Remove obsolete code in Qt console.
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@@ -5,6 +5,7 @@
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#include "../include/JRenderer.h"
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#include "../include/JRenderer.h"
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#include "../include/JGameLauncher.h"
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#include "../include/JGameLauncher.h"
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#include "corewrapper.h"
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#include "TestSuiteAI.h"
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#include "TestSuiteAI.h"
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#include "GameOptions.h"
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#include "GameOptions.h"
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#include "MTGDeck.h"
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#include "MTGDeck.h"
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@@ -12,69 +13,17 @@
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#include <QCoreApplication>
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#include <QCoreApplication>
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#include <QElapsedTimer>
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#include <QElapsedTimer>
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class WagicWrapper
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{
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public:
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WagicWrapper();
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virtual ~WagicWrapper();
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private:
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JGE* m_engine;
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JApp* m_app;
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JGameLauncher* m_launcher;
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};
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bool JGEToggleFullscreen()
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bool JGEToggleFullscreen()
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{
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{
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return true;
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return true;
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}
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}
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WagicWrapper::WagicWrapper()
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{
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m_launcher = new JGameLauncher();
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u32 flags = m_launcher->GetInitFlags();
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if ((flags&JINIT_FLAG_ENABLE3D)!=0)
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{
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JRenderer::Set3DFlag(true);
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}
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JGECreateDefaultBindings();
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m_engine = JGE::GetInstance();
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m_app = m_launcher->GetGameApp();
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m_app->Create();
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m_engine->SetApp(m_app);
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JRenderer::GetInstance()->Enable2D();
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}
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WagicWrapper::~WagicWrapper()
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{
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if(m_launcher)
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{
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delete m_launcher;
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m_launcher = NULL;
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}
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if(m_engine)
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m_engine->SetApp(NULL);
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if (m_app)
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{
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m_app->Destroy();
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delete m_app;
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m_app = NULL;
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}
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JGE::Destroy();
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m_engine = NULL;
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}
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int main(int argc, char* argv[])
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int main(int argc, char* argv[])
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{
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{
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QCoreApplication a(argc, argv);
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QCoreApplication a(argc, argv);
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int result = 0;
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int result = 0;
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WagicWrapper* wagicCore = new WagicWrapper();
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WagicCore* wagicCore = new WagicCore();
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MTGCollection()->loadFolder("sets/primitives/");
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MTGCollection()->loadFolder("sets/primitives/");
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MTGCollection()->loadFolder("sets/", "_cards.dat");
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MTGCollection()->loadFolder("sets/", "_cards.dat");
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options.reloadProfile();
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options.reloadProfile();
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