Merge branch 'master' into cmake

This commit is contained in:
xawotihs
2015-11-01 22:55:08 +01:00
48 changed files with 954 additions and 485 deletions

View File

@@ -50,8 +50,8 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
for (int i = 0; i < 2; i++)
{
Player * p = observer->players[i];
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
for (int j = 0; j < 4; j++)
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard, p->game->removedFromGame };
for (int j = 0; j < 5; j++)
{
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++)
@@ -398,12 +398,13 @@ void TestSuiteGame::assertGame()
error++;
}
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
MTGGameZone * endstateZones[] = { endState.players[i]->game->graveyard,
endState.players[i]->game->library,
endState.players[i]->game->hand,
endState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
endState.players[i]->game->inPlay,
endState.players[i]->game->removedFromGame };
for (int j = 0; j < 5; j++)
{
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endstateZones[j]->nb_cards)
@@ -857,12 +858,13 @@ void TestSuiteGame::initGame()
stringstream stream;
initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
p->getRandomGenerator()->loadRandValues(stream.str());
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay, p->game->removedFromGame };
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
initState.players[i]->game->library,
initState.players[i]->game->hand,
initState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
initState.players[i]->game->inPlay,
initState.players[i]->game->removedFromGame };
for (int j = 0; j < 5; j++)
{
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
@@ -914,9 +916,10 @@ MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
initState.players[playerId]->game->library,
initState.players[playerId]->game->hand,
initState.players[playerId]->game->removedFromGame,
initState.players[playerId]->game->inPlay };
for (int j = 0; j < 4; j++)
for (int j = 0; j < 5; j++)
{
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{