Jeck - Extremely minor fixes.
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@@ -14,7 +14,7 @@ GameStateShop::GameStateShop(GameApp* parent): GameState(parent) {}
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GameStateShop::~GameStateShop() {
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GameStateShop::~GameStateShop() {
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//End(); TODO FIX THAT
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End();
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}
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}
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void GameStateShop::Create(){
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void GameStateShop::Create(){
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@@ -245,7 +245,7 @@ void GameStateShop::ButtonPressed(int controllerId, int controlId)
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mStage = STAGE_SHOP_TASKS;
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mStage = STAGE_SHOP_TASKS;
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if (!taskList)
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if (!taskList)
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taskList = NEW TaskList();
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taskList = NEW TaskList();
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taskList->Start();
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taskList->Start();
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break;
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break;
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case 15:
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case 15:
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if(taskList)
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if(taskList)
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@@ -854,7 +854,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath=".\src\GameStateTransitions.h"
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RelativePath=".\include\GameStateTransitions.h"
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>
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>
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</File>
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</File>
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<File
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<File
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