Improved riot, INR, MH3, macros. Bug fixes. New cards
Windbrisk Heights Orchard Strider Shefet Monitor Merfolk Sovereign Alibou, Ancient Witness Flesh Allergy Regal Sliver name=Pilot token, condition to check if there's a vehicle in your battlefield Painful Quandary needed a condition to check if the affected player has at least one card in hand Serpentine Curve shouldn't count itself. Serpentine Curve itself is not yet in your graveyard when you determine the value of X. Rowen was drawing with nonbasics Thopter Spy Network Teferi, Temporal Archmage -10 ability, create an emblem Exert Influence Dawnglade Regent effect persisted after dying Molten Echoes Undergrowth Haze of Pollen Oketra's Avenger Heliod's Intervention Aura Barbs Gravestorm Inspired Sphinx Retrofitted Transmogrant Echoing Assault Citywide Bust
This commit is contained in:
@@ -163,9 +163,6 @@
|
||||
# Afterlife
|
||||
#AUTO_DEFINE _AFTERLIFETOKEN_ create(Spirit:Creature Spirit:1/1:white:black:flying)
|
||||
|
||||
# Riot
|
||||
#AUTO_DEFINE _RIOT_ movedTo(this|myBattlefield):transforms((,newability[ability$! name(Choose counter or ability) choice name(Put a +1/+1 counter) counter(1/1) target(creature) _ choice name(Gains Haste) haste target(creature) forever !$ controller]))
|
||||
|
||||
# Learn
|
||||
#AUTO_DEFINE _LEARN_ name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot controller
|
||||
|
||||
@@ -179,12 +176,12 @@
|
||||
#AUTO_DEFINE _FORETELL_ {2}:name(Pay 2 and exile face-down) name(Pay 2 and exile face-down) doforetell myturnonly
|
||||
|
||||
# Plot
|
||||
#AUTO_DEFINE _PLOT_ name(Plot and exile) name(Plot and exile) doforetell asSorcery
|
||||
#AUTO_DEFINE _PLOT_ name(Plot) name(Plot) doforetell asSorcery
|
||||
|
||||
# Plot Cast
|
||||
#AUTO_DEFINE _PLOTCAST_ {0}restriction{compare(canforetellcast)~morethan~0}:name(Cast with plot) name(Cast with plot) activate castcard(alternative) asSorcery
|
||||
#AUTO_DEFINE _PLOTCAST_ {0}restriction{compare(canforetellcast)~morethan~0}:name(Cast) name(Cast) activate castcard(alternative) asSorcery
|
||||
|
||||
# Loot (draw a card, then discard a card.)
|
||||
# Loot. Draw a card, then discard a card.
|
||||
#AUTO_DEFINE _LOOT_ draw:1 && transforms((,newability[target(*|myhand) reject])) forever
|
||||
|
||||
# Unearth
|
||||
@@ -210,7 +207,7 @@
|
||||
# (blink)ueot doesn't work if a creature uses it on itself
|
||||
#AUTO_DEFINE _BLINK_UEOT_ moveto(exile) and!( transforms((,newability[phaseaction[end once checkex] moveto(ownerbattlefield)])) forever )!
|
||||
|
||||
# Connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
|
||||
# Connives. Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.
|
||||
#AUTO_DEFINE _CONNIVES_ draw:1 && transforms((,newability[if type(*[-land]|myhand)~morethan~0 then choice name(Discard a nonland) name(Discard a nonland) target(*[-land]|myhand) reject && counter(1/1) all(this)],newability[if type(land|myhand)~morethan~0 then choice name(Discard a land) name(Discard a land) target(land|myhand) reject])) oneshot
|
||||
|
||||
# Eternalize
|
||||
@@ -225,10 +222,13 @@
|
||||
# Target creature deals damage equal to its power to target creature you don't control.
|
||||
#AUTO_DEFINE _PUNCH_ transforms((,newability[dynamicability<!powerstrike!> target(creature|opponentbattlefield)])) oneshot
|
||||
|
||||
# Fight. Both creatures deal damage equal to their Power to each other.
|
||||
#AUTO_DEFINE _FIGHT_ transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) oneshot
|
||||
|
||||
# Must be blocked this turn if able
|
||||
#AUTO_DEFINE _MUST_BE_BLOCKD_ newability[@combat(attacking) source(this):ability$! notatarget(creature|myBattlefield) transforms((,newability[mustblock])) ueot!$ opponent]
|
||||
|
||||
# Suspect it (It has menace and can't block.)
|
||||
# Suspect it. It has menace and can't block.
|
||||
#AUTO_DEFINE _SUSPECT_IT_ name(Suspect it) transforms((suspect,menace,cantblock)) forever
|
||||
|
||||
# Finality counter, if it would die, it's exiled instead
|
||||
@@ -242,13 +242,22 @@
|
||||
# Add one mana of any color.
|
||||
#AUTO_DEFINE _MANAOFANYCOLOR_ ability$! choice Add{W} _ choice Add{U} _ choice Add{B} _ choice Add{R} _ choice Add{G} !$ controller
|
||||
|
||||
# Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
||||
# Manifest dread. Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.
|
||||
#AUTO_DEFINE _MANIFEST_DREAD_ name(Manifest dread) reveal:2 optionone name(Manifest) target(*|reveal) manifest optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend
|
||||
|
||||
#AUTO_DEFINE _EERIE_ @movedTo(*[Room]|myBattlefield):
|
||||
|
||||
#AUTO_DEFINE _CREW1_ {crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0}
|
||||
|
||||
# Endure
|
||||
#AUTO_DEFINE _ENDURE_($c) transforms((,newability[choice counter(1/1.$c)],newability[choice create(Spirit:Creature:$c/$c:white)])) ueot
|
||||
|
||||
# Flurry
|
||||
#AUTO_DEFINE _FLURRY_ @movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:
|
||||
|
||||
# Mobilize
|
||||
#AUTO_DEFINE _MOBILIZE_($c) @combat(attacking) source(this):create(Warrior:creature Warrior:1/1:red:battleready:treason)*$c
|
||||
|
||||
# Angel Token
|
||||
#AUTO_DEFINE _ANGELTOKEN_ create(Angel:Creature Angel:4/4:white:flying)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user