From d34ecff3aa0163d82186e4e15c030170ca02255a Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Fri, 8 Jul 2016 10:02:54 +0800 Subject: [PATCH 1/3] Updated Primitives for cards that use tap(noevent) --- projects/mtg/bin/Res/sets/primitives/mtg.txt | 528 +++++++++---------- 1 file changed, 264 insertions(+), 264 deletions(-) diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 44b75dae5..e18cdd139 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -3,7 +3,7 @@ #I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 7-7-2016 [card] name=Abandoned Outpost -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{B} auto={T}{S}:Add{G} @@ -1799,7 +1799,7 @@ toughness=4 [/card] [card] name=Akoum Refuge -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} @@ -3070,7 +3070,7 @@ type=Sorcery [/card] [card] name=Ancient Amphitheater -auto=tap +auto=tap(noevent) auto=aslongas(giant|myHand) untap auto={T}:Add{R} auto={T}:Add{W} @@ -3197,7 +3197,7 @@ toughness=5 [/card] [card] name=Ancient Spring -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{W}{B} text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. @@ -4398,7 +4398,7 @@ type=Enchantment [/card] [card] name=Arcane Sanctum -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} @@ -4881,7 +4881,7 @@ toughness=1 [/card] [card] name=Arctic Flats -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. @@ -6231,7 +6231,7 @@ toughness=2 [/card] [card] name=Auntie's Hovel -auto=tap +auto=tap(noevent) auto=aslongas(goblin|myHand) untap auto={T}:Add{B} auto={T}:Add{R} @@ -7377,7 +7377,7 @@ toughness=1 [/card] [card] name=Azorius Chancery -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{U} text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. @@ -7414,7 +7414,7 @@ toughness=2 [/card] [card] name=Azorius Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. @@ -7550,7 +7550,7 @@ type=Enchantment [/card] [card] name=Bad River -auto=tap +auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(island,swamp|myLibrary) text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land @@ -8439,7 +8439,7 @@ type=Enchantment [/card] [card] name=Barren Moor -auto=tap +auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({B}) text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) @@ -10143,7 +10143,7 @@ subtype=Aura [/card] [card] name=Blackcleave Cliffs -auto=aslongas(other land|myBattlefield) tap >2 oneshot +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{B} auto={T}:Add{R} text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. @@ -11108,7 +11108,7 @@ type=Artifact [/card] [card] name=Blood Crypt -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. type=Land @@ -11430,7 +11430,7 @@ toughness=2 [/card] [card] name=Bloodfell Caves -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{R} @@ -11840,7 +11840,7 @@ toughness=1 [/card] [card] name=Blossoming Sands -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} @@ -12144,7 +12144,7 @@ toughness=3 [/card] [card] name=Bog Wreckage -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{B} auto={T}{S}:Add{G} @@ -12355,7 +12355,7 @@ type=Sorcery [/card] [card] name=Bojuka Bog -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. @@ -12814,7 +12814,7 @@ toughness=2 [/card] [card] name=Boreal Shelf -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{W} text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. @@ -12869,7 +12869,7 @@ type=Instant [/card] [card] name=Boros Garrison -auto=tap +auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{R}{W} text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. @@ -12877,7 +12877,7 @@ type=Land [/card] [card] name=Boros Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. @@ -13016,7 +13016,7 @@ type=Enchantment [card] name=Bottomless Vault abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} @@ -13664,7 +13664,7 @@ type=Enchantment [/card] [card] name=Breeding Pool -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. type=Land @@ -15105,7 +15105,7 @@ toughness=2 [/card] [card] name=Caldera Lake -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{R} && damage:1 controller @@ -15447,7 +15447,7 @@ type=Sorcery [/card] [card] name=Canopy Vista -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Forest Plains @@ -15931,7 +15931,7 @@ type=Instant [card] name=Carrion Crow abilities=flying -auto=tap +auto=tap(noevent) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. mana={2}{B} type=Creature @@ -16284,7 +16284,7 @@ toughness=1 [/card] [card] name=Cathedral of War -auto=tap +auto=tap(noevent) auto={T}:Add{1} abilities=exalted text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. @@ -16548,7 +16548,7 @@ toughness=4 [/card] [card] name=Celestial Colonnade -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot @@ -17533,7 +17533,7 @@ type=Sorcery [/card] [card] name=Charcoal Diamond -auto=tap +auto=tap(noevent) auto={T}:Add{B} text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. mana={2} @@ -18029,7 +18029,7 @@ toughness=2 [/card] [card] name=Choked Estuary -auto=aslongas(island,swamp|myhand)~lessthan~1 tap +auto=aslongas(island,swamp|myhand)~lessthan~1 tap(noevent) auto={T}:add{U} auto={T}:add{B} text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. @@ -18316,7 +18316,7 @@ type=Sorcery name=Cinder Barrens auto={t}:add{b} auto={t}:add{r} -auto=tap +auto=tap(noevent) text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] @@ -18351,7 +18351,7 @@ toughness=3 [/card] [card] name=Cinder Glade -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Mountain Forest @@ -18899,7 +18899,7 @@ toughness=1 [/card] [card] name=Clifftop Retreat -auto=aslongas(mountain,plains|myBattlefield) tap <1 oneshot +auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{R} auto={T}:Add{W} text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. @@ -19400,7 +19400,7 @@ toughness=4 [/card] [card] name=Cloudpost -auto=tap +auto=tap(noevent) auto={T}:foreach(locus) add{1} text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. type=Land @@ -19625,7 +19625,7 @@ type=Enchantment [/card] [card] name=Coastal Tower -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. @@ -19802,7 +19802,7 @@ toughness=1 [/card] [card] name=Coldsteel Heart -auto=tap +auto=tap(noevent) auto=chooseacolor {T}:add{chosencolor} chooseend text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2} @@ -20804,7 +20804,7 @@ toughness=2 [/card] [card] name=Copperline Gorge -auto=aslongas(other land|myBattlefield) tap >2 oneshot +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{R} auto={T}:Add{G} text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. @@ -20819,7 +20819,7 @@ type=Enchantment [/card] [card] name=Coral Atoll -auto=tap +auto=tap(noevent) auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{U} @@ -21126,7 +21126,7 @@ type=Land [/card] [card] name=Corrupted Grafstone -auto=tap +auto=tap(noevent) auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} @@ -21810,7 +21810,7 @@ type=Sorcery [/card] [card] name=Creeping Tar Pit -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot @@ -22436,7 +22436,7 @@ toughness=4 [/card] [card] name=Crumbling Necropolis -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} @@ -22446,7 +22446,7 @@ type=Land [card] name=Crumbling Vestige auto={t}:add{c} -auto=tap +auto=tap(noevent) text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) type=Land [/card] @@ -22632,7 +22632,7 @@ type=Instant [/card] [card] name=Crypt of Agadeem -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={2}{T}:foreach(creature[black]|mygraveyard) Add{B} text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. @@ -23163,7 +23163,7 @@ type=Artifact [card] name=Custodian of the Trove abilities=defender -auto=tap +auto=tap(noevent) text=Defender -- Custodian of the Trove enters the battlefield tapped. mana={3} type=Artifact Creature @@ -23450,7 +23450,7 @@ type=Sorcery [/card] [card] name=Dakmor Salvage -auto=tap +auto=tap(noevent) auto={t}:add{b} dredge=dredge(2) text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) @@ -23956,7 +23956,7 @@ toughness=4 [/card] [card] name=Darkslick Shores -auto=aslongas(other land|myBattlefield) tap >2 oneshot +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{U} auto={T}:Add{B} text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. @@ -25607,7 +25607,7 @@ toughness=6 [card] name=Deep-Slumber Titan abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@damaged(this):untap text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. mana={2}{R}{R} @@ -27133,7 +27133,7 @@ type=Instant [/card] [card] name=Dimir Aqueduct -auto=tap +auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{U}{B} text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. @@ -27161,7 +27161,7 @@ toughness=2 [/card] [card] name=Dimir Guildgate -auto=tap +auto=tap(noevent) auto={T}:add{U} auto={T}:add{B} text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. @@ -27324,7 +27324,7 @@ toughness=1 [/card] [card] name=Diregraf Ghoul -auto=tap +auto=tap(noevent) text=Diregraf Ghoul enters the battlefield tapped. mana={B} type=Creature @@ -27621,7 +27621,7 @@ type=Sorcery [/card] [card] name=Dismal Backwater -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} @@ -28262,7 +28262,7 @@ type=Artifact [/card] [card] name=Door to Nothingness -auto=tap +auto=tap(noevent) auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. mana={5} @@ -28303,7 +28303,7 @@ toughness=2 [/card] [card] name=Dormant Volcano -auto=tap +auto=tap(noevent) auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{R} @@ -28886,7 +28886,7 @@ toughness=2 [/card] [card] name=Dragonskull Summit -auto=tap +auto=tap(noevent) auto=aslongas(mountain,swamp|myBattlefield) untap auto={T}:Add{B} auto={T}:Add{R} @@ -29575,7 +29575,7 @@ toughness=5 [/card] [card] name=Drifting Meadow -auto=tap +auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({2}) text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) @@ -29940,7 +29940,7 @@ type=Sorcery [/card] [card] name=Drowned Catacomb -auto=tap +auto=tap(noevent) auto=aslongas(island,swamp|myBattlefield) untap auto={T}:Add{U} auto={T}:Add{B} @@ -30655,7 +30655,7 @@ toughness=1 [card] name=Dwarven Hold abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} @@ -30744,7 +30744,7 @@ toughness=2 [/card] [card] name=Dwarven Ruins -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}{S}:Add{R}{R} text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. @@ -31164,7 +31164,7 @@ toughness=5 [/card] [card] name=Ebon Stronghold -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{B}{B} text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. @@ -31902,7 +31902,7 @@ toughness=2 [/card] [card] name=Elfhame Palace -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. @@ -32028,7 +32028,7 @@ type=Artifact [/card] [card] name=Elixir of Vitality -auto=tap +auto=tap(noevent) auto={T}{S}:life:4 auto={8}{T}{S}:life:8 text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. @@ -32784,7 +32784,7 @@ toughness=4 [/card] [card] name=Emeria, the Sky Ruin -auto=tap +auto=tap(noevent) auto={T}:add{W} auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. @@ -34593,7 +34593,7 @@ type=Artifact [/card] [card] name=Everglades -auto=tap +auto=tap(noevent) auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{B} @@ -35418,7 +35418,7 @@ type=Sorcery [/card] [card] name=Faerie Conclave -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) @@ -37058,7 +37058,7 @@ toughness=1 [card] name=Fieldmist Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{U} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. @@ -37331,7 +37331,7 @@ toughness=1 [/card] [card] name=Fire Diamond -auto=tap +auto=tap(noevent) auto={T}:Add{R} text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. mana={2} @@ -37680,7 +37680,7 @@ toughness=1 [card] name=Firewild Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. @@ -38637,7 +38637,7 @@ toughness=2 [/card] [card] name=Flood Plain -auto=tap +auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary) text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land @@ -39284,7 +39284,7 @@ type=Land [/card] [card] name=Forbidding Watchtower -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. @@ -39408,7 +39408,7 @@ toughness=1 [/card] [card] name=Foreboding Ruins -auto=aslongas(mountain,swamp|myhand) tap <1 +auto=aslongas(mountain,swamp|myhand) tap(noevent) <1 auto={T}:add{B} auto={T}:add{R} text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. @@ -39523,7 +39523,7 @@ toughness=3 [/card] [card] name=Forgotten