CDA complete
This fixes the bug I introduced lst time. The damage was not taking into account, but this time the damage reflects... TODO/TOFOLLOW: update test and update all cards that uses CDA :)
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@@ -186,11 +186,6 @@ public:
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int addToToughness(int value);
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int setToughness(int value);
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bool isSettingBase;
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bool isPTswitch;
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int oldP;
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int oldT;
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void applyPTL();
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vector<TargetChooser *>protections;
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int addProtection(TargetChooser * tc);
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