Psyringe - reverted Urza's lands to abrasax' original way of coding them, plus minor adjustments. The previously used code made themwork only once. Added a test script for that condition. Also removed test script for Thought Courier (which would fail now, since the card was removed in a recent revision).
Thanks to TheDark for the bug report on Urza's lands. Note that the lands still don't work entirely correct, they give you the option to tap them for one mana even when they shouldn't anymore. This can be fixed when aslongas(cards) <1 is working.
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#NAME: Urza's Lands 2
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#DESC: Verifies that Urza's lands *keep*
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#DESC: giving more mana if you have all
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#DESC: three in play (a bug caused them
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#DESC: to do this only once).
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[INIT]
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firstmain
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[PLAYER1]
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inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple
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[PLAYER2]
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[DO]
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Urza's Tower
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choice 1
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Deserted Temple
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choice 1
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Urza's Tower
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Urza's Tower
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choice 1
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[ASSERT]
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firstmain
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[PLAYER1]
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inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple
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manapool:{5}
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[PLAYER2]
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[END]
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