Cave -auto=tap +auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({R}) text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) @@ -39625,7 +39625,7 @@ toughness=2 [/card] [card] name=Forsaken Sanctuary -auto=tap +auto=tap(noevent) auto={T}:add{W} auto={T}:add{B} text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. @@ -39643,7 +39643,7 @@ toughness=6 [/card] [card] name=Fortified Village -auto=aslongas(forest,plains|myhand) tap <1 +auto=aslongas(forest,plains|myhand) tap(noevent) <1 auto={T}:add{G} auto={T}:add{W} text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. @@ -39736,7 +39736,7 @@ toughness=2 [/card] [card] name=Foul Orchard -auto=tap +auto=tap(noevent) auto={T}:add{B} auto={T}:add{G} text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. @@ -39812,7 +39812,7 @@ toughness=1 [/card] [card] name=Fountain of Cho -auto=tap +auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} @@ -40154,7 +40154,7 @@ type=Sorcery [/card] [card] name=Frontier Bivouac -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} @@ -40235,7 +40235,7 @@ toughness=2 [/card] [card] name=Frost Marsh -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. @@ -41002,7 +41002,7 @@ type=Sorcery [/card] [card] name=Game Trail -auto=aslongas(mountain,forest|myhand) tap <1 +auto=aslongas(mountain,forest|myhand) tap(noevent) <1 auto={T}:add{R} auto={T}:add{G} text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. @@ -41753,7 +41753,7 @@ subtype=Aura [/card] [card] name=Geothermal Crevice -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}{s}:Add{B}{G} text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. @@ -41774,7 +41774,7 @@ toughness=7 [card] name=Geralf's Messenger abilities=undying -auto=tap +auto=tap(noevent) auto=life:-2 opponent text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying mana={B}{B}{B} @@ -41988,7 +41988,7 @@ toughness=1 [/card] [card] name=Ghitu Encampment -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) @@ -42829,7 +42829,7 @@ toughness=3 [/card] [card] name=Gilt-Leaf Palace -auto=tap +auto=tap(noevent) auto=aslongas(elf|myHand) untap auto={T}:Add{B} auto={T}:Add{G} @@ -42905,7 +42905,7 @@ type=Enchantment [/card] [card] name=Glacial Fortress -auto=tap +auto=tap(noevent) auto=aslongas(plains,island|myBattlefield) untap auto={T}:Add{W} auto={T}:Add{U} @@ -44752,7 +44752,7 @@ toughness=5 [/card] [card] name=Godless Shrine -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. type=Land @@ -45048,7 +45048,7 @@ toughness=0 [/card] [card] name=Golgari Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. @@ -45085,7 +45085,7 @@ toughness=4 [/card] [card] name=Golgari Rot Farm -auto=tap +auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{G} text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. @@ -45415,7 +45415,7 @@ toughness=3 [/card] [card] name=Grand Coliseum -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{G} && damage:1 controller @@ -45548,7 +45548,7 @@ toughness=4 [/card] [card] name=Grasslands -auto=tap +auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(plains,forest|myLibrary) text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land @@ -45882,7 +45882,7 @@ toughness=2 [/card] [card] name=Graypelt Refuge -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{W} @@ -46463,7 +46463,7 @@ toughness=1 [card] name=Grimgrin, Corpse-Born abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy && if cantargetcard(mytgt) then counter(1/1,1) all(this) text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. @@ -46978,7 +46978,7 @@ type=Artifact [/card] [card] name=Gruul Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. @@ -47045,7 +47045,7 @@ type=Artifact [/card] [card] name=Gruul Turf -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{R}{G} text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. @@ -47139,7 +47139,7 @@ toughness=3 [/card] [card] name=Guardian Idol -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. @@ -47779,7 +47779,7 @@ type=Enchantment [/card] [card] name=Halimar Depths -auto=tap +auto=tap(noevent) auto=name(Look at My top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend auto={t}:add{u} text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. @@ -47826,7 +47826,7 @@ type=Sorcery [/card] [card] name=Hallowed Fountain -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. type=Land @@ -48632,7 +48632,7 @@ toughness=2 [/card] [card] name=Havenwood Battleground -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{G}{G} text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. @@ -48773,7 +48773,7 @@ toughness=2 [/card] [card] name=Headless Skaab -auto=tap +auto=tap(noevent) text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. mana={2}{U}{E(creature|mygraveyard)} type=Creature @@ -50054,7 +50054,7 @@ type=Instant [/card] [card] name=Hickory Woodlot -auto=tap +auto=tap(noevent) auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{G}{G} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{G}{G} && sacrifice @@ -50250,7 +50250,7 @@ toughness=4 [/card] [card] name=Highland Lake -auto=tap +auto=tap(noevent) auto={T}:add{U} auto={T}:add{R} text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. @@ -50258,7 +50258,7 @@ type=Land [/card] [card] name=Highland Weald -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. @@ -50342,7 +50342,7 @@ type=Sorcery [/card] [card] name=Hinterland Harbor -auto=aslongas(forest,island|myBattlefield) tap <1 oneshot +auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{G} auto={T}:Add{U} text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. @@ -50431,7 +50431,7 @@ name=Hissing Quagmire auto={t}:add{b} auto={t}:add{g} auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -auto=tap +auto=tap(noevent) text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. type=Land [/card] @@ -50593,7 +50593,7 @@ toughness=2 [card] name=Hollow Trees abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} @@ -52326,7 +52326,7 @@ toughness=1 [card] name=Icatian Store abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} @@ -54534,7 +54534,7 @@ type=Instant [/card] [card] name=Irrigation Ditch -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{G}{U} text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. @@ -54606,7 +54606,7 @@ toughness=8 [/card] [card] name=Isolated Chapel -auto=aslongas(plains,swamp|myBattlefield) tap <1 oneshot +auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{W} auto={T}:Add{B} text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. @@ -54796,7 +54796,7 @@ toughness=5 [/card] [card] name=Izzet Boilerworks -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{U}{R} text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. @@ -54823,7 +54823,7 @@ type=Artifact [/card] [card] name=Izzet Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. @@ -55667,7 +55667,7 @@ type=Sorcery [card] name=Jokulmorder abilities=trample,doesnotuntap -auto=tap +auto=tap(noevent) auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 auto=choice sacrifice all(this) auto=@movedTo(island|mybattlefield):untap @@ -56026,7 +56026,7 @@ toughness=6 [/card] [card] name=Jungle Basin -auto=tap +auto=tap(noevent) auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{G} @@ -56035,7 +56035,7 @@ type=Land [/card] [card] name=Jungle Hollow -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{B} auto={T}:Add{G} @@ -56065,7 +56065,7 @@ toughness=2 [/card] [card] name=Jungle Shrine -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} @@ -56268,7 +56268,7 @@ toughness=3 [/card] [card] name=Jwar Isle Refuge -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{B} @@ -56306,7 +56306,7 @@ toughness=2 [/card] [card] name=Kabira Crossroads -auto=tap +auto=tap(noevent) auto=life:2 auto={T}:Add{W} text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. @@ -56872,7 +56872,7 @@ toughness=1 [/card] [card] name=Karoo -auto=tap +auto=tap(noevent) auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{W} @@ -57213,7 +57213,7 @@ toughness=1 [/card] [card] name=Kazandu Refuge -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{G} @@ -57574,7 +57574,7 @@ toughness=3 [/card] [card] name=Keldon Megaliths -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. @@ -57773,7 +57773,7 @@ toughness=1 [/card] [card] name=Khalni Garden -auto=tap +auto=tap(noevent) auto=token(Plant,creature plant, 0/1,green) auto={T}:Add{G} text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. @@ -60858,7 +60858,7 @@ toughness=3 [/card] [card] name=Lavaclaw Reaches -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot @@ -61171,7 +61171,7 @@ toughness=1 [/card] [card] name=Leechridden Swamp -auto=tap +auto=tap(noevent) auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. type=Land @@ -61454,7 +61454,7 @@ toughness=10 [card] name=Leviathan abilities=trample,doesnotuntap,cantattack -auto=tap +auto=tap(noevent) auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap myUpkeepOnly auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. @@ -62712,7 +62712,7 @@ toughness=1 [/card] [card] name=Llanowar Reborn -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto=counter(1/1,1) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1) @@ -62955,7 +62955,7 @@ toughness=2 [/card] [card] name=Lonely Sandbar -auto=tap +auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({U}) text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) @@ -63015,7 +63015,7 @@ toughness=1 name=Looming Spires auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot auto={T}:add{R} -auto=tap +auto=tap(noevent) text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] @@ -63636,7 +63636,7 @@ name=Lumbering Falls auto={T}:add{G} auto={T}:add{U} auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot -auto=tap +auto=tap(noevent) text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. type=Land [/card] @@ -64079,7 +64079,7 @@ toughness=2 [/card] [card] name=Madblind Mountain -auto=tap +auto=tap(noevent) auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. type=Land @@ -64531,7 +64531,7 @@ toughness=* [/card] [card] name=Magosi, the Waterveil -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller auto={T}{C(0/0,-3,Eon)}{H}:turns:+1 controller @@ -64597,7 +64597,7 @@ toughness=4 [/card] [card] name=Magus of the Disk -auto=tap +auto=tap(noevent) auto={1}{T}:destroy all(artifact,creature,enchantment) text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={2}{W}{W} @@ -65475,7 +65475,7 @@ type=Artifact [/card] [card] name=Marble Diamond -auto=tap +auto=tap(noevent) auto={T}:Add{W} text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. mana={2} @@ -65682,7 +65682,7 @@ toughness=1 [/card] [card] name=Mardu Skullhunter -auto=tap +auto=tap(noevent) auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. mana={1}{B} @@ -66757,7 +66757,7 @@ toughness=3 name=Meandering River auto={t}:add{w} auto={t}:add{u} -auto=tap +auto=tap(noevent) text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] @@ -67133,7 +67133,7 @@ type=Artifact [/card] [card] name=Mercadian Bazaar -auto=tap +auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} @@ -68936,7 +68936,7 @@ toughness=4 [card] name=Mirrorpool auto={t}:add{c} -auto=tap +auto=tap(noevent) auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) auto={2}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. @@ -69394,7 +69394,7 @@ toughness=1 [/card] [card] name=Mistveil Plains -auto=tap +auto=tap(noevent) auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. type=Land @@ -69403,7 +69403,7 @@ subtype=Plains [card] name=Mistvein Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. @@ -70360,7 +70360,7 @@ type=Enchantment [card] name=Moonring Island auto={t}:add{u} -auto=tap +auto=tap(noevent) auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. type=Land @@ -70815,7 +70815,7 @@ toughness=* name=Mortuary Mire auto=may moveto(mylibrary) target(creature|mygraveyard) auto={T}:add{B} -auto=tap +auto=tap(noevent) text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. type=Land [/card] @@ -70849,7 +70849,7 @@ toughness=1 [/card] [card] name=Moss Diamond -auto=tap +auto=tap(noevent) auto={T}:Add{G} text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. mana={2} @@ -70974,7 +70974,7 @@ toughness=2 [/card] [card] name=Mountain Valley -auto=tap +auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|myLibrary) text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land @@ -71385,7 +71385,7 @@ toughness=4 [/card] [card] name=Murmuring