revised "type:" variable in card code to use new syntax.
added a few new cards i found along the way: Ersatz Gnomes Extravagant Spirit Ghastly Demise Ghostfire Moonlace color "artifact" is actually colorless, it does not add the subtype artifact to cards.
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@@ -16235,8 +16235,8 @@ type=Sorcery
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[/card]
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[card]
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name=Divine Congregation
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auto=choice name(My Creatures) && life:type:creature|mybattlefield
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auto=choice name(Opponents Creatures) && life:type:creature|opponentbattlefield
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auto=choice name(My Creatures) && life:type:creature:mybattlefield
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auto=choice name(Opponents Creatures) && life:type:creature:opponentbattlefield
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text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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mana={3}{W}
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suspend(5)={1}{w}
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@@ -18653,7 +18653,7 @@ toughness=1
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[/card]
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[card]
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name=Elvish Branchbender
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auto={t}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf|mybattlefield,settoughness=type:elf|mybattlefield)) ueot
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auto={t}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot
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text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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mana={2}{G}
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type=Creature
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@@ -19631,6 +19631,17 @@ power=3
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toughness=4
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[/card]
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[card]
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name=Ersatz Gnomes
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auto={t}:target(*|stack) transforms((,artifact))
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auto={t}:target(*|battlefield) transforms((,artifact)) ueot
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text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn.
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mana={3}
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type=Artifact Creature
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subtype=Gnome
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power=1
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toughness=1
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[/card]
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[card]
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name=Escape Artist
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abilities=unblockable
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auto={U}{discard(*|myhand)}:moveTo(ownerhand)
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@@ -20287,6 +20298,17 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Extravagant Spirit
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auto=foreach(*|myhand) upcost[{1}] sacrifice
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abilities=flying
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text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
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mana={3}{U}
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type=Creature
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subtype=Spirit
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power=4
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toughness=4
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[/card]
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[card]
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name=Extruder
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auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature)
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auto=upcost[{4}{0};next upkeep] moveTo(graveyard)
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@@ -24108,7 +24130,7 @@ toughness=5
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[card]
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name=Gempalm Incinerator
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autohand={1}{R}:cycling
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autohand={1}{R}:damage:type:goblin|mybattlefield target(creature) && cycling
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autohand={1}{R}:damage:type:goblin:mybattlefield target(creature) && cycling
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text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
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mana={2}{R}
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type=Creature
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@@ -24375,6 +24397,14 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Ghastly Demise
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target=creature[-black]
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auto=teach(creature[toughness <=type:*:mygraveyard]) destroy
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text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
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mana={B}
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type=Instant
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[/card]
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[card]
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name=Ghitu Encampment
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auto=tap
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auto={T}:Add{R}
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@@ -24538,6 +24568,15 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Ghostfire
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target=creature,player
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auto=damage:3
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text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player.
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mana={2}{R}
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color=artifact
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type=Instant
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[/card]
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[card]
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name=Ghostflame Sliver
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auto=lord(sliver) transforms((,artifact))
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text=All Slivers are colorless.
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@@ -33793,7 +33832,7 @@ toughness=4
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[/card]
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[card]
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name=Khabal Ghoul
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auto=@each endofturn:counter(1/1,type:creature[fresh]|graveyard)
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auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard)
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text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.
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mana={2}{B}
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type=Creature
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@@ -40815,6 +40854,14 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Moonlace
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text=Target spell or permanent becomes colorless.
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target=*
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auto=transforms(,artifact) forever
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mana={U}
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type=Instant
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[/card]
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[card]
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name=Moonlit Strider
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auto={S}:name(white) && protection from white target(creature|myBattlefield)
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auto={S}:name(blue) && protection from blue target(creature|myBattlefield)
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@@ -53948,7 +53995,7 @@ toughness=1
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[/card]
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[card]
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name=Scavenging Ghoul
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auto=@each endofturn:counter(0/0,type:creature[fresh]|graveyard,Corpse)
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auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse)
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auto={C(0/0,-1,Corpse)}:regenerate
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text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
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mana={3}{B}
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@@ -69120,7 +69167,7 @@ toughness=4
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[card]
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name=Vastwood Animist
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text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally|mybattlefield,settoughness=type:ally|mybattlefield)) ueot
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auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot
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mana={2}{G}
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type=Creature
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subtype=Elf Shaman Ally
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