Changes to _cards.dat to account for layouts
I had to modify how the _cards.dat files are created to incorporate variant layouts of adventures, aftermath, and split cards. They are now showing in the collection, but you will need to download the images again. Rootless Yew Repel Intruders Resplendent Angel Karn, Scion of Urza
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@@ -14812,7 +14812,7 @@ subtype=Cave
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[/card]
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[card]
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name=Captivating Crew
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auto={3}{R}:name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery
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auto={3}{R}:name(gain control) target(creature|opponentbattlefield) moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! asSorcery
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text={3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
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mana={3}{R}
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type=Creature
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@@ -39425,7 +39425,7 @@ name=Gadrak, the Crown-Scourge
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abilities=flying
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auto=aslongas(artifact|myBattlefield) cantattack <4
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auto=aslongas(artifact|myBattlefield) cantpwattack <4
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auto=@each my endofturn:foreach(creature[-token;fresh]|graveyard) _TREASURE_
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auto=@each my endofturn:_TREASURE_*bothalldeadcreature
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text=Flying -- Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. -- At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.")
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mana={2}{R}
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type=Legendary Creature
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@@ -65056,7 +65056,7 @@ type=Sorcery
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[/card]
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[card]
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name=Mayhem Devil
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auto=@sacrificed(*|battlefield):damage:1 target(anytarget)
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auto=@sacrificed(*|battlefield):target(anytarget) damage:1
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text=Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
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mana={1}{B}{R}
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type=Creature
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@@ -84275,13 +84275,10 @@ type=Sorcery
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[/card]
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[card]
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name=Repel Intruders
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other={3}{U} name(Pay blue mana)
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auto=if paid(alternative) then target(creature|stack) fizzle
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kicker={U}
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auto=kicker ifnot paid(alternative) then target(creature|stack) fizzle
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auto=ifnot paid(alternative) then token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
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text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
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mana={3}{W}
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auto=if spent({U}) then target(creature|stack) fizzle
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auto=if spent({W}) then token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2
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text=Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
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mana={3}{WU}
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type=Instant
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[/card]
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[card]
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@@ -84548,7 +84545,7 @@ toughness=3
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[card]
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name=Resplendent Angel
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abilities=flying
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auto=@each endofturn restriction{compare(lifegain)~morethan~5}:create(angel:creature angel:4/4:white:flying:vigilance)
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auto=@each endofturn restriction{compare(lifegain)~morethan~4}:create(angel:creature angel:4/4:white:flying:vigilance)
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auto={3}{W}{W}{W}:2/2 && lifelink ueot
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text=Flying -- At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. -- {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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mana={1}{W}{W}
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@@ -86942,8 +86939,7 @@ toughness=4
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[/card]
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[card]
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name=Rootless Yew
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abilities=trample
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auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(ownerHand) and!( shuffle )!
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auto=_DIES_ability$!choice name() name(power 6 or greater) target(creature[power>=6]|mylibrary) moveto(ownerHand) _ choice name(toughness 6 or greater) target(creature[toughness>=6]|mylibrary) moveto(ownerHand)!$ controller
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text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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mana={3}{G}{G}
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type=Creature
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@@ -107216,8 +107212,8 @@ toughness=4
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name=The Reaver Cleaver
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auto=teach(creature) 1/1
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auto=teach(creature) trample
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auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):_TREASURE_*thatmuch]))
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auto=teach(creature) transforms((,newability[@combatdamaged(planeswalker) from(this):_TREASURE_*thatmuch]))
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auto=@combatdamaged(player) from(mytgt):_TREASURE_*thatmuch
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auto=@combatdamaged(planeswalker) from(mytgt):_TREASURE_*thatmuch
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auto={3}:equip
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text=Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -- Equip {3}
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mana={2}{R}
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@@ -54830,8 +54830,8 @@ toughness=1
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[/card]
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[card]
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name=Hissing Iguanar
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auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player)
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text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
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auto=@movedTo(other creature|graveyard) from(battlefield):may damage:1 target(player,planeswalker)
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text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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mana={2}{R}
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type=Creature
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subtype=Lizard
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@@ -1724,7 +1724,7 @@ name=Karn, Scion of Urza
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aicode=activate target(*[zpos<=1]|myLibrary) moveto(ownerHand) && target(*[zpos<=1]|myLibrary) moveto(ownerExile)
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auto=counter(0/0,5,loyalty)
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auto={C(0/0,1,Loyalty)}:name(+1: Reveal two exile one and put in hand) reveal:2 optionone name(Look at the top two cards) target(*|reveal) moveto(myHand) optiononeend optiontwo name(Exile) target(*|reveal) moveTo(myExile) optiontwoend revealend
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auto={C(0/0,-3,Loyalty)}:name(-3: Return a exile card to your hand) moveTo(myHand) target(*|myExile)
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auto={C(0/0,-1,Loyalty)}:name(-1: Return a exiled card to your hand) moveTo(myHand) target(*|myExile)
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auto={C(0/0,-2,Loyalty)}:name(-2: Create a 0/0 Construct) token(Construct,Artifact Creature Construct,0/0) and!( transforms((,newability[foreach(artifact|mybattlefield) 1/1])) forever )!
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text=+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -- −1: Put a card you own with a silver counter on it from exile into your hand. -- −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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mana={4}
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