moved the translator init code earlier; added some translation support for the code of r2517 and r2907; updated some Chinese translation.

This commit is contained in:
linshier
2011-01-31 14:21:46 +00:00
parent 6bf8a1209d
commit 6bde3d0ee6
7 changed files with 85 additions and 39 deletions
+37 -6
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@@ -1,5 +1,5 @@
#LANG:Chinese
#Wagic 0.12.1 简体中文语言文件 by linshier and Phantom
#Wagic 0.14.1 简体中文语言文件 by linshier and Phantom
#Note:
# - Limitation: Special characters that are not in the limited GB2312
@@ -118,7 +118,7 @@ NO DECK AVAILABLE,=û
PRESS CIRCLE TO GO TO THE DECK EDITOR!=按○键返回套牌编辑界面!
# Opponent deck menu:
Choose Your Opponent=选择对手
Choose Opponent=选择对手
##(easy)=(简单)
##(hard)=(困难)
Random=随机
@@ -126,6 +126,7 @@ Random=
LOADING DECKS=加载套牌
Can you play against yourself?=你能击败你自己吗?
Choose a different player deck=重新选择一个套牌进行游戏
Detailed Info=详细信息
##########################
@@ -164,8 +165,9 @@ Cleanup=
# Interrupts:
Interrupt?=是否获得优先权?
X Interrupt - 0 No - [] No to All=按×键确认-○键让过-□键让过所有
X Interrupt - 0 No=按×键确认-○键让过
: Interrupt=获得优先权
: No=让过
: No To All=让过所有
# Stack:
Deals %i damage to=造成%i点伤害->
@@ -221,6 +223,7 @@ Doesnotuntap=
Double strike=连击
Exalted=颂威
First strike=先攻
Flanking=侧面攻击
Flying=飞行
Foresthome=树林居者
Forestwalk=树林行者
@@ -260,6 +263,7 @@ Retrace=׷
Shadow=次元幽影
Shroud=帷幕
Storm=风暴
Sunburst=晖映
Swamphome=沼泽居者
Swampwalk=沼泽行者
Trample=践踏
@@ -632,13 +636,34 @@ Victories against AI:=
Games played: %i=游戏场数:
Victory ratio: %i%%=胜率:%i%%
# Statistics - menu:
------- Deck Summary -----= ----- 套牌数据摘要 ----- 
Cards: =总卡牌:
Creatures: =生物:
Enchantments: = 结界:
Instants: =瞬间:
Sorceries: = 法术:
Lands: =地:
A: =总
G: =绿
R: =红
U: =蓝
B: =黑
W: =白
--- Card color count --- = ----- 卡牌颜色费用 ----- 
--- Average Cost --- = ----- 卡牌平均费用 ----- 
Creature: =生物:
Mana: =非地:
Spell: =咒语:
##########################
# SHOP #
##########################
credits: %i=积分点数:%i
[]:other cards=按□键查看其他卡牌
##credits: %i=积分点数:%i
Credits: =积分点数:
: Other cards=查看其他卡牌
%s & %s (15 Cards)=补充包%s+%s(共15张)
%s Booster (15 Cards)=补充包%s(共15张)
%s (%i)=%s(限%i张)
@@ -765,6 +790,8 @@ Minimum Card Grade=
-3: Unsupported= -3:不支持的
-4: Dangerous (risk of crash)= -4:危险的
Phase Skip Automation=回合阶段自动跳过
First Turn Player=第一回合先手
Opponent=对手
Off=关
On=开
@@ -983,6 +1010,7 @@ Elemental=Ԫ
Elephant=象
Elf=妖精
Elk=麋鹿
Eight-and-a-half-tails=八尾半
Eye=眼
Faerie=仙灵
Ferret=雪貂
@@ -999,12 +1027,14 @@ Goblin=
Golem=魔像
Gorgon=蛇发妖
Graveborn=墓生兽
Gremlin=怪灵
Griffin=狮鹫
Hag=巫婆
Harpy=哈痞
Hellion=地狱兽
Hippo=河马
Homarid=荷马利
Homnuculus=造妖
Homunculus=造妖
Horror=惊惧兽
Horse=马
@@ -1053,6 +1083,7 @@ Ninja=
Noggle=诺格
Nomad=游牧人
Octopus=章鱼
Oculus=眼球妖
Ogre=食人魔
Ooze=流浆
Orb=法球
+12 -5
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@@ -21,9 +21,10 @@ namespace
{
float kGamepadIconSize = 0.5f;
const std::string kInterruptString(": Interrupt");
const std::string kNoString(": No");
const std::string kNoToAllString(": No To All");
std::string kInterruptMessageString("Interrupt?");
std::string kInterruptString(": Interrupt");
std::string kNoString(": No");
std::string kNoToAllString(": No To All");
}
/*
@@ -636,6 +637,12 @@ ActionStack::ActionStack(GameObserver* game)
pspIcons[i] = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, stream.str(), RETRIEVE_MANAGE);
pspIcons[i]->SetHotSpot(16, 16);
}
// fix for translation.
kInterruptMessageString = _(kInterruptMessageString);
kInterruptString = _(kInterruptString);
kNoString = _(kNoString);
kNoToAllString = _(kNoToAllString);
}
int ActionStack::has(MTGAbility * ability)
@@ -1101,9 +1108,9 @@ void ActionStack::Render()
// Mootpoint 01/12/2011: draw the interrupt text first, at the top. Offset the rest of the
// unresolved stack effects down so that they don't collide with the interrupt text.
