Add support for Amonkhet Mechanics
and fix some cards. Added exerted trigger, event and add removemc keyword inside transforms ability so we can soft code Embalm and Eternalize...
This commit is contained in:
@@ -1040,7 +1040,7 @@ void ActionStack::Update(float dt)
|
||||
if (getCurrentTutorial() && (observer->players[0]->isHuman() || observer->players[1]->isHuman() ) )
|
||||
return;
|
||||
|
||||
if (observer->mLayers->actionLayer()->menuObject || observer->LPWeffect)
|
||||
if (observer->mLayers->actionLayer()->menuObject)// || observer->LPWeffect) //test fix for hang for both legendary with action/reveal
|
||||
if(observer->players[0]->isHuman() || observer->players[1]->isHuman())
|
||||
return;//dont do any of this if a menuobject exist.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user