Revamped Deck Selection Screen using abrasax's design as a template.
TODO:
change literals to use constants,
refactor the rendering code for the menu to have be leaner.
add text scroller to list all the tasks.
* 1st implementation will list all the tasks.dat
* 2nd round will try to get the scroller to only display relevant tasks to ai
Special thanks to wololo and MootPoint for helping me hammer this out. To abrasax, for the initial design of the layout.
This commit is contained in:
@@ -0,0 +1,208 @@
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#include "PrecompiledHeader.h"
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#include "DeckMenu.h"
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#include "DeckMenuItem.h"
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#include "DeckMetaData.h"
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#include "JTypes.h"
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#include "GameApp.h"
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#include "Translate.h"
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namespace
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{
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const unsigned int kPoleWidth = 7;
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const unsigned int kVerticalMargin = 16;
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const unsigned int kHorizontalMargin = 30;
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const signed int kLineHeight = 20;
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}
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WFont* DeckMenu::titleFont = NULL;
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hgeParticleSystem* DeckMenu::stars = NULL;
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unsigned int DeckMenu::refCount = 0;
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// Here comes the magic of jewel graphics
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PIXEL_TYPE DeckMenu::jewelGraphics[9] = {0x3FFFFFFF,0x63645AEA,0x610D0D98,
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0x63645AEA,0xFF635AD5,0xFF110F67,
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0x610D0D98,0xFF110F67,0xFD030330};
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//
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// For the additional info window, maximum characters per line is roughly 30 characters across.
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// TODO: figure a way to get incoming text to wrap.
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//
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// used fixed locations where the menu, title and descriptive text are located.
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// * menu at (125, 60 )
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// * descriptive information 125
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DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const char * _title)
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: JGuiController(id, listener),
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fontId(fontId) {
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background = NULL;
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autoTranslate = true;
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maxItems = 7;
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mHeight = 2 * kVerticalMargin + ( maxItems * kLineHeight );
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mWidth = 0;
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mX = 125;
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mY = 60;
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// where to place the title of the menu
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titleX = mX;
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titleY = mY - 30;
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title = _(_title);
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// where stats information goes
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statsX = 280;
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statsY = 8 + kVerticalMargin;
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statsHeight = 50;
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statsWidth = SCREEN_WIDTH / 2 - 40; // 40 is the width of the right border
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// where to place the descripiton information
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descX = 229;
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descY = 70;
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startId = 0;
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selectionT = 0;
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timeOpen = 0;
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closed = false;
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++refCount;
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selectionTargetY = selectionY = kVerticalMargin;
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if (NULL == stars)
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stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
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stars->FireAt(mX, mY);
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}
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// TODO: Make this configurable, perhaps by user as part of the theme options.
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JQuad* getBackground()
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{
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resources.RetrieveTexture("DeckMenuBackdrop.png", RETRIEVE_MANAGE );
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return resources.RetrieveQuad("DeckMenuBackdrop.png", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, "DualPaneBG" );
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}
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void DeckMenu::Render() {
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JRenderer * renderer = JRenderer::GetInstance();
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WFont * titleFont = resources.GetWFont(Fonts::SMALLFACE_FONT);
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WFont * mFont = resources.GetWFont(fontId);
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// figure out where to place the stars initially
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if (0 == mWidth) {
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float sY = mY + kVerticalMargin;
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for (int i = startId; i < startId + mCount; ++i) {
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DeckMenuItem *menuItem = static_cast<DeckMenuItem *> (mObjects[i]);
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int width = menuItem->GetWidth();
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if (mWidth < width) mWidth = width;
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}
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if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str())))
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mWidth = titleFont->GetStringWidth(title.c_str());
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mWidth += 2*kHorizontalMargin;
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for (int i = startId; i < startId + mCount; ++i) {
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float y = mY + kVerticalMargin + i * kLineHeight;
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DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
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currentMenuItem->Relocate( mX, y);
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if (currentMenuItem->hasFocus()) sY = y;
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}
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stars->Fire();
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selectionTargetY = selectionY = sY;
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timeOpen = 0;
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}
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renderer->RenderQuad(getBackground(), 0, 0 );
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float height = mHeight;
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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mFont->SetScale(1.0f);
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for (int i = startId; i < startId + maxItems ; i++){
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if (i > mCount-1) break;
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if ( static_cast<DeckMenuItem*>(mObjects[i])->mY - kLineHeight * startId < mY + height - kLineHeight + 7) {
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DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
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if ( currentMenuItem->hasFocus()){
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// display the avatar image
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if ( currentMenuItem->imageFilename.size() > 0 )
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{
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JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
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if (quad) {
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renderer->RenderQuad(quad, 232, 10, 0, 0.9f, 0.9f);
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}
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}
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// fill in the description part of the screen
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string text = currentMenuItem->desc;
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WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,0));
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// fill in the statistical portion
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if ( currentMenuItem->meta )
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{
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ostringstream oss;
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oss << "Deck: " << currentMenuItem->meta->getName() << endl;
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oss << currentMenuItem->meta->getStatsSummary();
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mainFont->DrawString( oss.str(), statsX, statsY - kVerticalMargin );
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}
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// fill in the bottom section of the screen.
