Fixed several bugs, fixed several primitives, improved affnity for other types of cards, improved flip ability for token, added some new primitives from MAT set.

This commit is contained in:
Vittorio Alfieri
2023-05-23 20:29:43 +02:00
parent 1488bbc0f6
commit 675705a6e5
11 changed files with 616 additions and 334 deletions
+10 -6
View File
@@ -579,15 +579,17 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
// This fix issue types problem when card change zone with different card types than its original version (e.g. double face cards or cards that gained new types before to change zone).
std::vector<int> realTypes;
string originame = copy->name;
string realName = copy->name;
if(doCopy && !asCopy && !inplaytoinplay && !equal(copy->types.begin(), copy->types.end(), card->types.begin()) ){
realTypes = copy->types;
copy->types = card->types;
if(copy->name == "")
copy->name = originame;
copy->mPropertiesChangedSinceLastUpdate = false;
}
// This fix issue when card changes zone with different name than its original version (e.g. double face cards).
if(doCopy && !asCopy && !inplaytoinplay && copy->name != card->name)
copy->name = card->name;
// Copy all the counters of the original card... (solving the bug on comparison cards with counter before zone changing events)
if(card->counters && doCopy && !asCopy && !inplaytoinplay){
for (unsigned int i = 0; i < card->counters->counters.size(); i++){
@@ -799,15 +801,17 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
if(doCopy && !inplaytoinplay && copy->has(Constants::ISPREY))
copy->basicAbilities[Constants::ISPREY] = 0;
// Reset original types when card change zone with different card types than its original version (e.g. double face cards).
// Reset original types when card changes zone with different card types than its original version (e.g. double face cards).
if(doCopy && !inplaytoinplay && realTypes.size()){
copy->types = realTypes;
realTypes.clear();
if(copy->name == "")
copy->name = originame;
copy->mPropertiesChangedSinceLastUpdate = false;
}
// Reset the original name when card changes zone with different name than its original version (e.g. double face cards).
if(doCopy && !inplaytoinplay && copy->name != realName)
copy->name = realName;
// Erasing counters from copy after the event has been triggered (no counter can survive to a zone changing except the perpetual ones)
if(doCopy && !inplaytoinplay && copy->counters && copy->counters->mCount > 0){
for (unsigned int i = 0; i < copy->counters->counters.size(); i++){