if (options[Options::INTERRUPT_SECONDS].number == 0)
stream << "Interrupt?";
stream << kInterruptMessageString;
else
stream << "Interrupt? " << static_cast<int>(timer);
stream << kInterruptMessageString << " " << static_cast<int>(timer);
mFont->DrawString(stream.str(), x0 + 5, currenty);
+25 -24
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@@ -5,6 +5,7 @@
#include "JTypes.h"
#include "GameApp.h"
#include <iomanip>
#include "Translate.h"
DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
@@ -64,31 +65,31 @@ void DeckEditorMenu::drawDeckStatistics()
ostringstream deckStatsString;
deckStatsString
<< "------- Deck Summary -----" << endl
<< "Cards: "<< stw->cardCount << endl
<< "Creatures: "<< setw(2) << stw->countCreatures
<< " Enchantments: " << stw->countEnchantments << endl
<< "Instants: " << setw(4) << stw->countInstants
<< " Sorceries: " << setw(2) << stw->countSorceries << endl
<< "Lands: "
<< "A: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< "G: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< "R: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< "U: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< "B: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< "W: " << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< " --- Card color count --- " << endl
<< "A: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
<< "G: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
<< "U: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
<< "R: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
<< "B: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
<< "W: " << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
<< _("------- Deck Summary -----") << endl
<< _("Cards: ") << stw->cardCount << endl
<< _("Creatures: ") << setw(2) << stw->countCreatures
<< _(" Enchantments: ") << stw->countEnchantments << endl
<< _("Instants: ") << setw(4) << stw->countInstants
<< _(" Sorceries: ") << setw(2) << stw->countSorceries << endl
<< _("Lands: ")
<< _("A: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_ARTIFACT ] << " "
<< _("G: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] + stw->countLandsPerColor[ Constants::MTG_COLOR_GREEN ] << " "
<< _("R: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_RED ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_RED ] << " "
<< _("U: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLUE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLUE ] << " "
<< _("B: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_BLACK ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_BLACK ] << " "
<< _("W: ") << setw(2) << left << stw->countLandsPerColor[ Constants::MTG_COLOR_WHITE ] + stw->countBasicLandsPerColor[ Constants::MTG_COLOR_WHITE ] << endl
<< _(" --- Card color count --- ") << endl
<< _("A: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_ARTIFACT) << " "
<< _("G: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_GREEN) << " "
<< _("U: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLUE) << " "
<< _("R: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_RED) << " "
<< _("B: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_BLACK) << " "
<< _("W: ") << setw(2) << left << selectedDeck->getCount(Constants::MTG_COLOR_WHITE) << endl
<< " --- Average Cost --- " << endl
<< "Creature: "<< setprecision(2) << stw->avgCreatureCost << endl
<< "Mana: " << setprecision(2) << stw->avgManaCost << " "
<< "Spell: " << setprecision(2) << stw->avgSpellCost << endl;
<< _(" --- Average Cost --- ") << endl
<< _("Creature: ") << setprecision(2) << stw->avgCreatureCost << endl
<< _("Mana: ") << setprecision(2) << stw->avgManaCost << " "
<< _("Spell: ") << setprecision(2) << stw->avgSpellCost << endl;
WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
mainFont->DrawString(deckStatsString.str().c_str(), descX, descY + 25);
+1 -1
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@@ -200,7 +200,7 @@ void DeckMenu::Render()
if (showDetailsScreen())
{
float pspIconsSize = 0.5;
const string detailedInfoString = "Detailed Info";
const string detailedInfoString = _("Detailed Info");
float stringWidth = mainFont->GetStringWidth(detailedInfoString.c_str());
float boxStartX = detailedInfoBoxX - stringWidth / 2;
DWORD currentColor = mainFont->GetColor();
+2
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@@ -181,6 +181,8 @@ void GameApp::Create()
string lang = options[Options::LANG].str;
std::transform(lang.begin(), lang.end(), lang.begin(), ::tolower);
WResourceManager::Instance()->InitFonts(lang);
Translator::GetInstance()->init();
// The translator is ready now.
LOG("--Loading various textures");
WResourceManager::Instance()->RetrieveTexture("phasebar.png", RETRIEVE_MANAGE);
+2 -1
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@@ -465,7 +465,8 @@ void GameStateMenu::Update(float dt)
if (primitivesLoadCounter == -1)
{
listPrimitives();
Translator::GetInstance()->init();
// Move translator init to GameApp::Create().
// Translator::GetInstance()->init();
}
if (primitivesLoadCounter < (int) (primitives.size()))
{
+6 -2
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@@ -29,7 +29,8 @@ float GameStateShop::_y4[] = { 169, 188, 250, 182, 182, 168, 220, 208, 198, 259,
namespace
{
float kGamepadIconSize = 0.5f;
const std::string kOtherCardsString(": Other cards");
std::string kOtherCardsString(": Other cards");
std::string kCreditsString("Credits: ");
}
@@ -74,6 +75,9 @@ GameStateShop::GameStateShop(GameApp* parent) :
mCounts[i] = 0;
}
mTouched = false;
kOtherCardsString = _(kOtherCardsString);
kCreditsString = _(kCreditsString);
}
GameStateShop::~GameStateShop()
@@ -731,7 +735,7 @@ void GameStateShop::Render()
//Render the info bar
r->FillRect(0, SCREEN_HEIGHT - 17, SCREEN_WIDTH, 17, ARGB(128,0,0,0));
std::ostringstream stream;
stream << "Credits: " << playerdata->credits;
stream << kCreditsString << playerdata->credits;
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(stream.str(), 5, SCREEN_HEIGHT - 14);