Erwan
- Added Momir Basic mode :)
This commit is contained in:
@@ -47,7 +47,9 @@ enum
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SUBMENUITEM_2PLAYER,
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SUBMENUITEM_DEMO,
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SUBMENUITEM_CANCEL,
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SUBMENUITEM_TESTSUITE
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SUBMENUITEM_TESTSUITE,
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SUBMENUITEM_MOMIR,
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SUBMENUITEM_CLASSIC,
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};
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@@ -55,6 +57,7 @@ GameStateMenu::GameStateMenu(GameApp* parent): GameState(parent)
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{
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mGuiController = NULL;
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subMenuController = NULL;
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gameTypeMenu = NULL;
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mIconsTexture = NULL;
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//bgMusic = NULL;
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timeIndex = 0;
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@@ -118,6 +121,7 @@ void GameStateMenu::Destroy()
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{
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SAFE_DELETE(mGuiController);
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SAFE_DELETE(subMenuController);
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SAFE_DELETE(gameTypeMenu);
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SAFE_DELETE(mIconsTexture);
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for (int i = 0; i < 10 ; i++){
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@@ -148,6 +152,9 @@ void GameStateMenu::Start(){
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JSoundSystem::GetInstance()->StopMusic(GameApp::music);
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SAFE_DELETE(GameApp::music);
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}
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hasChosenGameType = 1;
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if (GameOptions::GetInstance()->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()) hasChosenGameType =0;
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}
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@@ -176,13 +183,7 @@ int GameStateMenu::nextCardSet(){
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void GameStateMenu::End()
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{
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//mEngine->EnableVSync(false);
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// if (bgMusic)
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// {
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//JSoundSystem::GetInstance()->StopMusic(bgMusic);
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//SAFE_DELETE(bgMusic);
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// }
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JRenderer::GetInstance()->EnableVSync(false);
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}
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@@ -190,14 +191,6 @@ void GameStateMenu::End()
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void GameStateMenu::Update(float dt)
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{
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/*
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if (GameApp::music){
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if (mVolume < 2*GameOptions::GetInstance()->values[OPTIONS_MUSICVOLUME]){
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mVolume++;
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JSoundSystem::GetInstance()->SetVolume(mVolume/2);
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}
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}
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*/
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timeIndex += dt * 2;
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switch (MENU_STATE_MAJOR & currentState)
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@@ -258,8 +251,19 @@ void GameStateMenu::Update(float dt)
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case MENU_STATE_MAJOR_DUEL :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
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{
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mParent->SetNextState(GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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if (!hasChosenGameType){
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currentState = MENU_STATE_MAJOR_SUBMENU;
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
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subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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}
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}else{
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mParent->SetNextState(GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}
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}
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}
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switch (MENU_STATE_MINOR & currentState)
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@@ -423,23 +427,18 @@ JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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switch (controlId)
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{
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case MENUITEM_PLAY:
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
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subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
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subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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#ifdef TESTSUITE
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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#else
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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#endif
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_1PLAYER,"1 Player");
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subMenuController->Add(SUBMENUITEM_2PLAYER, "2 Players");
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subMenuController->Add(SUBMENUITEM_DEMO,"Demo");
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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#ifdef TESTSUITE
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subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
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subMenuController->Add(SUBMENUITEM_TESTSUITE, "Test Suite");
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#endif
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currentState = MENU_STATE_MAJOR_SUBMENU | MENU_STATE_MINOR_NONE;
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}
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break;
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}
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break;
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case MENUITEM_DECKEDITOR:
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mParent->SetNextState(GAME_STATE_DECK_VIEWER);
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break;
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@@ -474,6 +473,20 @@ JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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case SUBMENUITEM_CLASSIC:
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this->hasChosenGameType = 1;
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mParent->gameType = GAME_TYPE_CLASSIC;
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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case SUBMENUITEM_MOMIR:
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this->hasChosenGameType = 1;
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mParent->gameType = GAME_TYPE_MOMIR;
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_DUEL | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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#ifdef TESTSUITE
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case SUBMENUITEM_TESTSUITE:
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mParent->players[0] = PLAYER_TYPE_TESTSUITE;
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