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// TODO: add text scroller of Tasks.
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}
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else {
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mFont->SetColor(ARGB(150,255,255,255));
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}
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currentMenuItem->RenderWithOffset(-kLineHeight*startId);
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}
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if (!title.empty())
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titleFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
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}
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}
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void DeckMenu::Update(float dt){
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JGuiController::Update(dt);
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if (mCurr > startId + maxItems-1)
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startId = mCurr - maxItems +1;
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else if (mCurr < startId)
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startId = mCurr;
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stars->Update(dt);
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selectionT += 3*dt;
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selectionY += (selectionTargetY - selectionY) * 8 * dt;
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stars->MoveTo( 40 + ((mWidth-2*kHorizontalMargin)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + kLineHeight / 2 - kLineHeight * startId);
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if (timeOpen < 0) {
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timeOpen += dt * 10;
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if (timeOpen >= 0) { timeOpen = 0; closed = true; stars->FireAt(mX, mY); }
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} else {
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closed = false;
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timeOpen += dt * 10;
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}
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}
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void DeckMenu::Add(int id, const char * text,string desc, bool forceFocus, DeckMetaData * deckMetaData) {
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DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount*kLineHeight, (mCount == 0), autoTranslate, deckMetaData);
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menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
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JGuiController::Add(menuItem);
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if (mCount <= maxItems) mHeight += kLineHeight;
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if (forceFocus){
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mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
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mCurr = mCount-1;
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menuItem->Entering();
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}
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}
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void DeckMenu::Close()
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{
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timeOpen = -1.0;
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stars->Stop(true);
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}
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void DeckMenu::destroy(){
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SAFE_DELETE(DeckMenu::stars);
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}
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@@ -0,0 +1,109 @@
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#include "PrecompiledHeader.h"
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#include "DeckMenuItem.h"
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#include "Translate.h"
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#include "WResourceManager.h"
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DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, int x, int y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData): JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
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{
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if (autoTranslate)
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mText = _(text);
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else
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mText = text;
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mHasFocus = hasFocus;
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mScale = 1.0f;
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mTargetScale = 1.0f;
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if (hasFocus)
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Entering();
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meta = deckMetaData;
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if ( meta && meta->getAvatarFilename().size() > 0 )
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this->imageFilename = meta->getAvatarFilename();
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else
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this->imageFilename = "avatar.jpg";
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}
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void DeckMenuItem::RenderWithOffset(float yOffset)
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{
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WFont * mFont = resources.GetWFont(fontId);
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mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
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}
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void DeckMenuItem::Render()
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{
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RenderWithOffset(0);
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}
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void DeckMenuItem::Update(float dt)
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{
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if (mScale < mTargetScale)
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{
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mScale += 8.0f*dt;
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if (mScale > mTargetScale)
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mScale = mTargetScale;
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}
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else if (mScale > mTargetScale)
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{
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mScale -= 8.0f*dt;
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if (mScale < mTargetScale)
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mScale = mTargetScale;
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}
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}
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void DeckMenuItem::Entering()
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{
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mHasFocus = true;
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parent->selectionTargetY = mY;
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}
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bool DeckMenuItem::Leaving(JButton key)
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{
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mHasFocus = false;
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return true;
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}
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bool DeckMenuItem::ButtonPressed()
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{
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return true;
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}
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void DeckMenuItem::Relocate(int x, int y)
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{
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mX = x;
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mY = y;
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}
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int DeckMenuItem::GetWidth()
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{
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WFont * mFont = resources.GetWFont(fontId);
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mFont->SetScale(1.0);
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return mFont->GetStringWidth(mText.c_str());
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}
