diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 8bb2df41e..6316522d3 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -1,3921 +1,3921 @@ -#Primitives Pack for Wagic the Homebrew. -#Please keep these card alphabetized, and try to have the "name=" line at the top of each card -[card] -name=AErathi Berserker -auto=rampage(3/3,1) -text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -mana={2}{R}{R}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=4 -[/card] -[card] -name=AEther Adept -auto=moveTo(ownerhand) target(creature) -text=When AEther Adept enters the battlefield, return target creature to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=AEther Charge -auto=@movedTo(beast|myBattlefield):may damage:4 opponent -text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=AEther Figment -abilities=unblockable -kicker={3} -auto=kicker counter(1/1,2) -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=AEther Flash -auto=@movedto(creature|battlefield):all(trigger) damage:2 -text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=AEther Membrane -abilities=defender,reach -auto=@blocking(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=AEther Mutation -target=creature -auto=moveTo(ownerhand) -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=AEther Shockwave -auto=choice name(spirits) && tap all(spirit) -auto=choice name(nonspirit) && tap all(creature[-spirit]) -text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=AEther Snap -auto=moveTo(exile) all(*[token]) -auto=all(*|battlefield) removeallcounters(all) -text=Remove all counters from all permanents and exile all tokens. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=AEther Spellbomb -auto={U}{S}:moveTo(ownerhand) target(creature) -auto={1}{S}:draw:1 -text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Sting -auto=@movedTo(creature|opponentstack):life:-1 opponent -text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=AEther Vial -auto=@each my upkeep:may counter(0/0.1.Charge) -auto=this(counter{0/0.1.Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand) -auto=this(counter{0/0.1.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand) -auto=this(counter{0/0.2.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand) -auto=this(counter{0/0.3.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand) -auto=this(counter{0/0.4.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand) -auto=this(counter{0/0.5.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand) -auto=this(counter{0/0.6.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand) -auto=this(counter{0/0.7.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand) -auto=this(counter{0/0.8.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand) -auto=this(counter{0/0.9.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand) -auto=this(counter{0/0.10.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand) -auto=this(counter{0/0.11.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand) -auto=this(counter{0/0.12.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand) -text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Web -abilities=flash -target=creature -auto=1/1 -auto=reach -auto=reachshadow -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AEtherflame Wall -abilities=defender,reachshadow -auto={R}:1/0 -text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=AEthersnipe -other={1}{U}{U} -auto=moveTo(ownerhand) target(*[-land]) -auto=alternative moveto(mygraveyard) -text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Abandoned Outpost -auto=tap -auto={T}:Add {W} -auto={T}{S}:Add {B} -auto={T}{S}:Add {G} -auto={T}{S}:Add {R} -auto={T}{S}:Add {U} -auto={T}{S}:Add {W} -text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Abbey Gargoyles -abilities=Flying,protection from red -text=Flying, protection from red -mana={2}{W}{W}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Abbey Matron -auto={W}{T}:0/3 -text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Abjure -target=*|stack -auto=fizzle -text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. -mana={U}{S(*[blue]|mybattlefield)} -type=Instant -[/card] -[card] -name=Abolish -target=artifact,enchantment -other={S(plains|myhand)} -auto=destroy -text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Abomination -auto=@blocking(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends] destroy -auto=@blocked(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends] destroy -text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=6 -[/card] -[card] -name=Aboroth -auto=cumulativeupcost[{C(-1/-1.1}] sacrifice -text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=9 -toughness=9 -[/card] -[card] -name=Aboshan, Cephalid Emperor -auto={T(cephalid[-tapped]|myBattlefield)}:tap target(*) -auto={U}{U}{U}:tap all(creature[-flying]) -text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. -mana={4}{U}{U} -type=Legendary Creature -subtype=Cephalid -power=3 -toughness=3 -[/card] -[card] -name=Aboshan's Desire -target=creature -auto=flying -auto=aslongas(*|mygraveyard) shroud >6 -text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=About Face -target=creature -auto=swap -text=Switch target creature's power and toughness until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Absolute Grace -auto=lord(creature) protection from black -text=All creatures have protection from black. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absolute Law -auto=lord(creature) protection from red -text=All creatures have protection from red. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absorb -target=*|stack -auto=fizzle -auto=life:3 controller -text=Counter target spell. You gain 3 life. -mana={W}{U}{U} -type=Instant -[/card] -[card] -name=Absorb Vis -target=player -auto=life:-4 -auto=life:4 controller -autohand={1}{B}{S}:moveTo(myhand) target(land[basic]|mylibrary) -text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Abuna Acolyte -auto={T}:prevent:1 target(creature,player) -auto={T}:prevent:2 target(creature[artifact]) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W} -type=Creature -subtype=Cat Cleric -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Hunter -auto={B}{T}:target(creature) dynamicability tap -text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. -mana={3}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Nocturnus -auto=@movedTo(*|opponentgraveyard) from(opponenthand):2/2 ueot -auto=@movedTo(*|opponentgraveyard) from(opponenthand):fear ueot -text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Persecutor -abilities=flying,trample,cantwin -text=Flying, trample -- You can't win the game and your opponents can't lose the game. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Academy Researchers -auto=target(aura|myhand) newtarget -text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Academy Ruins -auto={T}:Add {1} -auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. -type=Legendary Land -[/card] -[card] -name=Accelerate -target=creature -auto=haste -auto=draw:1 controller -text=Target creature gains haste until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Acceptable Losses -target=creature -auto=damage:5 -text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. -mana={3}{R}{D} -type=Sorcery -[/card] -[card] -name=Accorder's Shield -auto={3}:equip -auto=0/3 -auto=vigilance -text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Accumulated Knowledge -auto=draw:1 -auto=foreach(Accumulated Knowledge|graveyard) draw:1 -text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Accursed Centaur -auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) -text=When Accursed Centaur enters the battlefield, sacrifice a creature. -mana={B} -type=Creature -subtype=Zombie Centaur -power=2 -toughness=2 -[/card] -[card] -name=Acid Rain -auto=destroy all(forest) -text=Destroy all Forests. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Acid Web Spider -abilities=reach -auto=destroy target(equipment) -text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Acidic Slime -abilities=deathtouch -auto=destroy target(artifact,enchantment,land) -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Acidic Sliver -auto=lord(sliver) {2}{S}:damage:2 target(creature,player) -text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." -mana={B}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Acidic Soil -auto=foreach(land|myBattlefield) damage:1 controller -auto=foreach(land|opponentBattlefield) damage:1 opponent -text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Acolyte of Xathrid -auto={1}{B}{T}:life:-1 target(player) -text={1}{B}, {T}: Target player loses 1 life. -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=1 -[/card] -[card] -name=Acorn Harvest -auto=token(Squirrel,creature squirrel, 1/1,green)*2 -flashback={L}{L}{L}{1}{G} -text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Acquire -target=artifact|opponentLibrary -auto=moveTo(myBattlefield) -text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Acridian -auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=4 -[/card] -[card] -name=Act of Treason -target=creature -auto=haste -auto=untap -alias=129767 -text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Active Volcano -auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) -auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) -text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. -mana={R} -type=Instant -[/card] -[card] -name=Adamaro, First to Desire -auto=foreach(*|opponenthand) 1/1 -text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. -mana={1}{R}{R} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Adarkar Sentinel -auto={1}:0/1 -text={1}: Adarkar Sentinel gets +0/+1 until end of turn. -mana={5} -type=Artifact Creature -subtype=Soldier -power=3 -toughness=3 -[/card] -[card] -name=Adarkar Wastes -auto={T}:Add {1} -auto={T}:Add {W} && Damage:1 controller -auto={T}:Add {U} && Damage:1 controller -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. -type=Land -[/card] -[card] -name=Addle -auto=choice name(white) && moveTo(graveyard) target(*[white]|opponenthand) -auto=choice name(blue) && moveTo(graveyard) target(*[blue]|opponenthand) -auto=choice name(black) && moveTo(graveyard) target(*[black]|opponenthand) -auto=choice name(red) && moveTo(graveyard) target(*[red]|opponenthand) -auto=choice name(green) && moveTo(graveyard) target(*[green]|opponenthand) -text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Admonition Angel -abilities=flying -auto=@movedto(land|myBattlefield):(blink)forsrc target(*[-land]|battlefield) -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Adun Oakenshield -auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) -text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. -mana={B}{R}{G} -type=Legendary Creature -subtype=Human Knight -power=1 -toughness=2 -[/card] -[card] -name=Advance Scout -abilities=first strike -auto={W}:first strike target(creature) -text=First strike -- {W}: Target creature gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Advanced Hoverguard -abilities=flying -auto={U}:shroud -text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{U} -type=Creature -subtype=Drone -power=2 -toughness=2 -[/card] -[card] -name=Adventuring Gear -auto={1}:equip -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Aegis of the Meek -auto={1}{T}: 1/2 target(creature[power=1;toughness=1]) -text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Aeolipile -auto={1}{T}{S}:damage:2 target(creature,player) -text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Aerie Mystics -abilities=flying -auto={1}{G}{U}:lord(creature|myBattlefield) shroud -text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Wizard -power=3 -toughness=3 -[/card] -[card] -name=Aerie Ouphes -abilities=persist -auto={S}:target(creature[flying]) dynamicability -text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{G} -type=Creature -subtype=Ouphe -power=3 -toughness=3 -[/card] -[card] -name=Aesthir Glider -abilities=flying,cantblock -text=Flying -- Aesthir Glider can't block. -mana={3} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Affa Guard Hound -abilities=flash -auto=0/3 target(creature) ueot -text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Afflict -target=creature -auto=-1/-1 -auto=draw:1 controller -text=Target creature gets -1/-1 until end of turn. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Afiya Grove -auto=counter(1/1,3) -auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) -text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Afterlife -target=creature -auto=bury && targetcontroller token(Spirit,Creature Spirit,1/1,white,flying) -text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aftershock -target=artifact,creature,land -auto=destroy -auto=damage:3 controller -text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Ageless Entity -auto=@lifed(controller):all(trigger[to]) dynamicability -text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Ageless Sentinels -abilities=flying,defender -auto=@blocking(this) once:-defender -auto=@blocking(this) once:transforms(removesubtypes) forever && transforms(Bird Giant Creature,flying) forever -text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) -mana={3}{W} -type=Creature -subtype=Wall -power=4 -toughness=4 -[/card] -[card] -name=Agent of Masks -auto=@each my upkeep:life:-1 opponent -auto=@each my upkeep:life:1 controller -text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={3}{W}{B} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Agent of Shauku -auto={S(land|myBattlefield)}:2/0 target(creature) -text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Agent of Stromgald -auto={R}:Add {B} -text={R}: Add {B} to your mana pool. -mana={R} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Aggressive Urge -target=creature -auto=1/1 -auto=draw:1 controller -text=Target creature gets +1/+1 until end of turn. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Agility -target=creature -auto=teach(creature) flanker -auto=teach(creature) flanking -text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agonizing Demise -target=creature[-black] -kicker={1}{R} -auto=bury -auto=kicker dynamicability -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. -mana={3}{B} -type=Instant -[/card] -[card] -name=Agony Warp -target=creature -auto=-3/0 -auto=0/-3 target(creature) -text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. -mana={U}{B} -type=Instant -[/card] -[card] -name=Agrus Kos, Wojek Veteran -auto=@attacking(this):all(creature[red;attacking]) 2/0 ueot -auto=@attacking(this):all(creature[white;attacking]) 0/2 ueot -text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Air Bladder -target=creature -auto=flying -auto=cloud -text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Air Elemental -abilities=flying -text=Flying -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Air Servant -abilities=flying -auto={2}{U}:tap target(creature[flying]) -text={2}{U}:Tap target creature with flying. -mana={4}{U} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Airborne Aid -auto=foreach(bird|battlefield) draw:1 -text=Draw a card for each Bird on the battlefield. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Aisling Leprechaun -auto=@blocked(this) from(creature):all(trigger[from]) transforms(,green) forever -auto=@blocking(this) from(creature):all(trigger[from]) transforms(,green) forever -text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) -mana={G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Ajani's Mantra -auto=@each my upkeep:may life:1 controller -text=At the beginning of your upkeep, you may gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Ajani's Pridemate -auto=@lifed(controller):may counter(1/1) -text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Akki Avalanchers -auto={S(land|myBattlefield)}:2/0 limit:1 -text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Akki Coalflinger -abilities=first strike -auto={R}{T}:lord(creature[attacking]) first strike -text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Drillmaster -auto={T}:haste target(creature) -text={T}: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Raider -auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot -auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot -text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akki Rockspeaker -auto=Add{R} -text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akki Underling -auto=aslongas(*|myHand) 2/1 >6 -auto=aslongas(*|myHand) first strike >6 -text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akoum Battlesinger -abilities=haste -auto=may lord(ally) 1/0 ueot -auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot -text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Human Berserker Ally -power=1 -toughness=1 -[/card] -[card] -name=Akoum Boulderfoot -auto=damage:1 target(creature,player) -text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=5 -[/card] -[card] -name=Akoum Refuge -auto=tap -auto=life:1 -auto={T}:Add {B} -auto={T}:Add {R} -text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Akrasan Squire -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroma's Blessing -auto=choice name(protection from white) && lord(creature|myBattlefield) protection from white -auto=choice name(protection from blue) && lord(creature|myBattlefield) protection from blue -auto=choice name(protection from black) && lord(creature|myBattlefield) protection from black -auto=choice name(protection from red) && lord(creature|myBattlefield) protection from red -auto=choice name(protection from green) && lord(creature|myBattlefield) protection from green -autohand={W}:cycling -text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Akroma's Devoted -auto=lord(cleric) vigilance -text=Cleric creatures have vigilance. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Akroma's Memorial -auto=lord(creature|myBattlefield) flying -auto=lord(creature|myBattlefield) first strike -auto=lord(creature|myBattlefield) vigilance -auto=lord(creature|myBattlefield) trample -auto=lord(creature|myBattlefield) haste -auto=lord(creature|myBattlefield) protection from red -auto=lord(creature|myBattlefield) protection from black -text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. -mana={7} -type=Legendary Artifact -[/card] -[card] -name=Akroma's Vengeance -auto=destroy all(artifact,creature,enchantment) -autohand={3}:cycling -text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Akroma, Angel of Fury -abilities=flying,nofizzle,protection from blue,protection from white,trample -facedown={3} -autofacedown={3}{R}{R}{R}:morph -auto={1}{R}:1/0 -text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R}{R}{R} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akroma, Angel of Wrath -abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance -text=Flying, first strike, vigilance, trample, haste, protection from black and from red -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akron Legionnaire -auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack -text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. -mana={6}{W}{W} -type=Creature -subtype=Giant Soldier -power=8 -toughness=4 -[/card] -[card] -name=Aku Djinn -abilities=trample -auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1) -text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. -mana={3}{B}{B} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Al-abara's Carpet -auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot -text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. -mana={5} -type=Artifact -[/card] -[card] -name=Alabaster Dragon -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller -text=Flying -- When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Alabaster Leech -auto=lord(*[white]|myhand) altercost( white, +1 ) -autoexile=all(*|myhand) resetcost -autograveyard=all(*|myhand) resetcost -autohand=all(*|myhand) resetcost -autolibrary=all(*|myhand) resetcost -text=White spells you cast cost {W} more to cast. -mana={W} -type=Creature -subtype=Leech -power=1 -toughness=3 -[/card] -[card] -name=Alabaster Wall -abilities=defender -auto={T}:prevent:1 target(creature,player) -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Alaborn Cavalier -auto=@attacking(this):may tap target(*) -text=Whenever Alaborn Cavalier attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Grenadier -abilities=vigilance -text=Vigilance -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Musketeer -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Alaborn Trooper -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Alaborn Veteran -auto={T}:2/2 target(creature) myTurnOnly -text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Zealot -auto=@blocking(this) from(creature):all(trigger[from]) destroy && destroy all(this) -text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aladdin's Lamp -alias=1092 -text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. -mana={10} -type=Artifact -[/card] -[card] -name=Aladdin's Ring -auto={8}{T}:damage:4 target(creature,player) -text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. -mana={8} -type=Artifact -[/card] -[card] -name=Alarum -target=creature[-attacking] -auto=untap -auto=1/3 -text=Untap target nonattacking creature. It gets +1/+3 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Albino Troll -auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) -auto={1}{G}:regenerate -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. -mana={1}{G} -type=Creature -subtype=Troll -power=3 -toughness=3 -[/card] -[card] -name=Alchor's Tomb -auto={2}{T}:name(white) && target(*|myBattlefield) transforms(,white) forever -auto={2}{T}:name(blue) && target(*|myBattlefield) transforms(,blue) forever -auto={2}{T}:name(black) && target(*|myBattlefield) transforms(,black) forever -auto={2}{T}:name(red) && target(*|myBattlefield) transforms(,red) forever -auto={2}{T}:name(green) && target(*|myBattlefield) transforms(,green) forever -text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) -mana={4} -type=Artifact -[/card] -[card] -name=Alert Shu Infantry -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alexi's Cloak -abilities=flash -target=creature -auto=shroud -text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Algae Gharial -abilities=shroud -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) -text=Shroud -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. -mana={3}{G} -type=Creature -subtype=Crocodile -power=1 -toughness=1 -[/card] -[card] -name=Ali Baba -auto={R}:tap target(wall) -text={R}: Tap target Wall. -mana={R} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Aliban's Tower -target=creature[blocking] -auto=3/1 -text=Target blocking creature gets +3/+1 until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Allay -target=artifact,enchantment -auto=destroy -buyback={1}{W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Allied Strategies -auto=aslongas(plains|myBattlefield) draw:1 -auto=aslongas(island|myBattlefield) draw:1 -auto=aslongas(swamp|myBattlefield) draw:1 -auto=aslongas(mountain|myBattlefield) draw:1 -auto=aslongas(forest|myBattlefield) draw:1 -text=Domain - Target player draws a card for each basic land type among lands he or she controls. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Allosaurus Rider -other={E(other *[green]|myhand)}{E(other *[green]|myhand)} -auto=foreach(land|mybattlefield) 1/1 -text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. -mana={5}{G}{G} -type=Creature -subtype=Elf Warrior -power=1+* -toughness=1+* -[/card] -[card] -name=Alloy Golem -auto=choice name(white) && transforms(,white) forever -auto=choice name(blue) && transforms(,blue) forever -auto=choice name(black) && transforms(,black) forever -auto=choice name(red) && transforms(,red) forever -auto=choice name(green) && transforms(,green) forever -text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Alluring Siren -auto={T}:mustattack target(creature|opponentinplay) -text={T}: Target creature an opponent controls attacks you this turn if able. -mana={1}{U} -type=Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=All is Dust -auto=moveTo(ownergraveyard) all(*[white;blue;black;red;green]|battlefield) -text=Each player sacrifices all colored permanents he or she controls. -mana={7} -type=Tribal Sorcery -subtype=Eldrazi -[/card] -[card] -name=Alpha Kavu -auto={1}{G}:-1/1 target(kavu) -text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Alpha Myr -mana={2} -type=Artifact Creature -subtype=Myr -power=2 -toughness=1 -[/card] -[card] -name=Alpha Tyrranax -text= -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Altar Golem -abilities=trample,doesnotuntap -auto=foreach(creature|battlefield) 1/1 -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap -text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. -mana={7} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Altar of Bone -auto=moveTo(myhand) target(Creature|myLibrary) -text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G}{W}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Altar of Dementia -auto={0}:name(player = opponent) && sacrifice notatarget(creature|mybattlefield) && dynamicability[mytgt powerdeplete targetopponent] -auto={0}:name(player = you) && sacrifice notatarget(creature|mybattlefield) && dynamicability[mytgt powerdeplete targetopponent] -text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Altar of Shadows -auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} -auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) -text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. -mana={7} -type=Artifact -[/card] -[card] -name=Altar's Light -target=artifact,enchantment -auto=moveTo(exile) -text=Exile target artifact or enchantment. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Ambassador Laquatus -auto={3}:deplete:3 target(player) -text={3}: Target player puts the top three cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Ambassador Oak -auto=token(Elf Warrior,creature elf,1/1,green) -text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ambition's Cost -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ambush -auto=lord(creature[blocking]) first strike -text=Blocking creatures gain first strike until end of turn. -mana={3}{R} -type=Instant -[/card] -[card] -name=Ambush Commander -auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) -auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) -text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Ambush Party -abilities=first strike,haste -text=First strike, haste -mana={4}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Amoeboid Changeling -abilities=changeling -auto={T}:transforms(allsubtypes) target(creature) ueot -auto={T}:transforms(removesubtypes) target(creature) ueot -text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Amok -auto={D}{1}:counter(1/1,1) target(creature) -text={1}, Discard a card at random: Put a +1/+1 counter on target creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Amrou Kithkin -auto=cantbeblockedby(creature[power>=3]) -text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. -mana={W}{W} -type=Creature -subtype=Kithkin -power=1 -toughness=1 -[/card] -[card] -name=Amrou Scout -auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) -text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Kithkin Rebel Scout -power=2 -toughness=1 -[/card] -[card] -name=Amrou Seekers -abilities=intimidate -text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. -mana={2}{W} -type=Creature -subtype=Kithkin Rebel -power=2 -toughness=2 -[/card] -[card] -name=Amugaba -abilities=flying -auto={2}{U}{S(*|myhand)}:moveTo(ownerhand) -text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=6 -toughness=6 -[/card] -[card] -name=Amulet of Kroog -auto={2}{T}:prevent:1 target(creature,player) -text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Amulet of Unmaking -auto={5}{T}:moveTo(exile) all(this) && moveTo(exile) target(artifact,creature,land) asSorcery -text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. -mana={5} -type=Artifact -[/card] -[card] -name=An-Havva Constable -auto=foreach(creature[green]|battlefield) 0/1 -text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Creature -subtype=Human -power=2 -toughness=1+* -[/card] -[card] -name=An-Havva Inn -auto=foreach(creature[green]|battlefield)life:1 controller -auto=life:1 controller -text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=An-Havva Township -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={2}{T}:Add{R} -auto={2}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Ana Disciple -auto={U}{T}:flying target(creature) -auto={B}{T}:-2/-0 target(creature) -text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Anaba Ancestor -auto={T}:1/1 target(other minotaur) -text={T}: Another target Minotaur creature gets +1/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Minotaur Spirit -power=1 -toughness=1 -[/card] -[card] -name=Anaba Bodyguard -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={3}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Anaba Shaman -auto={R}{T}:damage:1 target(creature,player) -text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=2 -[/card] -[card] -name=Anaba Spirit Crafter -auto=lord(minotaur) 1/0 -text=Minotaur creatures get +1/+0. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=1 -toughness=3 -[/card] -[card] -name=Anaconda -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={3}{G} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Anarchist -auto=may moveTo(myhand) target(sorcery|mygraveyard) -text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. -mana={4}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anarchy -auto=destroy all(*[white]) -text=Destroy all white permanents. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Anathemancer -auto=foreach(land[-basic]|opponentBattlefield) damage:1 opponent -autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever -text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Ancestor's Chosen -abilities=first strike -auto=foreach(*|mygraveyard) life:1 -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. -mana={5}{W}{W} -type=Creature -subtype=Human Cleric -power=4 -toughness=4 -[/card] -[card] -name=Ancestor's Prophet -auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 -text=Tap five untapped Clerics you control: You gain 10 life. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=5 -[/card] -[card] -name=Ancestral Mask -target=creature -auto=foreach(other enchantment|battlefield) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ancestral Recall -target=player -auto=draw:3 -text=Target player draws three cards. -mana={U} -type=Instant -[/card] -[card] -name=Ancestral Tribute -auto=foreach(*|mygraveyard) life:2 -flashback={9}{W}{W}{W} -text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Ancient Amphitheater -auto=tap -auto=aslongas(giant|myHand) untap -auto={T}:Add {R} -auto={T}:Add {W} -text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Craving -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ancient Den -auto={T}:Add {W} -text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Ancient Grudge -target=artifact -auto=destroy -flashback={G} -text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Ancient Hellkite -abilities=flying -auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) -text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. -mana={4}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Ancient Hydra -auto=counter(0/0,5,Fade) -auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player) -auto=@each my upkeep:counter(0/0,-1,Fade) -auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield) -text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Hydra -power=5 -toughness=1 -[/card] -[card] -name=Ancient Kavu -auto={2}:transforms(,artifact) ueot -text={2}: Ancient Kavu becomes colorless until end of turn. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Ancient Runes -auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller -auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent -text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ancient Silverback -auto={G}:regenerate -text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={4}{G}{G} -type=Creature -subtype=Ape -power=6 -toughness=5 -[/card] -[card] -name=Ancient Spider -abilities=first strike,reach -text=First strike; reach (This creature can block creatures with flying.) -mana={2}{G}{W} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Ancient Spring -auto=tap -auto={T}:Add{U} -auto={T}{S}:Add{W}{B} -text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Tomb -auto={T}:Add {2} && Damage:2 controller -text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. -type=Land -[/card] -[card] -name=Andradite Leech -auto=lord(*[black]|myhand) altercost( black, +1 ) -auto={B}:1/1 -autoexile=all(*|myhand) resetcost -autograveyard=all(*|myhand) resetcost -autohand=all(*|myhand) resetcost -autolibrary=all(*|myhand) resetcost -text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Angel of Despair -abilities=flying -auto=destroy target(*) -text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. -mana={3}{W}{W}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel of Fury -abilities=flying -auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller -text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=5 -[/card] -[card] -name=Angel of Light -abilities=flying,vigilance -text=Flying, vigilance -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Mercy -abilities=flying -auto=life:3 -text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Retribution -abilities=flying,first strike -text=Flying, first strike -mana={6}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel's Feather -auto=@movedTo(*[white]|stack):may life:1 controller -text=Whenever a player casts a white spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Angel's Herald -auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:moveTo(mybattlefield) target(empyrial archangel|mylibrary) -text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Angel's Mercy -auto=life:7 -text=You gain 7 life. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Angelfire Crusader -auto={R}:1/0 -text={R}: Angelfire Crusader gets +1/+0 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier Knight -power=2 -toughness=3 -[/card] -[card] -name=Angelheart Vial -auto=@damaged(controller):may counter(0/0,thatmuch,Charge) -auto={2}{T}{C(0/0,Charge,-4)}:life:2 && draw:1 controller -text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Angelic Arbiter -abilities=flying -auto=@movedTo(*|opponentstack):all(creature|opponentBattlefield) cantattack -auto=@attacking(creature|opponentBattlefield):nospell opponent -text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Angelic Benediction -abilities=exalted -auto=@attackedalone(creature|myBattlefield):may tap target(creature) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Angelic Blessing -target=creature -auto=3/3 -auto=flying -text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Angelic Chorus -auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability -text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Curator -abilities=flying -auto=protection from(artifact) -text=Flying, protection from artifacts -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Favor -restriction=during battle -otherrestriction=mytypemin:1 type(plains) -other={T(creature[-tapped]|mybattlefield)} -auto=token(Angel,Creature Angel,4/4,flying,unearth,white) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. -mana={3}{W} -type=Instant -[/card] -[card] -name=Angelic Page -abilities=flying -auto={T}:1/1 target(creature[attacking;blocking]) -text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Protector -abilities=flying -auto=@targeted(this):0/3 ueot -text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Angelic Renewal -auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myBattlefield) && moveTo(mygraveyard) all(this) -text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Angelic Shield -auto=lord(creature|myBattlefield) 0/1 -auto={S}:moveTo(ownerhand) target(creature) -text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. -mana={W}{U} -type=Enchantment -[/card] -[card] -name=Angelic Voices -auto=lord(creature|myBattlefield) 1/1 -auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 -text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Wall -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Angelsong -auto=preventAllcombatDamage ueot -autohand={2}:cycling -text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Anger -abilities=haste -autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste -text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. -mana={3}{R} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Angry Mob -abilities=trample -auto=foreach(swamp|opponentBattlefield) 1/1 ueot -auto=@movedto(swamp|opponentBattlefield):-1/-1 ueot -auto=@each my beginofturn:foreach(swamp|opponentBattlefield) 1/1 ueot oneshot -text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. -mana={2}{W}{W} -type=Creature -subtype=Human -power=2+* -toughness=2+* -[/card] -[card] -name=Animate Artifact -target=artifact -auto=becomes(Creature,manacost/manacost) -text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Dead -target=creature|graveyard -alias=1143 -text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Land -target=land -auto=becomes(Creature,3/3) ueot -text=Until end of turn, target land becomes a 3/3 creature that's still a land. -mana={G} -type=Instant -[/card] -[card] -name=Animate Wall -target=wall -auto=-defender -text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ankh of Mishra -auto=@movedTo(land|opponentBattlefield):damage:2 opponent -auto=@movedTo(land|myBattlefield):damage:2 controller -text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. -mana={2} -type=Artifact -[/card] -[card] -name=Annex -target=Land -alias=1194 -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Annihilate -target=creature[-black] -auto=bury -auto=draw:1 controller -text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Annul -target=artifact,enchantment|stack -auto=fizzle -text=Counter target artifact or enchantment spell. -mana={U} -type=Instant -[/card] -[card] -name=Anodet Lurker -auto=@movedTo(this|graveyard) from(battlefield):life:3 controller -text=When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Anoint -target=creature -auto=prevent:3 -buyback={W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Ant Queen -auto={1}{G}:token(Insect,Creature Insect, 1/1,green) -text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Anthroplasm -auto=counter(1/1,2) -auto={X}{T}:removeallcounters(1/1) && thisforeach(X) all(this) counter(1/1,1) -text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Antler Skulkin -auto={2}:persist target(creature[white]) -text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Anurid Barkripper -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. -mana={1}{G}{G} -type=Creature -subtype=Frog Beast -power=2 -toughness=2 -[/card] -[card] -name=Anurid Brushhopper -auto={discard(*|myhand)}{discard(*|myhand)}:(blink)ueot -text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{G}{W} -type=Creature -subtype=Frog Beast -power=3 -toughness=4 -[/card] -[card] -name=Anurid Murkdiver -abilities=swampwalk -text=Swampwalk -mana={4}{B}{B} -type=Creature -subtype=Zombie Frog Beast -power=4 -toughness=3 -[/card] -[card] -name=Apes of Rath -auto=@attacking(this):frozen -text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. -mana={2}{G}{G} -type=Creature -subtype=Ape -power=5 -toughness=4 -[/card] -[card] -name=Aphetto Alchemist -facedown={3} -autofacedown={U}:morph -auto={T}:untap target(artifact,creature) -text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Aphetto Exterminator -facedown={3} -autofacedown={3}{B}:morph -autofaceup=-3/-3 target(creature) -text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Aphetto Grifter -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:tap target(*) -text=Tap two untapped Wizards you control: Tap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Aphetto Vulture -abilities=flying -auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(other zombie|mygraveyard) -text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. -mana={4}{B}{B} -type=Creature -subtype=Zombie Bird -power=3 -toughness=2 -[/card] -[card] -name=Aphotic Wisps -target=creature -auto=fear -auto=transforms(,black) ueot -auto=draw:1 comtroller -text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Apocalypse -auto=moveTo(exile) all(*|battlefield) -auto=moveTo(mygraveyard) all(*|myhand) -text=Exile all permanents. You discard your hand. -mana={2}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Apocalypse Hydra -auto=counter(1/1,X) -auto=this(counter{1/1}>=5) counter(1/1,X) -auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) -text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. -mana={X}{G}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Apothecary Initiate -alias=1114 -text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Necromancer -auto={B}{T}{S}:moveto(mybattlefield) target(creature|mygraveyard) && transforms(,treason,haste) forever -text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Sorcerer -auto={T}:damage:1 target(creature,player) myTurnOnly -text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Wizard -auto={U}{T}:Add {3} -text={U}, {T}: Add {3} to your mana pool. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Aquamoeba -auto={S(*|myhand)}:swap -text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. -mana={1}{U} -type=Creature -subtype=Elemental Beast -power=1 -toughness=3 -[/card] -[card] -name=Aquamorph Entity -facedown={3} -autofacedown={2}{U}:morph -auto=choice transforms(,setpower=5,settoughness=1) forever -auto=choice transforms(,setpower=1,settoughness=5) forever -text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Aquastrand Spider -auto=counter(1/1,2) -auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) -auto={G}:reach target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider Mutant -power=0 -toughness=0 -[/card] -[card] -name=Araba Mothrider -abilities=flying -auto=bushido(1/1) -text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Arachnoid -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={6} -type=Artifact Creature -subtype=Spider -power=2 -toughness=6 -[/card] -[card] -name=Arashi, the Sky Asunder -auto={X}{G}{T}:damage:X target(creature[flying]) -autohand={X}{G}{G}{S}:damage:X all(creature[flying]) -text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. -mana={3}{G}{G} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Arbor Elf -auto={T}:untap target(forest) -text={T}: Untap target Forest. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Arc-Slogger -auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) -text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Arc Lightning -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=token(-1111112) -text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Arc Lightning's 3rd Damage -auto=counter(0/0,1,Arc Lightning) -auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Lightning}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Lightning) && counter(0/0,1,Bury) -auto=thisforeach(counter{0/0.1.Bury}>0) bury -type=Nothing -id=-1111112 -[/card] -[card] -name=Arc Mage -auto={2}{R}{T}:token(-1111113) && damage:1 target(creature,player) -text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Arc Mage's 2nd Damage -auto=counter(0/0,1,Arc Mage) -auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Mage}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Mage) && counter(0/0,1,Bury) -auto=thisforeach(counter{0/0.1.Bury}>0) bury -id=-1111113 -type=Nothing -[/card] -[card] -name=Arc Runner -abilities=haste,treason -text=Haste -- At the beginning of the end step, sacrifice Arc Runner. -mana={2}{R} -type=Creature -subtype=Elemental Ox -power=5 -toughness=1 -[/card] -[card] -name=Arc Trail -target=creature,player -auto=damage:2 -auto=damage:1 target(creature,player) -text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Arcades Sabboth -abilities=flying -auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 -auto=upcost[{G}{W}{U}] moveTo(graveyard) -auto={W}:0/1 -text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. -mana={2}{G}{G}{W}{W}{U}{U} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Arcane Laboratory -abilities=oneboth -text=Each player can't cast more than one spell each turn. