revised "type:" variable in card code to use new syntax.

added a few new cards i found along the way:
Ersatz Gnomes
Extravagant Spirit
Ghastly Demise
Ghostfire
Moonlace

color "artifact" is actually colorless, it does not add the subtype artifact to cards.
This commit is contained in:
omegablast2002@yahoo.com
2011-03-30 01:04:01 +00:00
parent d25424cb6c
commit 63979190cd
2 changed files with 54 additions and 43 deletions

View File

@@ -16235,8 +16235,8 @@ type=Sorcery
[/card]
[card]
name=Divine Congregation
auto=choice name(My Creatures) && life:type:creature|mybattlefield
auto=choice name(Opponents Creatures) && life:type:creature|opponentbattlefield
auto=choice name(My Creatures) && life:type:creature:mybattlefield
auto=choice name(Opponents Creatures) && life:type:creature:opponentbattlefield
text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={3}{W}
suspend(5)={1}{w}
@@ -18653,7 +18653,7 @@ toughness=1
[/card]
[card]
name=Elvish Branchbender
auto={t}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf|mybattlefield,settoughness=type:elf|mybattlefield)) ueot
auto={t}:target(forest) transforms((Forest Land TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot
text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
mana={2}{G}
type=Creature
@@ -19631,6 +19631,17 @@ power=3
toughness=4
[/card]
[card]
name=Ersatz Gnomes
auto={t}:target(*|stack) transforms((,artifact))
auto={t}:target(*|battlefield) transforms((,artifact)) ueot
text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn.
mana={3}
type=Artifact Creature
subtype=Gnome
power=1
toughness=1
[/card]
[card]
name=Escape Artist
abilities=unblockable
auto={U}{discard(*|myhand)}:moveTo(ownerhand)
@@ -20287,6 +20298,17 @@ power=5
toughness=5
[/card]
[card]
name=Extravagant Spirit
auto=foreach(*|myhand) upcost[{1}] sacrifice
abilities=flying
text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
mana={3}{U}
type=Creature
subtype=Spirit
power=4
toughness=4
[/card]
[card]
name=Extruder
auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature)
auto=upcost[{4}{0};next upkeep] moveTo(graveyard)
@@ -24108,7 +24130,7 @@ toughness=5
[card]
name=Gempalm Incinerator
autohand={1}{R}:cycling
autohand={1}{R}:damage:type:goblin|mybattlefield target(creature) && cycling
autohand={1}{R}:damage:type:goblin:mybattlefield target(creature) && cycling
text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
mana={2}{R}
type=Creature
@@ -24375,6 +24397,14 @@ power=4
toughness=4
[/card]
[card]
name=Ghastly Demise
target=creature[-black]
auto=teach(creature[toughness <=type:*:mygraveyard]) destroy
text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
mana={B}
type=Instant
[/card]
[card]
name=Ghitu Encampment
auto=tap
auto={T}:Add{R}
@@ -24538,6 +24568,15 @@ power=1
toughness=1
[/card]
[card]
name=Ghostfire
target=creature,player
auto=damage:3
text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player.
mana={2}{R}
color=artifact
type=Instant
[/card]
[card]
name=Ghostflame Sliver
auto=lord(sliver) transforms((,artifact))
text=All Slivers are colorless.
@@ -33793,7 +33832,7 @@ toughness=4
[/card]
[card]
name=Khabal Ghoul
auto=@each endofturn:counter(1/1,type:creature[fresh]|graveyard)
auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard)
text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.
mana={2}{B}
type=Creature
@@ -40815,6 +40854,14 @@ power=2
toughness=3
[/card]
[card]
name=Moonlace
text=Target spell or permanent becomes colorless.
target=*
auto=transforms(,artifact) forever
mana={U}
type=Instant
[/card]
[card]
name=Moonlit Strider
auto={S}:name(white) && protection from white target(creature|myBattlefield)
auto={S}:name(blue) && protection from blue target(creature|myBattlefield)
@@ -53948,7 +53995,7 @@ toughness=1
[/card]
[card]
name=Scavenging Ghoul
auto=@each endofturn:counter(0/0,type:creature[fresh]|graveyard,Corpse)
auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse)
auto={C(0/0,-1,Corpse)}:regenerate
text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
mana={3}{B}
@@ -69120,7 +69167,7 @@ toughness=4
[card]
name=Vastwood Animist
text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally|mybattlefield,settoughness=type:ally|mybattlefield)) ueot
auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot
mana={2}{G}
type=Creature
subtype=Elf Shaman Ally