removed farmstead hardcode, this card can now be soft coded
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@@ -3511,11 +3511,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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break;
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}
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case 1345: //Farmstead
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{
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observer->addObserver(NEW AFarmstead(observer, _id, card, card->target));
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break;
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}
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case 1291: //Fireball
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{
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int x = computeX(spell, card);
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@@ -3551,11 +3546,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell)
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observer->addObserver(NEW AJandorsRing(observer, _id, card));
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break;
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}
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case 1254: //Kudzu
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{
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observer->addObserver(NEW AKudzu(observer, id, card, card->target));
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break;
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}
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case 1257: //Lifelace
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{
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if (card->target)
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