Bosk -auto=tap +auto=tap(noevent) auto=aslongas(treefolk|myhand) untap auto={T}:Add{W} && damage:1 controller auto={T}:Add{B} && damage:1 controller @@ -71908,7 +71908,7 @@ subtype=Aura [/card] [card] name=Mystic Monastery -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} @@ -72905,7 +72905,7 @@ name=Needle Spires auto={t}:add{w} auto={t}:add{r} auto={1}{B}{G}:all(this) transforms((Elemental Creature,setpower=2,settoughness=1,red,white,doublestrike)) ueot -auto=tap +auto=tap(noevent) text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with doublestrike until end of turn. It's still a land. type=Land [/card] @@ -73360,7 +73360,7 @@ toughness=3 [/card] [card] name=Nevinyrral's Disk -auto=tap +auto=tap(noevent) auto={1}{T}:destroy all(artifact,creature,enchantment) text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={4} @@ -73368,7 +73368,7 @@ type=Artifact [/card] [card] name=New Benalia -auto=tap +auto=tap(noevent) auto={t}:add{w} auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. @@ -74473,7 +74473,7 @@ toughness=2 [/card] [card] name=Nomad Outpost -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} @@ -76331,7 +76331,7 @@ type=Instant [/card] [card] name=Opulent Palace -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} @@ -76404,7 +76404,7 @@ toughness=1 [/card] [card] name=Oran-Rief, the Vastwood -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. @@ -77003,7 +77003,7 @@ toughness=6 [/card] [card] name=Orzhov Basilica -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{B} text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. @@ -77020,7 +77020,7 @@ type=Artifact [/card] [card] name=Orzhov Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. @@ -77216,7 +77216,7 @@ type=Enchantment [/card] [card] name=Overgrown Tomb -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. type=Land @@ -78500,7 +78500,7 @@ toughness=1 [/card] [card] name=Peat Bog -auto=tap +auto=tap(noevent) auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{B}{B} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{B}{B} && sacrifice @@ -80235,7 +80235,7 @@ toughness=1 [/card] [card] name=Pine Barrens -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{G} && damage:1 controller @@ -80320,7 +80320,7 @@ type=Instant [/card] [card] name=Piranha Marsh -auto=tap +auto=tap(noevent) auto=life:-1 opponent auto={T}:Add{B} text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. @@ -80987,7 +80987,7 @@ toughness=3 [card] name=Polar Kraken abilities=trample -auto=tap +auto=tap(noevent) auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={8}{U}{U}{U} @@ -81043,7 +81043,7 @@ type=Land [/card] [card] name=Polluted Mire -auto=tap +auto=tap(noevent) auto={T}:Add{B} autohand=__CYCLING__({2}) text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) @@ -81138,7 +81138,7 @@ toughness=2 [/card] [card] name=Port Town -auto=aslongas(island,plains|myhand) tap <1 +auto=aslongas(island,plains|myhand) tap(noevent) <1 auto={T}:add{W} auto={T}:add{U} text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. @@ -81380,7 +81380,7 @@ type=Land [/card] [card] name=Prairie Stream -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Plains Island @@ -84188,7 +84188,7 @@ toughness=1 [/card] [card] name=Raging Ravine -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot @@ -84387,7 +84387,7 @@ toughness=1 [/card] [card] name=Rakdos Carnarium -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{R} text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. @@ -84425,7 +84425,7 @@ toughness=2 [/card] [card] name=Rakdos Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. @@ -85146,7 +85146,7 @@ toughness=1 [/card] [card] name=Ravaged Highlands -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}{S}:Add{B} auto={T}{S}:Add{G} @@ -85590,7 +85590,7 @@ toughness=1 [/card] [card] name=Razorverge Thicket -auto=aslongas(other land|myBattlefield) tap >2 oneshot +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{G} auto={T}:Add{W} text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. @@ -86689,7 +86689,7 @@ type=Sorcery [/card] [card] name=Remote Farm -auto=tap +auto=tap(noevent) auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{W}{W} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{W}{W} && sacrifice @@ -86698,7 +86698,7 @@ type=Land [/card] [card] name=Remote Isle -auto=tap +auto=tap(noevent) auto={T}:Add{U} autohand=__CYCLING__({2}) text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) @@ -88928,7 +88928,7 @@ toughness=1 [/card] [card] name=Rocky Tar Pit -auto=tap +auto=tap(noevent) auto={T}{S}:moveTo(myBattlefield) target(mountain,swamp|myLibrary) text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land @@ -89265,7 +89265,7 @@ type=Instant [/card] [card] name=Rootbound Crag -auto=tap +auto=tap(noevent) auto=aslongas(mountain,forest|myBattlefield) untap auto={T}:Add{R} auto={T}:Add{G} @@ -89553,7 +89553,7 @@ toughness=3 [/card] [card] name=Rotting Legion -auto=tap +auto=tap(noevent) text=Rotting Legion enters the battlefield tapped. mana={4}{B} type=Creature @@ -89742,7 +89742,7 @@ type=Sorcery [/card] [card] name=Rugged Highlands -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{R} @@ -89849,13 +89849,13 @@ type=Sorcery name=Ruins of Oran-Rief auto={t}:add{c} auto={t}:target(creature[colorless,fresh]|mybattlefield) counter(1/1,1) -auto=tap +auto=tap(noevent) text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. type=Land [/card] [card] name=Ruins of Trokair -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}{S}:Add{W}{W} text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. @@ -89990,7 +89990,7 @@ toughness=2 [/card] [card] name=Runed Arch -auto=tap +auto=tap(noevent) auto={T}{S}:name(X = 0) donothing auto={1}{T}{S}:name(X = 1) target(creature[power<=2]) unblockable auto={2}{T}{S}:name(X = 2) target(<2>creature[power<=2]) unblockable @@ -90106,7 +90106,7 @@ subtype=Aura [/card] [card] name=Rupture Spire -auto=tap +auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{B} auto={T}:Add{G} @@ -90214,7 +90214,7 @@ toughness=4 [/card] [card] name=Rushwood Grove -auto=tap +auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} @@ -90300,7 +90300,7 @@ type=Artifact [/card] [card] name=Rusted Sentinel -auto=tap +auto=tap(noevent) text=Rusted Sentinel enters the battlefield tapped. mana={4} type=Artifact Creature @@ -90320,7 +90320,7 @@ toughness=1 [/card] [card] name=Rustic Clachan -auto=tap +auto=tap(noevent) auto=aslongas(kithkin|myHand) untap auto={T}:Add{W} autohand={1}{W}{discard}:counter(1/1,1) target(creature) @@ -90529,7 +90529,7 @@ type=Artifact [/card] [card] name=Sacred Foundry -auto=tap +auto=tap(noevent) auto=may untap && life:-2 controller text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. type=Land @@ -90939,7 +90939,7 @@ toughness=4 [/card] [card] name=Salt Flats -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{W} && damage:1 controller auto={T}:Add{B} && damage:1 controller @@ -90948,7 +90948,7 @@ type=Land [/card] [card] name=Salt Marsh -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}:Add{B} text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. @@ -91199,7 +91199,7 @@ toughness=6 [card] name=Sand Silos abilities=doesnotuntap -auto=tap +auto=tap(noevent) auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} @@ -91304,7 +91304,7 @@ toughness=3 [/card] [card] name=Sandsteppe Citadel -auto=tap +auto=tap(noevent) auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} @@ -91347,7 +91347,7 @@ toughness=2 name=Sandstone Bridge auto={T}:add{W} auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot -auto=tap +auto=tap(noevent) text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] @@ -91360,7 +91360,7 @@ type=Artifact [/card] [card] name=Sandstone Needle -auto=tap +auto=tap(noevent) auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{R}{R} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{R}{R} && sacrifice @@ -91574,7 +91574,7 @@ toughness=2 [/card] [card] name=Saprazzan Cove -auto=tap +auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} @@ -91634,7 +91634,7 @@ toughness=2 [/card] [card] name=Saprazzan Skerry -auto=tap +auto=tap(noevent) auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{U}{U} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{U}{U} && sacrifice @@ -91651,7 +91651,7 @@ color=green [/card] [card] name=Sapseep Forest -auto=tap +auto=tap(noevent) auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. type=Land @@ -91910,7 +91910,7 @@ toughness=4 [/card] [card] name=Savage Lands -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} @@ -92107,7 +92107,7 @@ toughness=1 [/card] [card] name=Scabland -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{R} && damage:1 controller auto={T}:Add{W} && damage:1 controller @@ -92345,7 +92345,7 @@ toughness=1 [/card] [card] name=Scarwood Treefolk -auto=tap +auto=tap(noevent) text=Scarwood Treefolk enters the battlefield tapped. mana={3}{G} type=Creature @@ -92747,7 +92747,7 @@ type=Instant [/card] [card] name=Scoured Barrens -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{B} @@ -93504,7 +93504,7 @@ toughness=1 [/card] [card] name=Seachrome Coast -auto=aslongas(other land|myBattlefield) tap >2 oneshot +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot auto={T}:Add{W} auto={T}:Add{U} text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. @@ -93522,7 +93522,7 @@ toughness=3 [/card] [card] name=Seafloor Debris -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{G} @@ -93757,7 +93757,7 @@ type=Artifact [/card] [card] name=Seaside Citadel -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} @@ -93800,7 +93800,7 @@ type=Artifact Land [/card] [card] name=Secluded Glen -auto=tap +auto=tap(noevent) auto=aslongas(faerie|myHand) untap auto={T}:Add{U} auto={T}:Add{B} @@ -93809,7 +93809,7 @@ type=Land [/card] [card] name=Secluded Steppe -auto=tap +auto=tap(noevent) auto={T}:Add{W} autohand=__CYCLING__({W}) text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) @@ -94269,7 +94269,7 @@ toughness=1 [/card] [card] name=Sejiri Refuge -auto=tap +auto=tap(noevent) auto=life:1 controller auto={T}:add{W} auto={T}:add{U} @@ -94278,7 +94278,7 @@ type=Land [/card] [card] name=Sejiri Steppe -auto=tap +auto=tap(noevent) auto=choice protection from white target(creature|mybattlefield) ueot auto=choice protection from blue target(creature|mybattlefield) ueot auto=choice protection from black target(creature|mybattlefield) ueot @@ -94346,7 +94346,7 @@ toughness=2 [/card] [card] name=Selesnya Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. @@ -94375,7 +94375,7 @@ type=Artifact [/card] [card] name=Selesnya Sanctuary -auto=tap +auto=tap(noevent) auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{W} text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. @@ -95598,7 +95598,7 @@ toughness=5 [/card] [card] name=Shambling Ghoul -auto=tap +auto=tap(noevent) text=Shambling Ghoul enters the battlefield tapped. mana={1}{B} type=Creature @@ -95653,7 +95653,7 @@ name=Shambling Vent auto={T}:add{W} auto={T}:add{B} auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot -auto=tap +auto=tap(noevent) text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land [/card] @@ -96463,7 +96463,7 @@ type=Sorcery [/card] [card] name=Shivan Oasis -auto=tap +auto=tap(noevent) auto={T}:Add{R} auto={T}:Add{G} text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. @@ -98029,7 +98029,7 @@ toughness=2 [/card] [card] name=Simic Growth Chamber -auto=tap +auto=tap(noevent) auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{U} text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. @@ -98037,7 +98037,7 @@ type=Land [/card] [card] name=Simic Guildgate -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{U} text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. @@ -99019,7 +99019,7 @@ type=Sorcery [/card] [card] name=Sky Diamond -auto=tap +auto=tap(noevent) auto={T}:Add{U} text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. mana={2} @@ -99239,7 +99239,7 @@ toughness=2 name=Skyline Cascade auto={T}:add{U} auto=target(creature|opponentbattlefield) frozen -auto=tap +auto=tap(noevent) text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. type=Land [/card] @@ -99360,7 +99360,7 @@ toughness=1 [/card] [card] name=Skyshroud Behemoth -auto=tap +auto=tap(noevent) auto=fading:2 text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. mana={5}{G}{G} @@ -99441,7 +99441,7 @@ toughness=1 [/card] [card] name=Skyshroud Forest -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{G} && damage:1 