J :
* Fix an include bug which would prevent compilation.
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@@ -1,7 +1,7 @@
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#include "../include/Rules.h"
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#include "../include/Rules.h"
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#include "../include/mtgdefinitions.h"
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#include "../include/MTGDefinitions.h"
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#include "../include/config.h"
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#include "../include/config.h"
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#include "../include/Manacost.h"
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#include "../include/ManaCost.h"
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#include "../include/Player.h"
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#include "../include/Player.h"
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#include "../include/AIMomirPlayer.h"
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#include "../include/AIMomirPlayer.h"
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@@ -387,4 +387,4 @@ int Rules::strToGameMode(string s){
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if (s.compare("random1")==0) return GAME_TYPE_RANDOM1;
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if (s.compare("random1")==0) return GAME_TYPE_RANDOM1;
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if (s.compare("random2")==0) return GAME_TYPE_RANDOM2;
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if (s.compare("random2")==0) return GAME_TYPE_RANDOM2;
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return GAME_TYPE_CLASSIC;
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return GAME_TYPE_CLASSIC;
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}
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}
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