Psyringe - added bug test scripts for i159, i160, i161.

This commit is contained in:
Psyyringe
2009-11-08 04:59:20 +00:00
parent 073070c9b9
commit 62eddef65b
3 changed files with 100 additions and 0 deletions
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#NAME: Blocking modifiers
#DESC: When using cards like:
#DESC: auto=target(creature[blocking]) 4/4
#DESC: then you can put your creature into
#DESC: "block mode", give it +4/+4, then
#DESC: remove it from combat - and it will
#DESC: still have the +4/+4 modifier.
#DESC: This is tested here with Elven Fortress,
#DESC: which gives a 0/+1 modifier to a
#DESC: blocking Grizzly Bears, which is then
#DESC: removed from blocking. It should go
#DECK: back to 2/2 now and be killed by Shock.
[INIT]
combatattackers
[PLAYER1]
inplay:Mountain,Raging Goblin
hand:Shock
[PLAYER2]
inplay:Forest,Plains,Elven Fortress,Grizzly Bears
life:20
[DO]
Raging Goblin
next
Grizzly Bears
Forest
Plains
Elven Fortress
Grizzly Bears
Grizzly Bears
next
Mountain
Shock
Grizzly Bears
[ASSERT]
combatdamage
[PLAYER1]
inplay:Mountain,Raging Goblin
hand:
graveyard:Shock
[PLAYER2]
inplay:Forest,Plains,Elven Fortress
graveyard:Grizzly Bears
life:19
[END]
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#NAME: Brass Man untapping
#DESC: Brass Man can untap outside of Upkeep.
#DESC: To test this, we try to untap him in
#DESC: secondmain and then cast Assassinate
#DESC: on him (which should destroy him if
#DESC: he's still tapped, which he should be).
[INIT]
combatattackers
[PLAYER1]
inplay:Brass Man,Island,Swamp,Plains,Forest
hand:Assassinate
[PLAYER2]
life:20
[DO]
Brass Man
next
next
next
next
Island
Brass Man
choice 0
Swamp
Plains
Forest
Assassinate
Brass Man
[ASSERT]
secondmain
[PLAYER1]
inplay:Island,Swamp,Plains,Forest
hand:
graveyard:Brass Man,Assassinate
[PLAYER2]
life:19
[END]
@@ -0,0 +1,20 @@
#NAME: Stonebrow crash
#DESC: Summoning Stonebrow, Krosan Hero causes
#DESC: an access violation.
#DESC: See http://code.google.com/p/wagic/issues/detail?id=159
[INIT]
firstmain
[PLAYER1]
hand:118915
manapool:{R}{R}{R}{R}{G}
[PLAYER2]
[DO]
118915
[ASSERT]
firstmain
[PLAYER1]
inplay:118915
hand:
manapool:
[PLAYER2]
[END]