From 6a2f454e64f7b328650e6991fa264bb43ef51a93 Mon Sep 17 00:00:00 2001 From: "wagic.the.homebrew@gmail.com" Date: Sun, 4 Oct 2009 07:54:41 +0000 Subject: [PATCH] Erwan - fix issue 95 - unlocking new sets made easier --- projects/mtg/src/Credits.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/mtg/src/Credits.cpp b/projects/mtg/src/Credits.cpp index 6793f79d9..dc74c6f2b 100644 --- a/projects/mtg/src/Credits.cpp +++ b/projects/mtg/src/Credits.cpp @@ -104,7 +104,8 @@ void Credits::compute(Player * _p1, Player * _p2, GameApp * _app){ unlockedTex = resources.RetrieveTexture("set_unlocked.png", RETRIEVE_VRAM); unlockedQuad = resources.RetrieveQuad("set_unlocked.png", 2, 2, 396, 96); options[Options::optionSet(unlocked - 1)] = GameOption(1); - options.save(); + options.save(); + unlockedString = MtgSets::SetsList->values[unlocked -1]; } if (unlocked){ JSample * sample = resources.RetrieveSample("bonus.wav"); @@ -234,7 +235,6 @@ int Credits::isRandomDeckUnlocked(){ } int Credits::unlockRandomSet(){ - if (rand() % 2) return 0; int setId = rand() % MtgSets::SetsList->nb_items; if (1 == options[Options::optionSet(setId)].number)