increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human
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@@ -36,9 +36,9 @@ namespace
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const unsigned kPhases = NB_MTG_PHASES - 2; //there are two phases we do not show
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}
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void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale)
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void GuiPhaseBar::DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale, float z)
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{
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inQuad->SetTextureRect(phaseId * (kWidth + 1), 0, kWidth, kHeight);
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inQuad->SetTextureRect(phaseId * (kWidth + 1), z, kWidth, kHeight);
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JRenderer::GetInstance()->RenderQuad(inQuad, x, y - scale * kWidth/2, 0.0f, scale, scale);
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}
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@@ -110,7 +110,10 @@ void GuiPhaseBar::Render()
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//hint: sin(circPos + PI/2) = cos(circPos)
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const float glyphScale = float(zoomFactor * cosf(circPos) * 0.5f);
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DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale);
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if (observer->currentPlayer && observer->currentPlayer->isAI() && !observer->currentPlayer->opponent()->isAI())
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DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 29);
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else
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DrawGlyph(quad.get(), (displayedPhaseId - 2 + i + kPhases) % kPhases, 0, glyphY, glyphScale, 0);
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}
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//print phase name
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