increase battlefield "hot area" size, opponent phase ring uses darker glyph vs human

This commit is contained in:
Anthony Calosa
2015-10-10 20:54:41 +08:00
parent 91053965be
commit 6376596e49
4 changed files with 13 additions and 7 deletions

View File

@@ -22,7 +22,7 @@ private:
InOutQuadEasing zoomFactorEasing;
DuelLayers* mpDuelLayers;
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale);
void DrawGlyph(JQuad *inQuad, int phaseId, float x, float y, float scale, float z);
public:
GuiPhaseBar(DuelLayers* duelLayers);
~GuiPhaseBar();