Fixed several bugs, fixed several primitives, improved affnity for other types of cards, improved flip ability for token, added some new primitives from MAT set.
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@@ -739,15 +739,15 @@ void GameObserver::gameStateBasedEffects()
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if(card->hasType(Subtypes::TYPE_PLANESWALKER) && (!card->counters||!card->counters->hasCounter("loyalty",0,0)))
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players[i]->game->putInGraveyard(card);
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if(card->hasType(Subtypes::TYPE_BATTLE) && (!card->counters||!card->counters->hasCounter("defense",0,0))){
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if(!card->isDefeated){
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card->isDefeated = true;
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WEvent * e = NEW WEventCardDefeated(card);
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receiveEvent(e);
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if(!card->isDefeated){
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card->isDefeated = true;
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WEvent * e = NEW WEventCardDefeated(card);
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receiveEvent(e);
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}
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}
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if(!card->isCreature() && card->hasType(Subtypes::TYPE_PLANESWALKER) && card->counters->hasCounter("loyalty", 0, 0))
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if(!card->isCreature() && card->hasType(Subtypes::TYPE_PLANESWALKER) && card->counters->hasCounter("loyalty", 0, 0))
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card->life = card->counters->hasCounter("loyalty", 0, 0)->nb;
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if(!card->isCreature() && card->hasType(Subtypes::TYPE_BATTLE) && card->counters->hasCounter("defense", 0, 0))
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if(!card->isCreature() && card->hasType(Subtypes::TYPE_BATTLE) && card->counters->hasCounter("defense", 0, 0))
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card->life = card->counters->hasCounter("defense", 0, 0)->nb;
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if(card->myPair && !isInPlay(card->myPair))
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{
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@@ -1285,6 +1285,7 @@ void GameObserver::Affinity()
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bool DoReduceIncrease = false;
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if (
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(card->has(Constants::AFFINITYARTIFACTS) ||
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card->has(Constants::AFFINITYENCHANTMENTS) ||
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card->has(Constants::AFFINITYFOREST) ||
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card->has(Constants::AFFINITYGREENCREATURES) ||
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card->has(Constants::AFFINITYISLAND) ||
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@@ -1292,6 +1293,16 @@ void GameObserver::Affinity()
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card->has(Constants::AFFINITYPLAINS) ||
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card->has(Constants::AFFINITYSWAMP) ||
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card->has(Constants::CONDUITED) ||
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card->has(Constants::AFFINITYALLCREATURES) ||
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card->has(Constants::AFFINITYCONTROLLERCREATURES) ||
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card->has(Constants::AFFINITYOPPONENTCREATURES) ||
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card->has(Constants::AFFINITYALLDEADCREATURES) ||
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card->has(Constants::AFFINITYPARTY) ||
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card->has(Constants::AFFINITYBASICLANDTYPES) ||
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card->has(Constants::AFFINITYTWOBASICLANDTYPES) ||
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card->has(Constants::AFFINITYGRAVECREATURES) ||
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card->has(Constants::AFFINITYATTACKINGCREATURES) ||
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card->has(Constants::AFFINITYGRAVEINSTSORC) ||
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card->getIncreasedManaCost()->getConvertedCost() ||
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card->getReducedManaCost()->getConvertedCost() ||
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NewAffinityFound || checkAuraP)
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