- Files in Res/rules are now loaded dynamically. This allows people to add their own mods fairly easily
- also has a basic support for unlocks (does not yet allow people to create their own unlock rules, though...) - Some things are still hardcoded and should progressively move to these rules files (such as Game Type, how random decks are created, etc...) - Test suite doesn't foolishly ask you to choose a game mode (momir, etc...) anymore - UPDATE YOUR Res/rules/ folder !!!
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@@ -34,6 +34,9 @@ AIStats::~AIStats()
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void AIStats::updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier)
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{
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MTGCard * card = cardInstance->model;
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if (!card)
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return; //card can be null because some special cardInstances (such as ExtraRules) don't have a "model"
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AIStat * stat = find(card);
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if (!stat)
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{
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