controller @@ -99970,7 +99970,7 @@ toughness=1 [/card] [card] name=Slippery Karst -auto=tap +auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({2}) text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) @@ -100372,7 +100372,7 @@ toughness=2 [/card] [card] name=Smoldering Crater -auto=tap +auto=tap(noevent) auto={T}:Add{R} autohand=__CYCLING__({2}) text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) @@ -100390,14 +100390,14 @@ toughness=2 [/card] [card] name=Smoldering Marsh -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Swamp Mountain [/card] [card] name=Smoldering Spires -auto=tap +auto=tap(noevent) auto=cantblock target(creature) ueot auto={T}:Add{R} text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. @@ -100712,7 +100712,7 @@ subtype=Aura [/card] [card] name=Soaring Seacliff -auto=tap +auto=tap(noevent) auto=flying target(creature) ueot auto={T}:Add{U} text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. @@ -102211,7 +102211,7 @@ type=Artifact [/card] [card] name=Spawning Pool -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) @@ -102610,7 +102610,7 @@ type=Artifact [/card] [card] name=Sphere of the Suns -auto=tap +auto=tap(noevent) auto=counter(0/0,3,Charge) auto={C(0/0,-1,Charge)}{T}:Add{W} auto={C(0/0,-1,Charge)}{T}:Add{U} @@ -104503,7 +104503,7 @@ toughness=4 [/card] [card] name=Star Compass -auto=tap +auto=tap(noevent) auto=aslongas(plains|myBattlefield) {T}:Add{W} auto=aslongas(island|myBattlefield) {T}:Add{U} auto=aslongas(swamp|myBattlefield) {T}:Add{B} @@ -104807,7 +104807,7 @@ toughness=5 [/card] [card] name=Steam Vents -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. type=Land @@ -105208,7 +105208,7 @@ type=Instant [/card] [card] name=Stirring Wildwood -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green)) ueot @@ -105244,7 +105244,7 @@ toughness=4 [card] name=Stitched Mangler auto=target(creature) tap && frozen -auto=tap +auto=tap(noevent) text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature @@ -105343,7 +105343,7 @@ toughness=3 [/card] [card] name=Stomping Ground -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. type=Land @@ -105424,7 +105424,7 @@ toughness=3 [/card] [card] name=Stone Quarry -auto=tap +auto=tap(noevent) auto={T}:add{R} auto={T}:add{W} text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. @@ -106656,7 +106656,7 @@ toughness=3 name=Submerged Boneyard auto={t}:add{b} auto={t}:add{u} -auto=tap +auto=tap(noevent) text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] @@ -106672,7 +106672,7 @@ type=Instant [/card] [card] name=Subterranean Hangar -auto=tap +auto=tap(noevent) auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} @@ -106837,7 +106837,7 @@ abilities=split second,flash [/card] [card] name=Sulfur Falls -auto=aslongas(island,mountain|myBattlefield) tap <1 oneshot +auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{U} auto={T}:Add{R} text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. @@ -106845,7 +106845,7 @@ type=Land [/card] [card] name=Sulfur Vent -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}{S}:Add{U}{R} text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. @@ -107248,7 +107248,7 @@ subtype=Aura [/card] [card] name=Sunken Hollow -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Island Swamp @@ -107280,7 +107280,7 @@ type=Sorcery [/card] [card] name=Sunpetal Grove -auto=tap +auto=tap(noevent) auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add{G} auto={T}:Add{W} @@ -107830,7 +107830,7 @@ toughness=1 [/card] [card] name=Svyelunite Temple -auto=tap +auto=tap(noevent) auto={T}:Add{U} auto={T}{S}:Add{U}{U} text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. @@ -108057,7 +108057,7 @@ subtype=Equipment [/card] [card] name=Swiftwater Cliffs -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{U} auto={T}:Add{R} @@ -109661,7 +109661,7 @@ toughness=5 [/card] [card] name=Teetering Peaks -auto=tap +auto=tap(noevent) auto=2/0 target(creature) ueot auto={T}:Add{R} text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. @@ -109708,7 +109708,7 @@ toughness=2 [card] name=Teferi's Isle abilities=phasing -auto=tap +auto=tap(noevent) auto={T}:Add{U}{U} text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. type=Legendary Land @@ -110042,7 +110042,7 @@ toughness=2 [/card] [card] name=Temple Garden -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. type=Land @@ -110456,7 +110456,7 @@ type=Land [/card] [card] name=Terrarion -auto=tap +auto=tap(noevent) auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. @@ -110939,7 +110939,7 @@ toughness=2 [/card] [card] name=Thawing Glaciers -auto=tap +auto=tap(noevent) auto={1}{T}:moveTo(mybattlefield) and!(tap)! target(land[basic]|mylibrary) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. type=Land @@ -111520,7 +111520,7 @@ toughness=1 [/card] [card] name=Thornwood Falls -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{G} auto={T}:Add{U} @@ -112701,7 +112701,7 @@ toughness=3 name=Timber Gorge auto={t}:add{g} auto={t}:add{r} -auto=tap +auto=tap(noevent) text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] @@ -112738,7 +112738,7 @@ toughness=1 [/card] [card] name=Timberland Ruins -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{B} auto={T}{S}:Add{G} @@ -112971,7 +112971,7 @@ subtype=Aura [/card] [card] name=Tinder Farm -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}{S}:Add{R}{W} text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. @@ -113191,7 +113191,7 @@ type=Sorcery [/card] [card] name=Tolaria West -auto=tap +auto=tap(noevent) auto={T}:Add{U} autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=0]|mylibrary) asSorcery text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) @@ -113522,7 +113522,7 @@ toughness=5 [/card] [card] name=Tormented Hero -auto=tap +auto=tap(noevent) auto=@targeted(this) from(*|nonbattlezone):life:-1 opponent && life:1 controller text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. mana={B} @@ -114262,7 +114262,7 @@ type=Sorcery [/card] [card] name=Tranquil Cove -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{W} auto={T}:Add{U} @@ -114280,7 +114280,7 @@ type=Instant name=Tranquil Expanse auto={t}:add{g} auto={t}:add{w} -auto=tap +auto=tap(noevent) text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] @@ -114309,7 +114309,7 @@ type=Sorcery [/card] [card] name=Tranquil Thicket -auto=tap +auto=tap(noevent) auto={T}:Add{G} autohand=__CYCLING__({G}) text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) @@ -114368,7 +114368,7 @@ toughness=3 [/card] [card] name=Transguild Promenade -auto=tap +auto=tap(noevent) auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{G} auto={T}:Add{R} @@ -114791,7 +114791,7 @@ toughness=3 [/card] [card] name=Treetop Village -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) @@ -114874,7 +114874,7 @@ toughness=2 [/card] [card] name=Tresserhorn Sinks -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. @@ -115739,7 +115739,7 @@ mana={2}{U}{U} [/card] [card] name=Turntimber Grove -auto=tap +auto=tap(noevent) auto=1/1 target(creature) ueot auto={T}:Add{G} text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. @@ -117397,7 +117397,7 @@ type=Sorcery [/card] [card] name=Urborg Volcano -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. @@ -117720,7 +117720,7 @@ toughness=2 [/card] [card] name=Valakut, the Molten Pinnacle -auto=tap +auto=tap(noevent) auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) auto={T}:Add{R} text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. @@ -118506,7 +118506,7 @@ toughness=4 [card] name=Veinfire Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap +auto=tap(noevent) auto={T}:Add{B} auto={T}:Add{R} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. @@ -119027,7 +119027,7 @@ toughness=4 [/card] [card] name=Vesuva -auto=tap +auto=tap(noevent) auto=may copy notatarget(land) text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. type=Land @@ -120305,7 +120305,7 @@ type=Land [card] name=Vivid Crag auto=counter(0/0,2,Charge) -auto=tap +auto=tap(noevent) auto={T}:add{R} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} @@ -120318,7 +120318,7 @@ type=Land [card] name=Vivid Creek auto=counter(0/0,2,Charge) -auto=tap +auto=tap(noevent) auto={T}:add{U} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} @@ -120331,7 +120331,7 @@ type=Land [card] name=Vivid Grove auto=counter(0/0,2,Charge) -auto=tap +auto=tap(noevent) auto={T}:add{G} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} @@ -120344,7 +120344,7 @@ type=Land [card] name=Vivid Marsh auto=counter(0/0,2,Charge) -auto=tap +auto=tap(noevent) auto={T}:add{B} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} @@ -120357,7 +120357,7 @@ type=Land [card] name=Vivid Meadow auto=counter(0/0,2,Charge) -auto=tap +auto=tap(noevent) auto={T}:add{W} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} @@ -122115,7 +122115,7 @@ name=Wandering Fumarole auto={t}:add{u} auto={t}:add{r} auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot -auto=tap +auto=tap(noevent) text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. type=Land [/card] @@ -122199,7 +122199,7 @@ subtype=Aura [/card] [card] name=Wanderwine Hub -auto=tap +auto=tap(noevent) auto=aslongas(merfolk|myHand) untap auto={T}:Add{W} auto={T}:Add{U} @@ -122432,7 +122432,7 @@ toughness=1 [/card] [card] name=Warden of the Wall -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. @@ -122891,7 +122891,7 @@ type=Instant [/card] [card] name=Watery Grave -auto=tap +auto=tap(noevent) auto=pay({L:2}) untap text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. type=Land @@ -124202,7 +124202,7 @@ toughness=3 [card] name=Wildfield Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap +auto=tap(noevent) auto={T}:Add{G} auto={T}:Add{W} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. @@ -124574,7 +124574,7 @@ type=Sorcery [/card] [card] name=Wind-Scarred Crag -auto=tap +auto=tap(noevent) auto=life:1 auto={T}:Add{R} auto={T}:Add{W} @@ -124813,7 +124813,7 @@ type=Sorcery [/card] [card] name=Wintermoon Mesa -auto=tap +auto=tap(noevent) auto={T}:Add{1} auto={2}{T}{S}:target(<2>land) tap text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. @@ -125484,7 +125484,7 @@ toughness=5 [/card] [card] name=Woodland Cemetery -auto=aslongas(swamp,forest|myBattlefield) tap <1 oneshot +auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot auto={T}:Add{B} auto={T}:Add{G} text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. @@ -125520,7 +125520,7 @@ toughness=3 [/card] [card] name=Woodland Stream -auto=aslongas(island,forest|myhand) tap <1 +auto=aslongas(island,forest|myhand) tap(noevent) <1 auto={T}:add{G} auto={T}:add{U} text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. @@ -125851,7 +125851,7 @@ toughness=4 [/card] [card] name=Worn Powerstone -auto=tap +auto=tap(noevent) auto={T}:Add{2} text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. mana={3} From 9f5c3e9942d3c337f48cb3b0e216b129d802a1e9 Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Fri, 8 Jul 2016 10:18:00 +0800 Subject: [PATCH 2/3] Create lifetap2.txt --- projects/mtg/bin/Res/test/lifetap2.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 projects/mtg/bin/Res/test/lifetap2.txt diff --git a/projects/mtg/bin/Res/test/lifetap2.txt b/projects/mtg/bin/Res/test/lifetap2.txt new file mode 100644 index 000000000..444648136 --- /dev/null +++ b/projects/mtg/bin/Res/test/lifetap2.txt @@ -0,0 +1,22 @@ +#Player 2 must not gain life because Shocklands enters tha battlefied tapped... +[INIT] +firstmain +[PLAYER1] +hand:Stomping Ground, Temple Garden +inplay:Exploration +[PLAYER2] +inplay:Lifetap +life:20 +[DO] +Stomping Ground +choice 1 +Temple Garden +choice 1 +[ASSERT] +firstmain +[PLAYER1] +inplay:Exploration, Stomping Ground, Temple Garden +[PLAYER2] +inplay:Lifetap +life:20 +[END] From 607301b35df9044c150e1c0e5ac4bee26cc9663b Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Fri, 8 Jul 2016 10:19:29 +0800 Subject: [PATCH 3/3] Update _tests.txt added test for lifetap vs shocklands --- projects/mtg/bin/Res/test/_tests.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/projects/mtg/bin/Res/test/_tests.txt b/projects/mtg/bin/Res/test/_tests.txt index 850a0603e..e314a970f 100644 --- a/projects/mtg/bin/Res/test/_tests.txt +++ b/projects/mtg/bin/Res/test/_tests.txt @@ -455,6 +455,7 @@ library_of_alexandria3.txt lifeforce.txt lifeline.txt lifetap.txt +lifetap2.txt lightmine_field.txt lightmine_field2.txt living_artifact_i169.txt