- Fixed a few bugs with Ice Age cards
- removed 2 ice age cards that can not work currently
This commit is contained in:
wagic.the.homebrew
2008-12-08 12:27:48 +00:00
parent ceb2b9b7b3
commit 6628225c56
3 changed files with 27 additions and 32 deletions
+5 -31
View File
@@ -105,21 +105,6 @@ mana={B}
subtype=aura
[/card]
[card]
text=When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.
id=2707
target=creature
auto=:protection from blue
auto=:protection from green
auto=:protection from black
auto=:protection from red
auto=:protection from white
name=Prismatic Ward
rarity=C
type=Enchantment
mana={1}{W}
subtype=aura
[/card]
[card]
text=When Regeneration comes into play, choose target creature.{G}: Regenerate creature Regeneration enchants.
target=creature
auto={G}:regenerate
@@ -1160,6 +1145,7 @@ mana={1}{W}
[/card]
[card]
text=Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
target=creature
id=2702
auto=:first strike
auto=@next upkeep:draw:1
@@ -1179,21 +1165,9 @@ type=Instant
mana={1}{U}
[/card]
[card]
text={T}: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced.
id=2694
auto={T}:2/2 target(creature)
name=Kjeldoran Elite Guard
rarity=U
type=Creature
mana={3}{W}
power=2
subtype=Soldier
toughness=2
[/card]
[card]
text={1}{W}: Target green creature gains first strike until end of turn.
id=2693
auto={1}{W}:first strike target(creature)
auto={1}{W}:first strike target(creature[green])
name=Kelsinko Ranger
rarity=C
type=Creature
@@ -1405,7 +1379,7 @@ rarity=R
type=Creature
mana={2}{W}{W}
power=1
subtype=Knights
subtype=human knight
toughness=1
[/card]
[card]
@@ -1420,11 +1394,11 @@ subtype=Lhurgoyf
toughness=1
[/card]
[card]
text={T} target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
text=Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
id=2503
target=artifact,creature,land
auto=tap
auto=draw:1
auto=@next upkeep:draw:1
name=Enervate
rarity=C
type=Instant
+21
View File
@@ -824,6 +824,18 @@ mana={R}
subtype=aura
[/card]
[card]
text={T}: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced.
id=2694
auto={T}:2/2 target(creature)
name=Kjeldoran Elite Guard
rarity=U
type=Creature
mana={3}{W}
power=2
subtype=Soldier
toughness=2
[/card]
[card]
text=All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
id=2577
name=Lure
@@ -863,6 +875,15 @@ mana={U}
subtype=aura
[/card]
[card]
text=When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.
id=2707
target=creature
rarity=C
type=Enchantment
mana={1}{W}
subtype=aura
[/card]
[card]
text=Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.
id=2709
name=Red Scarab