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Arcane Sanctum -auto=tap -auto={T}:Add {W} -auto={T}:Add {U} -auto={T}:Add {B} -text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. -type=Land -[/card] -[card] -name=Arcane Spyglass -auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller -auto={C(0/0,-3,Charge)}:draw:1 -text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Arcane Teachings -target=creature -auto=2/2 -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arcanis the Omnipotent -auto={T}:draw:3 -auto={2}{U}{U}:moveTo(ownerhand) -text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. -mana={3}{U}{U}{U} -type=Legendary Creature -subtype=Wizard -power=3 -toughness=4 -[/card] -[card] -name=Arcbound Bruiser -auto=counter(1/1,3) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={5} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Crusher -abilities=trample -auto=@movedTo(other artifact|battlefield):counter(1/1,1) -auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Fiend -abilities=fear -auto=@each my upkeep:counter(1/1,-1) target(creature) -auto=@each my upkeep:counter(1/1,1) all(this) -auto=counter(1/1,3) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Hybrid -abilities=haste -auto=counter(1/1,2) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Lancer -abilities=first strike -auto=counter(1/1,4) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={7} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Ravager -auto=counter(1/1,1) -auto={S(artifact|myBattlefield)}:counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Reclaimer -auto=counter(1/1,2) -auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Slith -auto=counter(1/1,1) -auto=@combatdamaged(opponent) from(this):counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Slith -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Stinger -abilities=flying -auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Wanderer -abilities=sunburst -auto=counter(1/1,sunburst) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Worker -auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={1} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Archaeological Dig -auto={T}:Add{1} -auto={T}{S}:Add{W} -auto={T}{S}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{R} -auto={T}{S}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Archangel -abilities=flying,vigilance -text=Flying, vigilance -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Archdemon of Unx -abilities=flying,trample -auto=@each my upkeep:bury notatarget(creature[-zombie]|myBattlefield) -auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) -text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Archivist -auto={T}:draw:1 -text={T}: Draw a card. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Archon of Justice -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) -text=Flying -- When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=4 -toughness=4 -[/card] -[card] -name=Archon of Redemption -abilities=flying -auto=dynamicability -auto=@movedTo(creature[flying]|mybattlefield):all(trigger[to]) dynamicability -text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=3 -toughness=4 -[/card] -[card] -name=Arctic Flats -auto=tap -auto={T}:Add {G} -auto={T}:Add {W} -text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Snow Land -[/card] -[card] -name=Arctic Foxes -auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) -text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. -mana={1}{W} -type=Creature -subtype=Fox -power=1 -toughness=1 -[/card] -[card] -name=Arctic Nishoba -abilities=trample -auto=cumulativeupcost[{GW}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 -text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. -mana={5}{G} -type=Creature -subtype=Cat Warrior -power=6 -toughness=6 -[/card] -[card] -name=Arctic Wolves -auto=draw:1 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. -mana={3}{G}{G} -type=Creature -subtype=Wolf -power=4 -toughness=5 -[/card] -[card] -name=Ardent Militia -abilities=vigilance -text=Vigilance -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Ardent Soldier -kicker={2} -auto=vigilance -auto=kicker counter(1/1,1) -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Arena of the Ancients -auto=lord(creature[legendary]) doesnotuntap -auto=tap all(creature[legendary]) -text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. -mana={3} -type=Artifact -[/card] -[card] -name=Arenson's Aura -auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) -auto={3}{U}{U}:fizzle target(enchantment|stack) -text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Argent Sphinx -abilities=flying -auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 -text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=3 -[/card] -[card] -name=Argentum Armor -auto=6/6 -auto=@attacking(mytgt):destroy target(*) -auto={6}:equip -text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} -mana={6} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Argivian Archaeologist -auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) -text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Argivian Blacksmith -auto={T}:prevent:2 target(creature[artifact]) -text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Argivian Find -target=artifact,enchantment|mygraveyard -auto=moveTo(myhand) -text=Return target artifact or enchantment card from your graveyard to your hand. -mana={W} -type=Instant -[/card] -[card] -name=Argivian Restoration -target=artifact|mygraveyard -auto=moveTo(myBattlefield) -text=Return target artifact card from your graveyard to the battlefield. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Argothian Enchantress -abilities=shroud -auto=@movedTo(enchantment|mystack):draw:1 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. -mana={1}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Argothian Pixies -auto=cantbeblockedby(creature[artifact]) -auto=preventalldamage to(this) from(creature[artifact]) -text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. -mana={1}{G} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Argothian Swine -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Argothian Treefolk -auto=preventalldamage to(this) from(creature[artifact]) -text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Arid Mesa -auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) -text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Ark of Blight -auto={3}{T}{S}:destroy target(land) -text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. -mana={2} -type=Artifact -[/card] -[card] -name=Armadillo Cloak -target=creature -auto=2/2 -auto=trample -auto=teach(creature) spiritlink -text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armageddon -auto=destroy all(land) -text=Destroy all lands. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Armageddon Clock -alias=1095 -text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. -mana={6} -type=Artifact -[/card] -[card] -name=Armament Master -auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2 -auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4 -auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6 -auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8 -auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10 -auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12 -auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14 -auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16 -auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18 -auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20 -text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Armed Response -target=creature[attacking] -auto=foreach(equipment|mybattlefield) damage:1 -text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. -mana={2}{W} -type=Instant -[/card] -[card] -name=Armistice -auto={3}{W}{W}:draw:1 controller && life:3 opponent -text={3}{W}{W}: You draw a card and target opponent gains 3 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Armor Sliver -auto=lord(sliver) {2}:0/1 -text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Armor Thrull -auto={T}{S}:counter(1/2) target(creature) -text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. -mana={2}{B} -type=Creature -subtype=Thrull -power=1 -toughness=3 -[/card] -[card] -name=Armor of Faith -target=creature -auto=1/1 -auto={W}:0/1 -text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armored Ascension -target=creature -auto=flying -auto=foreach(plains|mybattlefield) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armored Cancrix -text= -mana={4}{U} -type=Creature -subtype=Crab -power=2 -toughness=5 -[/card] -[card] -name=Armored Galleon -abilities=cantattack -auto=aslongas(island|opponentBattlefield) -cantattack -text=Armored Galleon can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=5 -toughness=4 -[/card] -[card] -name=Armored Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Armored Guardian -auto={1}{W}{W}:protection from white target(creature|myBattlefield) -auto={1}{W}{W}:protection from blue target(creature|myBattlefield) -auto={1}{W}{W}:protection from black target(creature|myBattlefield) -auto={1}{W}{W}:protection from red target(creature|myBattlefield) -auto={1}{W}{W}:protection from green target(creature|myBattlefield) -auto={1}{U}{U}:shroud -text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{W}{U} -type=Creature -subtype=Cat Soldier -power=2 -toughness=5 -[/card] -[card] -name=Armored Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Armorer Guildmage -auto={B}{T}:1/0 target(creature) -auto={G}{T}:0/1 target(creature) -text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Arms Dealer -auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) -text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Army Ants -auto={T}{S(land|myBattlefield)}:destroy target(land) -text={T}, Sacrifice a land: Destroy target land. -mana={1}{B}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Army of Allah -auto=lord(creature[attacking]) 2/0 -text=Attacking creatures get +2/+0 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Arnjlot's Ascent -auto={1}:flying target(creature) -auto=cumulativeupcost[{U}] sacrifice -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Arrogant Bloodlord -auto=@blocking(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends] destroy -auto=@blocked(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends] destroy -text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. -mana={1}{B}{B} -type=Creature -subtype=Vampire Knight -power=4 -toughness=4 -[/card] -[card] -name=Arrogant Vampire -abilities=flying -text=Flying -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Artifact Blast -target=artifact|stack -auto=fizzle -text=Counter target artifact spell. -mana={R} -type=Instant -[/card] -[card] -name=Artifact Mutation -target=artifact -auto=bury -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. -mana={R}{G} -type=Instant -[/card] -[card] -name=Artifact Ward -target=creature -auto=protection from(artifact) -text=Enchant creature -- Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificer's Intuition -auto={U}{S(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary) -text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Ascendant Evincar -abilities=flying -auto=lord(other creature[black]) 1/1 -auto=lord(creature[-black]) -1/-1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. -mana={4}{B}{B} -type=Legendary Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Ascending Aven -abilities=flying,cloud -facedown={3} -autofacedown={2}{U}:morph -text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=2 -[/card] -[card] -name=Asceticism -auto=lord(creature|mybattlefield) opponentshroud -auto={1}{G}:regenerate target(creature) -text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Asha's Favor -target=creature -auto=flying -auto=first strike -auto=vigilance -text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ashcoat Bear -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Ashen Firebeast -auto={1}{R}:damage:1 all(creature[-flying]) -text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. -mana={6}{R}{R} -type=Creature -subtype=Elemental Beast -power=6 -toughness=6 -[/card] -[card] -name=Ashen Monstrosity -abilities=haste,mustattack -text=Haste -- Ashen Monstrosity attacks each turn if able. -mana={5}{R}{R} -type=Creature -subtype=Spirit -power=7 -toughness=4 -[/card] -[card] -name=Ashen Powder -target=creature|opponentgraveyard -auto=moveTo(myBattlefield) -text=Put target creature card from an opponent's graveyard onto the battlefield under your control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Ashenmoor Cohort -auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 -text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. -mana={5}{B} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=3 -[/card] -[card] -name=Ashenmoor Gouger -abilities=cantblock -text=Ashenmoor Gouger can't block. -mana={BR}{BR}{BR} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=4 -[/card] -[card] -name=Ashenmoor Liege -auto=lord(other creature[black]|mybattlefield) 1/1 -auto=lord(other creature[red]|mybattlefield) 1/1 -auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent -auto=@targeted(this) from(*|opponentstack):life:-4 opponent -text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. -mana={1}{BR}{BR}{BR} -type=Creature -subtype=Elemental Knight -power=4 -toughness=1 -[/card] -[card] -name=Ashnod's Altar -auto={S(creature|myBattlefield)}:Add {2} -text=Sacrifice a creature: Add {2} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Ashnod's Transmogrant -auto={s}{t}:target(creature[-artifact]) transforms(artifact) forever && counter(1/1,1) -text={t}; Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. -type=artifact -mana={1} -[/card] -[card] -name=Asmira, Holy Avenger -abilities=flying -auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) -text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Aspect of Mongoose -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) -auto=shroud -text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aspect of Wolf -target=creature -alias=1235 -text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Assassin's Blade -target=*[creature;attacking;-black] -auto=destroy -restriction=opponentblockersonly -text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Assassinate -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Assault Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Assault Strobe -target=creature -auto=double strike -text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) -mana={R} -type=Sorcery -[/card] -[card] -name=Assault Zeppelid -abilities=flying,trample -text=Flying, trample -mana={2}{G}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Assembly-Worker -auto={T}:1/1 target(assembly-worker) -text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Assembly-Worker -power=2 -toughness=2 -[/card] -[card] -name=Astral Steel -abilities=storm -auto=1/2 target(creature) -text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Astrolabe -auto={1}{T}:sacrifice && Add{W}{W} && phaseaction[upkeep] draw:1 controller -auto={1}{T}:sacrifice && Add{U}{U} && phaseaction[upkeep] draw:1 controller -auto={1}{T}:sacrifice && Add{B}{B} && phaseaction[upkeep] draw:1 controller -auto={1}{T}:sacrifice && Add{R}{R} && phaseaction[upkeep] draw:1 controller -auto={1}{T}:sacrifice && Add{G}{G} && phaseaction[upkeep] draw:1 controller -text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -mana={3} -type=Artifact -[/card] -[card] -name=Atog -auto={S(artifact|myBattlefield)}:2/2 -text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Attrition -auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) -text={B}, Sacrifice a creature: Destroy target nonblack creature. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Augur il-Vec -abilities=shadow -auto={S}:life:4 controller myUpkeepOnly -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Auntie's Hovel -auto=tap -auto=aslongas(goblin|myHand) untap -auto={T}:Add {B} -auto={T}:Add {R} -text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Aura Blast -target=enchantment -auto=destroy -auto=draw:1 controller -text=Destroy target enchantment. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Extraction -target=enchantment -auto=moveTo(ownerhand) -autohand={2}:cycling -text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Fracture -auto={S(land|myBattlefield)}:destroy target(enchantment) -text=Sacrifice a land: Destroy target enchantment. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Aura Gnarlid -abilities=stronger -auto=foreach(aura|battlefield) 1/1 -text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Aura Mutation -target=enchantment -auto=destroy -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. -mana={G}{W} -type=Instant -[/card] -[card] -name=Aura of Dominion -target=creature -auto={1}{T(creature[-tapped]|mybattlefield)}:untap(mytgt) -text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aura of Silence -auto=lord(artifact[-land]|opponenthand) altercost( colorless, +2 ) -auto=lord(enchantment|opponenthand) altercost( colorless, +2 ) -auto={S}:destroy target(artifact,enchantment) -autoexile=all(*|myhand) resetcost -autograveyard=all(*|myhand) resetcost -autohand=all(*|myhand) resetcost -autolibrary=all(*|myhand) resetcost -text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Aura Shards -auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) -text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. -mana={1}{G}{W} -type=Enchantment -[/card] -[card] -name=Aura Thief -abilities=flying -auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) -text=Flying -- When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Auramancer -auto=may moveTo(myhand) target(enchantment|mygraveyard) -text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Auramancer's Guise -target=creature -auto=vigilance -auto=teach(creature) thisforeach(auras > 0) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Auratog -auto={S(enchantment|myBattlefield)}:2/2 -text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Aurification -auto=@damaged(controller) from(creature):all(trigger[from]) counter(0/0,1,Gold) -auto=lord(creature[counter{0/0.1.Gold}]) defender -auto=@movedTo(graveyard) from(this|myBattlefield):all(creature) removeallcounters(0/0,1,Gold) -text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Auriok Bladewarden -auto={T}:target(creature) dynamicability -text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Champion -abilities=protection from black,protection from red -auto=@movedTo(creature|battlefield):may life:1 controller -text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Auriok Edgewright -auto=aslongas(artifact|mybattlefield) double strike >2 -text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Auriok