promoted StatsWrapper struct into class
altered deck editor information display for statistics
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@@ -78,51 +78,6 @@ enum DECK_VIEWER_MENU_ITEMS
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#define MAX_SAVED_FILTERS 8
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static const int STATS_FOR_TURNS = 8;
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static const int STATS_MAX_MANA_COST = 9;
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// Struct to hold statistics-related stuff
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struct StatsWrapper {
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// Stats parameters and status
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int currentPage;
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int pageCount;
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bool needUpdate;
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// Actual stats
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int percentVictories;
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int gamesPlayed;
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int cardCount;
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int countLands;
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int totalPrice;
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int totalManaCost;
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float avgManaCost;
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int totalCreatureCost;
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float avgCreatureCost;
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int totalSpellCost;
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float avgSpellCost;
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int countManaProducers;
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int countCreatures, countSpells, countInstants, countEnchantments, countSorceries, countArtifacts;
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float noLandsProbInTurn[STATS_FOR_TURNS];
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float noCreaturesProbInTurn[STATS_FOR_TURNS];
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int countCardsPerCost[STATS_MAX_MANA_COST+1];
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int countCardsPerCostAndColor[STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countCreaturesPerCost[STATS_MAX_MANA_COST+1];
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int countCreaturesPerCostAndColor[STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countSpellsPerCost[STATS_MAX_MANA_COST+1];
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int countSpellsPerCostAndColor[STATS_MAX_MANA_COST+1][Constants::MTG_NB_COLORS+1];
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int countLandsPerColor[Constants::MTG_NB_COLORS+1];
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int countBasicLandsPerColor[Constants::MTG_NB_COLORS+1];
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int countNonLandProducersPerColor[Constants::MTG_NB_COLORS+1];
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int totalCostPerColor[Constants::MTG_NB_COLORS+1];
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int totalColoredSymbols;
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vector<string> aiDeckNames;
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vector<DeckStat*> aiDeckStats;
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};
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class GameStateDeckViewer: public GameState, public JGuiListener
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{
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private:
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@@ -156,10 +111,11 @@ private:
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DeckDataWrapper * myDeck;
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DeckDataWrapper * myCollection;
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MTGCard * cardIndex[7];
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StatsWrapper *stw;
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int hudAlpha;
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string newDeckname;
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bool isAIDeckSave;
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StatsWrapper stw;
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bool mSwitching;
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void saveDeck(); //Saves the deck and additional necessary information
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void saveAsAIDeck(string deckName); // saves deck as an AI Deck
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@@ -185,7 +141,9 @@ public:
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virtual void renderCard(int id, float rotation);
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virtual void renderCard (int id);
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virtual void Render();
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int loadDeck(int deckid);
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int loadDeck(int deckid);
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void LoadDeckStatistics(int deckId);
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void buildEditorMenu();
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virtual void ButtonPressed(int controllerId, int controlId);
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void updateStats();
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