Fixes to primitives

portal of sanctuary
zacama desc
All that glitters crashed the game
Dread Warlock
Song of the Dryads no need to teach a forest add G
Cavern Lampad
Inspired Ultimatum crashed the game
Sever the Bloodline
This commit is contained in:
Eduardo
2021-12-03 01:38:06 -06:00
parent 6c0740c78c
commit 68e08783c6
2 changed files with 12 additions and 13 deletions
@@ -1244,7 +1244,7 @@ type=Sorcery
[card]
name=All That Glitters
target=creature
auto=type:*[artifact,enchantment]:mybattlefield/type:*[artifact,enchantment]:mybattlefield nonstatic
auto=type:*[artifact;enchantment]:mybattlefield/type:*[artifact;enchantment]:mybattlefield nonstatic
text=Enchant creature -- Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
mana={1}{W}
type=Enchantment
@@ -36890,9 +36890,9 @@ toughness=5
[card]
name=Inspired Ultimatum
target=player,creature,planeswalker
auto=damage: 5
auto=life: 5 target(player)
auto=draw: 5 controller
auto=damage:5
auto=life:5 target(player)
auto=draw:5 controller
text=Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
mana={U}{U}{R}{R}{R}{W}{W}
type=Sorcery
@@ -53511,8 +53511,7 @@ type=Artifact
[/card]
[card]
name=Portal of Sanctuary
target=creature|myBattlefield
auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) myturnonly
auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) target(creature|myBattlefield) myturnonly
text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn.
mana={2}{U}
type=Artifact
@@ -66706,7 +66705,7 @@ type=Instant
name=Song of the Dryads
target=artifact,creature,enchantment,land,planeswalker
auto=teach(creature) loseabilities
auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)],newability[{T}:add{G}])) forever
auto=teach(creature) transforms((removetypes,newability[becomes(Forest Land)]])) forever
text=Enchant permanent -- Enchanted permanent is a colorless Forest land.
mana={2}{G}
type=Enchantment
@@ -83046,8 +83045,8 @@ toughness=0
name=Zacama, Primal Calamity
abilities=vigilance, reach, trample
auto=if casted(this) then untap all(land|mybattlefield)
auto={2}{R}:name(Deals 3 damage to target...) zacama damage:3 target(creature)
auto={2}{G}:name(Destroy target artifact...) destroy target(artifact,enchantment)
auto={2}{R}:name(Deal 3 damage to target creature) zacama damage:3 target(creature)
auto={2}{G}:name(Destroy target artifactor enchantment) destroy target(artifact,enchantment)
auto={2}{W}:name(Gain 3 life) life:3 controller
text=Vigilance, reach, trample -- When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. -- {2}{R}: Zacama deals 3 damage to target creature. -- {2}{G}: Destroy target artifact or enchantment. -- {2}{W}: You gain 3 life.
mana={6}{R}{G}{W}