diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index e8171cacd..901671b46 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -32589,7 +32589,7 @@ type=Sorcery [/card] [card] name=Kamahl, Fist of Krosa -auto={G}{T}:target(land) becomes(Creature,1/1) ueot +auto={G}:target(land) becomes(Creature,1/1) ueot auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} @@ -38589,7 +38589,7 @@ toughness=3 name=Mayael's Aria auto=@each my upkeep:aslongas(creature[power>=20]|myBattlefield) winGame auto=@each my upkeep:aslongas(creature[power>=10]|myBattlefield) life:10 -auto=@each my upkeep:aslongas(creature[power>=5]|myBattlefield) counter(1/1) target(creature) +auto=@each my upkeep:aslongas(creature[power>=5]|myBattlefield) counter(1/1) all(creature|myBattlefield) text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. mana={R}{G}{W} type=Enchantment @@ -45158,6 +45158,7 @@ toughness=2 [/card] [card] name=Peat Bog +auto=tap auto=counter(0/0,2,Depletion) auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} auto=@tapped(this):bury all(peat bog[-counter{0/0.1.Depletion}]|myBattlefield) @@ -71190,11 +71191,11 @@ toughness=2 [/card] [card] name=Wash Out -auto=choice name(return all white creatures to owners' hand) && moveTo(myhand) all(creature[white]|mybattlefield) && moveTo(myhand) all(creature[white]|opponentbattlefield) -auto=choice name(return all blue creatures to owners' hand) && moveTo(myhand) all(creature[blue]|mybattlefield) && moveTo(myhand) all(creature[blue]|opponentbattlefield) -auto=choice name(return all black creatures to owners' hand) && moveTo(myhand) all(creature[black]|mybattlefield) && moveTo(myhand) all(creature[black]|opponentbattlefield) -auto=choice name(return all red creatures to owners' hand) && moveTo(myhand) all(creature[red]|mybattlefield) && moveTo(myhand) all(creature[red]|opponentbattlefield) -auto=choice name(return all green creatures to owners' hand) && moveTo(myhand) all(creature[green]|mybattlefield) && moveTo(myhand) all(creature[green]|opponentbattlefield) +auto=choice name(return all white permanents to owners' hand) && moveTo(myhand) all(*[white]|mybattlefield) && moveTo(myhand) all(*[white]|opponentbattlefield) +auto=choice name(return all blue permanents to owners' hand) && moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(myhand) all(*[blue]|opponentbattlefield) +auto=choice name(return all black permanents to owners' hand) && moveTo(myhand) all(*[black]|mybattlefield) && moveTo(myhand) all(*[black]|opponentbattlefield) +auto=choice name(return all red permanents to owners' hand) && moveTo(myhand) all(*[red]|mybattlefield) && moveTo(myhand) all(*[red]|opponentbattlefield) +auto=choice name(return all green permanents to owners' hand) && moveTo(myhand) all(*[green]|mybattlefield) && moveTo(myhand) all(*[green]|opponentbattlefield) text=Return all permanents of the color of your choice to their owners' hands. mana={3}{U} type=Sorcery @@ -71959,7 +71960,7 @@ toughness=6 [/card] [card] name=Wickerbough Elder -auto=counter(-1/-1,1) +auto=counter(-1/-1,2) auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. mana={3}{G}