- Files in Res/rules are now loaded dynamically. This allows people to add their own mods fairly easily
- also has a basic support for unlocks (does not yet allow people to create their own unlock rules, though...) - Some things are still hardcoded and should progressively move to these rules files (such as Game Type, how random decks are created, etc...) - Test suite doesn't foolishly ask you to choose a game mode (momir, etc...) anymore - UPDATE YOUR Res/rules/ folder !!!
This commit is contained in:
@@ -25,6 +25,8 @@
|
||||
#include "JNetwork.h"
|
||||
#endif //NETWORK_SUPPORT
|
||||
|
||||
|
||||
class Rules;
|
||||
enum
|
||||
{
|
||||
PLAYER_TYPE_CPU = 0,
|
||||
@@ -68,6 +70,7 @@ private:
|
||||
public:
|
||||
|
||||
int gameType;
|
||||
Rules * rules;
|
||||
CardEffect *effect;
|
||||
#ifdef NETWORK_SUPPORT
|
||||
JNetwork* mpNetwork;
|
||||
|
||||
Reference in New Issue
Block a user