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bool DeckMenuItem::hasFocus()
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{
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return mHasFocus;
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}
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ostream& DeckMenuItem::toString(ostream& out) const
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{
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return out << "DeckMenuItem ::: mHasFocus : " << mHasFocus
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<< " ; parent : " << parent
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<< " ; mText : " << mText
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<< " ; mScale : " << mScale
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<< " ; mTargetScale : " << mTargetScale
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<< " ; mX,mY : " << mX << "," << mY;
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}
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DeckMenuItem::~DeckMenuItem()
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{
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meta = NULL;
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}
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@@ -33,6 +33,9 @@ void DeckMetaData::loadStatsForPlayer( Player * statsPlayer, string deckStatsFil
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_percentVictories = stats->percentVictories(deckStatsFileName);
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_victories = opponentDeckStats->victories;
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_nbGamesPlayed = opponentDeckStats->nbgames;
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ostringstream oss;
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oss << "avatar" << deckStatsFileName.substr( deckStatsFileName.find("deck") + 4, deckStatsFileName.find_last_of(".") -1 ) << ".jpg";
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_avatarFilename = oss.str();
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if (_percentVictories < 34)
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{
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_difficulty = HARD;
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@@ -46,6 +49,12 @@ void DeckMetaData::loadStatsForPlayer( Player * statsPlayer, string deckStatsFil
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_difficulty = EASY;
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}
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}
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else
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{
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ostringstream oss;
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oss << "avatar" << this->getDeckId() << ".jpg";
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_avatarFilename = oss.str();
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}
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}
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else
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{
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@@ -114,6 +123,10 @@ int DeckMetaData::getDeckId()
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return _deckid;
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}
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string DeckMetaData::getAvatarFilename()
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{
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return _avatarFilename;
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}
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int DeckMetaData::getGamesPlayed()
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{
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@@ -136,10 +149,9 @@ int DeckMetaData::getDifficulty()
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return _difficulty;
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}
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string DeckMetaData::getDescription()
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string DeckMetaData::getDifficultyString()
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{
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char deckDesc[512];
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string difficultyString = "";
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string difficultyString = "Normal";
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switch( _difficulty )
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{
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case HARD:
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@@ -149,12 +161,22 @@ string DeckMetaData::getDescription()
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difficultyString = "Easy";
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break;
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}
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if ( _nbGamesPlayed > 0 && difficultyString != "")
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sprintf(deckDesc, "Deck: %s\nDifficulty: %s\nVictory %%: %i\nGames Played: %i\n\n%s", _name.c_str(), difficultyString.c_str(), _percentVictories, _nbGamesPlayed, _desc.c_str() );
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else if ( _nbGamesPlayed > 0 )
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sprintf(deckDesc, "Deck: %s\nVictory %%: %i\nGames Played: %i\n\n%s", _name.c_str(), _percentVictories, _nbGamesPlayed, _desc.c_str() );
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else
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sprintf(deckDesc, "Deck: %s\n\n%s", _name.c_str(), _desc.c_str() );
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return deckDesc;
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return difficultyString;
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}
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string DeckMetaData::getDescription()
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{
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return _desc;
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}
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string DeckMetaData::getStatsSummary()
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{
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ostringstream statsSummary;
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statsSummary << "Difficulty: " << getDifficultyString() << endl
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<< "Victory %: " << getVictoryPercentage() << endl
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<< "Games Played: " << getGamesPlayed() << endl;
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return statsSummary.str();
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}
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@@ -242,6 +242,7 @@ void GameApp::Destroy()
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Translator::EndInstance();
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WCFilterFactory::Destroy();
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SimpleMenu::destroy();
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DeckMenu::destroy();
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options.theGame = NULL;
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LOG("==Destroying GameApp Successful==");
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@@ -23,6 +23,16 @@ vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path,
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return deckMetaDataVector;
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}
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vector<DeckMetaData *> GameState::fillDeckMenu( DeckMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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bool translate = _menu->autoTranslate;
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_menu->autoTranslate = false;
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vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
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renderDeckMenu( _menu, deckMetaDataVector);
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_menu->autoTranslate = translate;
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return deckMetaDataVector;
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}
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vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smallDeckPrefix, Player * statsPlayer)
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{
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@@ -91,6 +101,28 @@ void GameState::renderDeckMenu ( SimpleMenu * _menu, vector<DeckMetaData *> deck
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}
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// build a menu with the given deck list and return a vector of the deck ids created.
