added HINT:alwaysattackwith(targetchooser) and HINT:alwaysblockwith(targetchooser)
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@@ -19,6 +19,8 @@ public:
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string mAction;
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string mCombatAttackTip;
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string mCombatBlockTip;
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string mCombatAlwaysBlockTip;
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string mCombatAlwaysAttackTip;
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vector<string>castOrder;
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vector<string>combos;
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//for preformance we disect the combo on first run.
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@@ -50,7 +52,9 @@ public:
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AIHints (AIPlayerBaka * player);
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AIAction * suggestAbility(ManaCost * potentialMana);
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bool HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card = NULL);
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bool HintSaysAlwaysAttack(GameObserver* observer,MTGCardInstance * card = NULL);
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bool HintSaysDontBlock(GameObserver* observer,MTGCardInstance * card = NULL);
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bool HintSaysAlwaysBlock(GameObserver* observer,MTGCardInstance * card = NULL);
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bool HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card = NULL);
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bool canWeCombo(GameObserver* observer,MTGCardInstance * card = NULL,AIPlayerBaka * Ai = NULL);
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vector<string> mCastOrder();
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