increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human
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@@ -22,7 +22,7 @@ private:
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InOutQuadEasing zoomFactorEasing;
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DuelLayers* mpDuelLayers;
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void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
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void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale, float z);
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public:
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GuiPhaseBar(DuelLayers* duelLayers);
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~GuiPhaseBar();
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