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void GameState::renderDeckMenu ( DeckMenu * _menu, vector<DeckMetaData *> deckMetaDataList )
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{
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int deckNumber = 1;
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it;
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for (vector<DeckMetaData *>::iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
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{
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DeckMetaData * deckMetaData = *i;
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string deckName = deckMetaData -> getName();
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string deckDescription = deckMetaData -> getDescription();
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int deckId = deckMetaData -> getDeckId();
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//translate decks desc
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it = t->deckValues.find(deckName);
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if (it != t->deckValues.end())
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_menu->Add(deckNumber++, deckName.c_str(), it->second, false, deckMetaData);
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else
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str(), false, deckMetaData);
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}
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}
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// deck sorting routines
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bool sortByName( DeckMetaData * d1, DeckMetaData * d2 )
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{
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@@ -1,5 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "DeckMenu.h"
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#include "GameStateDuel.h"
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#include "GameOptions.h"
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#include "utils.h"
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@@ -87,11 +88,11 @@ void GameStateDuel::Start()
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menu = NULL;
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int decksneeded = 0;
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for (int i = 0; i<2; i ++){
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if (mParent->players[i] == PLAYER_TYPE_HUMAN){
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decksneeded = 1;
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deckmenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MENU_FONT, 35, 25, "Choose a Deck");
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deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::MENU_FONT, "Choose a Deck");
|
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|
||||
DeckManager *deckManager = DeckManager::GetInstance();
|
||||
vector<DeckMetaData *> playerDeckList = getValidDeckMetaData( options.profileFile() );
|
||||
@@ -196,7 +197,6 @@ void GameStateDuel::loadTestSuitePlayers(){
|
||||
void GameStateDuel::End()
|
||||
{
|
||||
DebugTrace("Ending GameStateDuel");
|
||||
SAFE_DELETE(deckmenu);
|
||||
|
||||
JRenderer::GetInstance()->EnableVSync(false);
|
||||
if (mPlayers[0] && mPlayers[1]) mPlayers[0]->End();
|
||||
@@ -215,6 +215,7 @@ void GameStateDuel::End()
|
||||
|
||||
SAFE_DELETE(menu);
|
||||
SAFE_DELETE(opponentMenu);
|
||||
SAFE_DELETE(deckmenu);
|
||||
#ifdef TESTSUITE
|
||||
SAFE_DELETE(testSuite);
|
||||
#endif
|
||||
@@ -236,7 +237,7 @@ bool GameStateDuel::MusicExist(string FileName){
|
||||
|
||||
void GameStateDuel::ensureOpponentMenu(){
|
||||
if (!opponentMenu){
|
||||
opponentMenu = NEW SimpleMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MENU_FONT, 35, 25, "Choose Opponent");
|
||||
opponentMenu = NEW DeckMenu(DUEL_MENU_CHOOSE_OPPONENT, this, Fonts::MENU_FONT, "Choose Your Opponent");
|
||||
opponentMenu->Add( MENUITEM_RANDOM_AI, "Random");
|
||||
if (options[Options::EVILTWIN_MODE_UNLOCKED].number)
|
||||
opponentMenu->Add( MENUITEM_EVIL_TWIN, "Evil Twin", _("Can you play against yourself?").c_str());
|
||||
|
||||
Reference in New Issue
Block a user