Psyringe - added bug test scripts for i159, i160, i161.
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44
projects/mtg/bin/Res/test/bugs/blocking_modifiers_i160.txt
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44
projects/mtg/bin/Res/test/bugs/blocking_modifiers_i160.txt
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#NAME: Blocking modifiers
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#DESC: When using cards like:
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#DESC: auto=target(creature[blocking]) 4/4
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#DESC: then you can put your creature into
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#DESC: "block mode", give it +4/+4, then
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#DESC: remove it from combat - and it will
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#DESC: still have the +4/+4 modifier.
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#DESC: This is tested here with Elven Fortress,
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#DESC: which gives a 0/+1 modifier to a
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#DESC: blocking Grizzly Bears, which is then
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#DESC: removed from blocking. It should go
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#DECK: back to 2/2 now and be killed by Shock.
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[INIT]
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combatattackers
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[PLAYER1]
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inplay:Mountain,Raging Goblin
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hand:Shock
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[PLAYER2]
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inplay:Forest,Plains,Elven Fortress,Grizzly Bears
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life:20
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[DO]
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Raging Goblin
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next
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Grizzly Bears
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Forest
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Plains
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Elven Fortress
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Grizzly Bears
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Grizzly Bears
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next
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Mountain
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Shock
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Grizzly Bears
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[ASSERT]
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combatdamage
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[PLAYER1]
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inplay:Mountain,Raging Goblin
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hand:
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graveyard:Shock
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[PLAYER2]
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inplay:Forest,Plains,Elven Fortress
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graveyard:Grizzly Bears
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life:19
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[END]
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