Fixed MB1 set, added/fixed primitives, improved Android downloader, improved keywords to remove and add counters.
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@@ -3,40 +3,33 @@ grade=borderline
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#We sorted this in alphabetical order - Luruz & Vitty85 30-11-2020
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[card]
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primitive=Abian, Luvion Usurper
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id=476217
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rarity=R
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[/card]
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[card]
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name=Abian, Luvion Usurper
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auto=counter(0/0,5,loyalty)
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auto=lifeset:type:counter(0/0,Loyalty):this:myBattlefield
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auto=@counterremoved(0/0,1,Loyalty) from(planeswalker[Abian]|myBattlefield):life:-thatmuch controller
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auto=@counteradded(0/0,1,Loyalty) from(planeswalker[Abian]|myBattlefield):life:thatmuch controller
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auto=@lifelostof(player):removesinglecountertype(thatmuch) from(planeswalker[Abian]|myBattlefield)
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auto=@lifeof(player):counter(0/0,thatmuch,Loyalty) all(this)
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auto={C(0/0,2,Loyalty)}:name(+3: Discard your hand and draw a card equal to highest power) reject all(*|myhand) && draw:power:highest:creature:mybattlefield controller
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auto={C(0/0,-3,Loyalty)}:name(+1: Create a 3/2 Spirit) token(Spirit,Creature Spirit,3/2,red,green)
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auto={C(0/0,-1,Loyalty)}:name(-1: Deals 1 damage to any target) damage:1 target(player,creature,planeswalker)
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auto={C(0/0,-2,Loyalty)}:name(-2: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker)
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auto={C(0/0,-3,Loyalty)}:name(-3: Deals 3 damage to any target) damage:3 target(player,creature,planeswalker)
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auto={C(0/0,-4,Loyalty)}:name(-4: Deals 4 damage to any target) damage:4 target(player,creature,planeswalker)
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auto={C(0/0,-5,Loyalty)}:name(-5: Deals 5 damage to any target) damage:5 target(player,creature,planeswalker)
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auto={C(0/0,-6,Loyalty)}:name(-6: Deals 6 damage to any target) damage:6 target(player,creature,planeswalker)
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auto={C(0/0,-7,Loyalty)}:name(-7: Deals 7 damage to any target) damage:7 target(player,creature,planeswalker)
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auto={C(0/0,-8,Loyalty)}:name(-8: Deals 8 damage to any target) damage:8 target(player,creature,planeswalker)
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auto={C(0/0,-9,Loyalty)}:name(-9: Deals 9 damage to any target) damage:9 target(player,creature,planeswalker)
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auto={C(0/0,-10,Loyalty)}:name(-10: Deals 10 damage to any target) damage:10 target(player,creature,planeswalker)
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auto={C(0/0,-11,Loyalty)}:name(-11: Deals 11 damage to any target) damage:11 target(player,creature,planeswalker)
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auto={C(0/0,-12,Loyalty)}:name(-12: Deals 12 damage to any target) damage:12 target(player,creature,planeswalker)
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auto={C(0/0,-13,Loyalty)}:name(-13: Deals 13 damage to any target) damage:13 target(player,creature,planeswalker)
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auto={C(0/0,-14,Loyalty)}:name(-14: Deals 14 damage to any target) damage:14 target(player,creature,planeswalker)
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auto={C(0/0,-15,Loyalty)}:name(-15: Deals 15 damage to any target) damage:15 target(player,creature,planeswalker)
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auto={C(0/0,-16,Loyalty)}:name(-16: Deals 16 damage to any target) damage:16 target(player,creature,planeswalker)
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auto={C(0/0,-17,Loyalty)}:name(-17: Deals 17 damage to any target) damage:17 target(player,creature,planeswalker)
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auto={C(0/0,-18,Loyalty)}:name(-18: Deals 18 damage to any target) damage:18 target(player,creature,planeswalker)
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auto={C(0/0,-19,Loyalty)}:name(-19: Deals 19 damage to any target) damage:19 target(player,creature,planeswalker)
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auto={C(0/0,-20,Loyalty)}:name(-20: Deals 20 damage to any target) damage:20 target(player,creature,planeswalker)
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auto=lifeset:5 controller
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auto=@lifelostof(player) from(*[-Abian]):counter(0/0,-thatmuch,Loyalty) all(this)
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auto=@lifeof(player) from(*[-Abian]):counter(0/0,thatmuch,Loyalty) all(this)
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auto={C(0/0,3,Loyalty)}:name(+3: Discard your hand and draw a card equal to highest power) reject all(*|myhand) && draw:power:highest:creature:mybattlefield controller && life:3 controller
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auto={C(0/0,1,Loyalty)}:name(+1: Create a 3/2 Spirit) token(Spirit,Creature Spirit,3/2,red,green) && life:1 controller
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auto={C(0/0,-1,Loyalty)}{L:1}:name(-1: Deals 1 damage to any target) damage:1 target(player,creature,planeswalker)
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auto={C(0/0,-2,Loyalty)}{L:2}:name(-2: Deals 2 damage to any target) damage:2 target(player,creature,planeswalker)
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auto={C(0/0,-3,Loyalty)}{L:3}:name(-3: Deals 3 damage to any target) damage:3 target(player,creature,planeswalker)
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auto={C(0/0,-4,Loyalty)}{L:4}:name(-4: Deals 4 damage to any target) damage:4 target(player,creature,planeswalker)
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auto={C(0/0,-5,Loyalty)}{L:5}:name(-5: Deals 5 damage to any target) damage:5 target(player,creature,planeswalker)
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auto={C(0/0,-6,Loyalty)}{L:6}:name(-6: Deals 6 damage to any target) damage:6 target(player,creature,planeswalker)
