- Added Momir Basic mode :)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-04-04 12:52:36 +00:00
parent 82f418d0f3
commit 6582a1972a
24 changed files with 479 additions and 131 deletions
+14 -56
View File
@@ -81,62 +81,6 @@ OutputDebugString("Receive5\n");
};
/*
class MTGPersistRule:public ListMaintainerAbility{
public:
MTGPersistRule(int _id):ListMaintainerAbility(_id){};
virtual void Update(float dt){
map<MTGCardInstance *,bool>::iterator it;
for ( it=cards.begin() ; it != cards.end(); it++ ){
MTGCardInstance * card = ((*it).first);
Player * p = card->controller();
if (p->game->graveyard->hasCard(card)){
p->game->putInZone(card, p->game->graveyard, p->game->hand);
Spell * spell = NEW Spell(card);
p->game->putInZone(card, p->game->hand, p->game->stack);
spell->resolve();
delete spell;
card->counters->addCounter(-1,-1);
}
}
// Dirtiest Code Ever, we remove the counters here
for (int i = 0; i < 2; i++){
Player * p = game->players[i];
MTGGameZone * zones[] = {p->game->graveyard, p->game->hand, p->game->library, p->game->removedFromGame};
for (int j = 0; j < 5; j++){
MTGGameZone * zone = zones[j];
for (int k=0; k < zone->nb_cards; k++){
zone->cards[k]->counters->init();
}
}
}
ListMaintainerAbility::Update(dt);
}
int canBeInList(MTGCardInstance * card){
if (card->basicAbilities[Constants::PERSIST] && !card->counters->hasCounter(-1,-1) ){
#if defined (WIN32) || defined (LINUX)
OutputDebugString("yay, persist !\n");
#endif
return 1;
}
return 0;
}
int added(MTGCardInstance * card){return 1;}
int removed(MTGCardInstance * card){return 0;}
int testDestroy(){return 0;}
};
*/
/*
* Rule 420.5e (Legend Rule)
@@ -176,4 +120,18 @@ class MTGLegendRule:public ListMaintainerAbility{
int testDestroy(){return 0;}
};
class MTGMomirRule:public MTGAbility{
public:
int alreadyplayed;
MTGAllCards * collection;
MTGCardInstance * genRandomCreature(int convertedCost);
int testDestroy();
void Update(float dt);
MTGMomirRule(int _id, MTGAllCards * _collection);
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL);
int reactToClick(MTGCardInstance * card);
const char * getMenuText(){return "Momir";}
};
#endif