Add support for Amonkhet Mechanics
and fix some cards. Added exerted trigger, event and add removemc keyword inside transforms ability so we can soft code Embalm and Eternalize...
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@@ -205,6 +205,12 @@ struct WEventCardCycle : public WEventCardUpdate {
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virtual Targetable * getTarget(int target);
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};
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//event when card is exerted.
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struct WEventCardExerted : public WEventCardUpdate {
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WEventCardExerted(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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//Event when a card's "defenser" status changes
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//before : attacker that card was blocking previously
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//after: attacker that card is blocking now
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