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auto={C(0/0,-7,Loyalty)}{L:7}:name(-7: Deals 7 damage to any target) damage:7 target(player,creature,planeswalker)
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auto={C(0/0,-8,Loyalty)}{L:8}:name(-8: Deals 8 damage to any target) damage:8 target(player,creature,planeswalker)
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auto={C(0/0,-9,Loyalty)}{L:9}:name(-9: Deals 9 damage to any target) damage:9 target(player,creature,planeswalker)
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auto={C(0/0,-10,Loyalty)}{L:10}:name(-10: Deals 10 damage to any target) damage:10 target(player,creature,planeswalker)
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auto={C(0/0,-11,Loyalty)}{L:11}:name(-11: Deals 11 damage to any target) damage:11 target(player,creature,planeswalker)
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auto={C(0/0,-12,Loyalty)}{L:12}:name(-12: Deals 12 damage to any target) damage:12 target(player,creature,planeswalker)
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auto={C(0/0,-13,Loyalty)}{L:13}:name(-13: Deals 13 damage to any target) damage:13 target(player,creature,planeswalker)
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auto={C(0/0,-14,Loyalty)}{L:14}:name(-14: Deals 14 damage to any target) damage:14 target(player,creature,planeswalker)
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auto={C(0/0,-15,Loyalty)}{L:15}:name(-15: Deals 15 damage to any target) damage:15 target(player,creature,planeswalker)
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auto={C(0/0,-16,Loyalty)}{L:16}:name(-16: Deals 16 damage to any target) damage:16 target(player,creature,planeswalker)
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auto={C(0/0,-17,Loyalty)}{L:17}:name(-17: Deals 17 damage to any target) damage:17 target(player,creature,planeswalker)
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auto={C(0/0,-18,Loyalty)}{L:18}:name(-18: Deals 18 damage to any target) damage:18 target(player,creature,planeswalker)
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auto={C(0/0,-19,Loyalty)}{L:19}:name(-19: Deals 19 damage to any target) damage:19 target(player,creature,planeswalker)
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auto={C(0/0,-20,Loyalty)}{L:20}:name(-20: Deals 20 damage to any target) damage:20 target(player,creature,planeswalker)
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text=As Abian, Luvion Usurper enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) -- +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. -- +1: Create a 3/2 red and green Spirit creature token. -- −X: You deal X damage to any target.
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mana={5}{R}{G}
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type=Legendary Planeswalker
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@@ -320,15 +313,12 @@ type=Legendary Planeswalker
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subtype=Ashiok
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[/card]
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[card]
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primitive=B.O.B. (Bevy of Beebles)
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id=479414
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rarity=M
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[/card]
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[card]
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name=B.O.B. (Bevy of Beebles)
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auto=counter(0/0,type:creature[Beebles]:myBattlefield,Loyalty) cdaactive
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auto=counter(0/0,4,Loyalty)
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auto=token(Beeble,Creature Beeble,1/1,blue)*4
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auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) unblockable ueot
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auto=@counteradded(0/0,1,Loyalty) from(this):token(Beeble,Creature Beeble,1/1,blue)
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auto=@counterremoved(0/0,1,Loyalty) from(this):sacrifice target(beeble|myBattlefield)
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auto={C(0/0,1,Loyalty)}:name(+1: X Beebles can't be blocked) target(<type:*:myHand>creature[Beeble]|myBattlefield) transforms((,newability[unblockable])) ueot
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auto={C(0/0,-1,Loyalty)}:name(-1: Draw a card) draw:1 controller
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text=As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. -- The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) -- +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. -- -1: Draw a card.
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mana={3}{U}{U}
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@@ -735,18 +725,9 @@ type=Legendary Planeswalker
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subtype=Dovin
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[/card]
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[card]
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primitive=Personal Decoy
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id=476226
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rarity=R
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[/card]
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[card]
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name=Personal Decoy
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abilities=cantlose
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abilities=exiledeath
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auto=counter(0/0,lifetotal,loyalty)
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auto=@damaged(player) from(*|stack,battlefield,graveyard): if compare(lifetotal)~lessthan~0 then lifeset:1 controller && moveTo(exile) all(this)
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auto=@lifelostof(player): if compare(lifetotal)~lessthan~0 then lifeset:1 controller && moveTo(exile) all(this)
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auto=@drawof(player): if compare(library)~lessthan~0 then moveTo(myLibrary) notAtarget(*|myHand) && moveTo(exile) all(this)
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auto=@movedTo(*[Coalition Victori;Approach of the Second Sun]|opponentStack):all(trigger[to]) fizzleto(ownerHand) && moveTo(exile) all(this)
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auto=lord(creature|opponentBattlefield) cantattack
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auto={C(0/0,1,Loyalty)}:name(+1: Gain 1 life) life:1 controller
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auto={C(0/0,-4,Loyalty)}:name(-4: Draw a card) draw:1 controller
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