath = [NSString stringWithFormat: @"%@/Res", docsPath];
|
||||
NSError *error = nil;
|
||||
|
||||
[compoundPredicate release], compoundPredicate = nil;
|
||||
|
||||
if ( ([resourceZipFiles count] > 0 ) && ![fileManager fileExistsAtPath: userPath] )
|
||||
[fileManager createDirectoryAtPath: userPath withIntermediateDirectories: YES attributes:nil error:nil ];
|
||||
|
||||
@@ -206,6 +208,8 @@
|
||||
[fm moveItemAtPath: fromPath toPath: toPath error: nil];
|
||||
}
|
||||
|
||||
[playerDataPredicate release], playerDataPredicate = nil;
|
||||
|
||||
[self createManifest: docsPath];
|
||||
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName: @"readyToStartGame" object: nil];
|
||||
@@ -243,6 +247,8 @@
|
||||
|
||||
- (void) setupNetworkListeners
|
||||
{
|
||||
NSLog(@"App checking network connections");
|
||||
|
||||
hostReach = [[Reachability reachabilityForGoogleDNS] retain];
|
||||
internetReach = [[Reachability reachabilityForInternetConnection] retain];
|
||||
wifiReach = [[Reachability reachabilityForLocalWiFi] retain];
|
||||
|
||||
Reference in New Issue
Block a user