It seems when a zonechange event from inplay to inplay (player or opponent), the card->view item values is recalculated... so it destroys the GUI like missing card image, or moving it far off the screen... To reproduce, cast Splinter Twin to Conquering Manticore and gain control the same creature about 2 or 3 times...
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@@ -279,6 +279,12 @@ struct WEventCardUnattached : public WEventCardUpdate {
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virtual Targetable * getTarget(int target);
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virtual Targetable * getTarget(int target);
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};
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};
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//event when card moves from player/opponent battlefield to player/opponent battlefield
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struct WEventCardControllerChange : public WEventCardUpdate {
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WEventCardControllerChange(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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std::ostream& operator<<(std::ostream&, const WEvent&);
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std::ostream& operator<<(std::ostream&, const WEvent&);
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#endif
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#endif
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@@ -412,6 +412,8 @@ int GuiPlay::receiveEventPlus(WEvent * e)
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Replace();
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Replace();
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else if (dynamic_cast<WEventCardUnattached*> (e))
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else if (dynamic_cast<WEventCardUnattached*> (e))
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Replace();
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Replace();
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else if (dynamic_cast<WEventCardControllerChange*> (e))
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Replace();
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Replace();
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Replace();
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return 0;
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return 0;
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}
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}
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@@ -322,6 +322,7 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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int doCopy = 1;
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int doCopy = 1;
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bool shufflelibrary = card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH];
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bool shufflelibrary = card->basicAbilities[(int)Constants::SHUFFLELIBRARYDEATH];
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bool inplaytoinplay = false;
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bool ripToken = false;
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bool ripToken = false;
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if (g->players[0]->game->battlefield->hasName("Rest in Peace")||g->players[1]->game->battlefield->hasName("Rest in Peace"))
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if (g->players[0]->game->battlefield->hasName("Rest in Peace")||g->players[1]->game->battlefield->hasName("Rest in Peace"))
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ripToken = true;
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ripToken = true;
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@@ -362,6 +363,8 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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== g->players[1]->game->inPlay))
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== g->players[1]->game->inPlay))
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{
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{
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doCopy = 0;
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doCopy = 0;
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asCopy = true;//don't send zone change event so it will not destroy the GUI when multiple switching of control...
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inplaytoinplay = true;//try sending different event...
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}
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}
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if (!(copy = from->removeCard(card, doCopy)))
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if (!(copy = from->removeCard(card, doCopy)))
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@@ -433,6 +436,11 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
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WEvent * e = NEW WEventZoneChange(copy, from, to);
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WEvent * e = NEW WEventZoneChange(copy, from, to);
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g->receiveEvent(e);
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g->receiveEvent(e);
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}
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}
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if(inplaytoinplay)
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{
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WEvent * ep = NEW WEventCardControllerChange(copy);
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g->receiveEvent(ep);
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}
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return ret;
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return ret;
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}
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}
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@@ -165,6 +165,11 @@ WEventCardUnattached::WEventCardUnattached(MTGCardInstance * card) :
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{
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{
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}
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}
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WEventCardControllerChange::WEventCardControllerChange(MTGCardInstance * card) :
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WEventCardUpdate(card)
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{
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}
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WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
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WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
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WEvent(), step(step)
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WEvent(), step(step)
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{
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{
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@@ -319,6 +324,12 @@ Targetable * WEventCardUnattached::getTarget(int target)
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return NULL;
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return NULL;
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}
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}
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Targetable * WEventCardControllerChange::getTarget(int target)
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{
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if (target) return card;
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return NULL;
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}
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std::ostream& WEvent::toString(std::ostream& out) const
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std::ostream& WEvent::toString(std::ostream& out) const
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{
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{
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return out << "EVENT";
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return out << "EVENT";
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