Improved and added new "starting life" related keywords, fixed all primitives related to "starting life" keywords.
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@@ -1264,7 +1264,7 @@ name=Angel of Destiny
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abilities=flying,double strike
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auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch controller
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auto=@combatdamaged(player) from(creature|myBattlefield):life:thatmuch opponent
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auto=@each my endofturn restriction{compare(lifetotal)~morethan~34,type(Angel of Destiny[attacking]|myBattlefield)~morethan~0}:winGame controller
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auto=@each my endofturn restriction{compare(lifetotalminusstartinglifeminusend)~morethan~14,type(Angel of Destiny[attacking]|myBattlefield)~morethan~0}:winGame controller
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text=Flying, double strike -- Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. -- At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
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mana={3}{W}{W}
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type=Creature
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@@ -15342,8 +15342,8 @@ type=Instant
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[/card]
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[card]
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name=Exquisite Archangel
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abilities=flying
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auto=@damageof(player):if compare(lifetotal)~lessthan~thatmuchplus1plusend then moveTo(exile) && lifeset:20
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abilities=flying,cantlifelose
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auto=this(variable{lifetotal}<1) all(this) moveTo(exile) && lifeset:startinglife controller
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text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
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mana={5}{W}{W}
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type=Creature
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@@ -21161,7 +21161,7 @@ auto=draw:1 controller
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auto=draw:1 opponent
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auto=life:5 controller
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auto=life:5 opponent
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auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[planeswalker]|mybattlefield,myGraveyard)~morethan~0,type(*[land]|mybattlefield,myGraveyard)~morethan~0,type(*[artifact]|mybattlefield,myGraveyard)~morethan~0,type(*[enchantment]|mybattlefield,myGraveyard)~morethan~0,type(*[creature]|mybattlefield,myGraveyard)~morethan~0,type(*[instant;sorcery]|mybattlefield,myGraveyard)~morethan~0,compare(lifetotal)~morethan~19}:winGame controller
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auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0,type(*[planeswalker]|mybattlefield,myGraveyard)~morethan~0,type(*[land]|mybattlefield,myGraveyard)~morethan~0,type(*[artifact]|mybattlefield,myGraveyard)~morethan~0,type(*[enchantment]|mybattlefield,myGraveyard)~morethan~0,type(*[creature]|mybattlefield,myGraveyard)~morethan~0,type(*[instant;sorcery]|mybattlefield,myGraveyard)~morethan~0,compare(abundantlife)~morethan~0}:winGame controller
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text=When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. -- At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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mana={2}{W}
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type=Enchantment
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@@ -45440,7 +45440,7 @@ toughness=4
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[card]
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name=Speaker of the Heavens
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abilities=vigilance,lifelink
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auto={T}:token(Angel Spe) restriction{compare(lifetotal)~morethan~26} asSorcery
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auto={T}:token(Angel Spe) restriction{compare(lifetotalminusstartinglifeminusend)~morethan~6} asSorcery
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text=Vigilance, lifelink -- {T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 life more than your starting life total and only any time you could cast a sorcery.
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mana={W}
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type=Creature
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@@ -50875,11 +50875,10 @@ toughness=1
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[/card]
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[card]
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name=Torgaar, Famine Incarnate
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target=player
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auto=lifeset:10
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other={2}{B}{B}{S(creature|myBattlefield)} name(Sacrifice 1)
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other={1}{B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Sacrifice 2)
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other={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Sacrifice 3)
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auto=may name(Set life of player) name(Set life of player) lifeset:halfdownstartinglife target(player)
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autohand={4}{B}{B}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~0}:name(Sacrifice 1) activate name(Sacrifice 1) castcard(restricted)
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autohand={2}{B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~1}:name(Sacrifice 2) activate name(Sacrifice 2) castcard(restricted)
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autohand={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} restriction{type(creature|mybattlefield)~morethan~2}:name(Sacrifice 3) activate name(Sacrifice 3) castcard(restricted)
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text=As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. -- When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.
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mana={6}{B}{B}
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type=Legendary Creature
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