changed a previous fix a bit, also, altho this is not the "layers system" and we don't really support it, i thought i could atleast support the reapply of p/t bonuses from counters for atransformer...
and while messing around i found out that i forgot an important check in the new kicker with menu, to check if the card was still in the hand :P
This commit is contained in:
@@ -3652,6 +3652,7 @@ public:
|
||||
|
||||
ATransformer(int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound = false,bool aForever = false);
|
||||
int addToGame();
|
||||
int reapplyCountersBonus(MTGCardInstance * rtarget= NULL,bool powerapplied=false,bool toughnessapplied=false);
|
||||
int destroy();
|
||||
const char * getMenuText();
|
||||
ATransformer * clone() const;
|
||||
|
||||
Reference in New Issue
Block a user