Add support for Amonkhet Mechanics
and fix some cards. Added exerted trigger, event and add removemc keyword inside transforms ability so we can soft code Embalm and Eternalize...
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@@ -90,6 +90,7 @@ public:
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bool blinked;
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bool isExtraCostTarget;
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bool morphed;
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bool exerted;
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bool turningOver;
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bool isMorphed;
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bool isFlipped;
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