promoted StatsWrapper struct into class
altered deck editor information display for statistics
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@@ -144,3 +144,58 @@ void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
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}
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save(player);
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}
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StatsWrapper::StatsWrapper( int deckId )
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{
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// Load deck statistics
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char buffer[512];
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DeckStats * stats = DeckStats::GetInstance();
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aiDeckNames.clear();
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aiDeckStats.clear();
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sprintf(buffer, "stats/player_deck%i.txt", deckId);
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string deckstats = options.profileFile(buffer);
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if(fileExists(deckstats.c_str())){
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stats->load(deckstats.c_str());
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percentVictories = stats->percentVictories();
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gamesPlayed = stats->nbGames();
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// Detailed deck statistics against AI
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int found = 1;
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int nbDecks = 0;
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while (found){
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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sprintf(buffer, "%s/deck%i.txt",RESPATH"/ai/baka",nbDecks+1);
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if(fileExists(buffer)){
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MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,1);
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found = 1;
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i","ai_baka",nbDecks);
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DeckStat* deckStat = stats->getDeckStat(string(smallDeckName));
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if ((deckStat != NULL) && (deckStat->nbgames>0)) {
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int percentVictories = stats->percentVictories(string(smallDeckName));
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aiDeckNames.push_back(string(mtgd->meta_name));
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aiDeckStats.push_back(deckStat);
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}
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delete mtgd;
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}
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}
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}
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else {
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gamesPlayed = 0;
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percentVictories = 0;
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}
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}
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StatsWrapper::~StatsWrapper()
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{
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aiDeckNames.clear();
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aiDeckStats.clear();
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}
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