Glaivemaster -auto=this(gear > 0) 1/1 -auto=this(gear > 0) first strike -text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Salvagers -auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) -text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Auriok Sunchaser -auto=aslongas(artifact|mybattlefield) 2/2 >2 -auto=aslongas(artifact|mybattlefield) flying >2 -text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Transfixer -auto={W}{T}:tap target(artifact) -text={W}, {T}: Tap target artifact. -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Aurochs -abilities=trample -auto=@attacking(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={3}{G} -type=Creature -subtype=Aurochs -power=2 -toughness=3 -[/card] -[card] -name=Aurochs Herd -abilities=trample -auto=may moveto(myHand) target(aurochs|myLibrary) -auto=@attacking(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={5}{G} -type=Creature -subtype=Aurochs -power=4 -toughness=4 -[/card] -[card] -name=Aurora Eidolon -auto={W}{S}:prevent:3 target(creature,player) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Aurora Griffin -abilities=flying -auto={W}:transforms(,white) target(*) ueot -text=Flying -- {W}: Target permanent becomes white until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Auspicious Ancestor -alias=1114 -auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller -text=When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Avalanche Riders -abilities=haste -auto=destroy target(land) -auto=upcost[{3}{R}{0};next upkeep] moveTo(graveyard) -text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. -mana={3}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Avarax -abilities=haste -auto=may moveTo(myhand) target(Avarax|mylibrary) -auto={1}{R}:1/0 -text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Avarice Totem -auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) -text={5}: Exchange control of Avarice Totem and target nonland permanent. -mana={1} -type=Artifact -[/card] -[card] -name=Avenging Angel -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) -text=Flying -- When Avenging Angel is put into a graveyard from the battlefield, shuffle Avenging Angel into its owner's library. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Aven Archer -abilities=flying -auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) -text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. -mana={3}{W}{W} -type=Creature -subtype=Bird Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Aven Brigadier -abilities=flying -auto=lord(other soldier) 1/1 -auto=lord(other bird) 1/1 -text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. -mana={3}{W}{W}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=5 -[/card] -[card] -name=Aven Cloudchaser -abilities=flying -auto=destroy target(enchantment) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Envoy -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Bird Soldier -power=0 -toughness=2 -[/card] -[card] -name=Aven Fisher -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):may draw:1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Flock -abilities=flying -auto={W}:0/1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Fogbringer -abilities=flying -auto=moveTo(ownerhand) target(land|battlefield) -text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Aven Liberator -abilities=flying -facedown={3} -autofacedown={3}{W}:morph -autofaceup=choice protection from white target(creature) -autofaceup=choice protection from blue target(creature) -autofaceup=choice protection from black target(creature) -autofaceup=choice protection from red target(creature) -autofaceup=choice protection from green target(creature) -text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Redeemer -abilities=flying -auto={T}:prevent:2 target(creature,player) -text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card -[card] -name=Aven Riftwatcher -abilities=flying -auto=counter(0/0,3,Time) -auto=life:2 -auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 -auto=@each my upkeep:counter(0/0,-1,Time) -auto=lord(aven riftwatcher[-counter{0/0.1.Time}]|myBattlefield) -99/-99 -text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird rebel Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Smokeweaver -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Squire -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Trailblazer -abilities=flying -auto=aslongas(forest|myBattlefield) 0/1 -auto=aslongas(island|myBattlefield) 0/1 -auto=aslongas(plains|myBattlefield) 0/1 -auto=aslongas(mountain|myBattlefield) 0/1 -auto=aslongas(swamp|myBattlefield) 0/1 -text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=* -[/card] -[card] -name=Aven Trooper -abilities=flying -auto={2}{W}{S(*|myHand)}:1/2 -text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Avenger en-Dal -auto={2}{W}{T}{S(*|myhand)}:target(creature[attcking]) dynamicability moveTo(exile) -text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. -mana={1}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Avenger of Zendikar -auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) -auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant) -text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Avian Changeling -abilities=flying,changeling -text=Changeling (This card is every creature type at all times.) -- Flying -mana={2}{W} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Awakening -auto=@each upkeep:untap all(creature,land) -text=At the beginning of each upkeep, untap all creatures and lands. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Awakening Zone -auto=@each my upkeep:Token(-193507) -text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Axegrinder Giant -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=6 -toughness=4 -[/card] -[card] -name=Axelrod Gunnarson -auto=@vampired(creature) from(this):damage:1 target(player) +#Primitives Pack for Wagic the Homebrew. +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +[card] +name=AErathi Berserker +auto=rampage(3/3,1) +text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={2}{R}{R}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=4 +[/card] +[card] +name=AEther Adept +auto=moveTo(ownerhand) target(creature) +text=When AEther Adept enters the battlefield, return target creature to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=AEther Charge +auto=@movedTo(beast|myBattlefield):may damage:4 opponent +text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=AEther Figment +abilities=unblockable +kicker={3} +auto=kicker counter(1/1,2) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=AEther Flash +auto=@movedto(creature|battlefield):all(trigger) damage:2 +text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=AEther Membrane +abilities=defender,reach +auto=@blocking(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=AEther Mutation +target=creature +auto=moveTo(ownerhand) +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=AEther Shockwave +auto=choice name(spirits) && tap all(spirit) +auto=choice name(nonspirit) && tap all(creature[-spirit]) +text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=AEther Snap +auto=moveTo(exile) all(*[token]) +auto=all(*|battlefield) removeallcounters(all) +text=Remove all counters from all permanents and exile all tokens. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=AEther Spellbomb +auto={U}{S}:moveTo(ownerhand) target(creature) +auto={1}{S}:draw:1 +text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=AEther Sting +auto=@movedTo(creature|opponentstack):life:-1 opponent +text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=AEther Vial +auto=@each my upkeep:may counter(0/0.1.Charge) +auto=this(counter{0/0.1.Charge}<1) {T}:moveTo(myBattlefield) target(creature[manacost=0]|myhand) +auto=this(counter{0/0.1.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=1]|myhand) +auto=this(counter{0/0.2.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=2]|myhand) +auto=this(counter{0/0.3.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=3]|myhand) +auto=this(counter{0/0.4.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=4]|myhand) +auto=this(counter{0/0.5.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=5]|myhand) +auto=this(counter{0/0.6.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=6]|myhand) +auto=this(counter{0/0.7.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=7]|myhand) +auto=this(counter{0/0.8.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=8]|myhand) +auto=this(counter{0/0.9.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=9]|myhand) +auto=this(counter{0/0.10.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=10]|myhand) +auto=this(counter{0/0.11.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=11]|myhand) +auto=this(counter{0/0.12.Charge}=) {T}:moveTo(myBattlefield) target(creature[manacost=12]|myhand) +text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=AEther Web +abilities=flash +target=creature +auto=1/1 +auto=reach +auto=reachshadow +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=AEtherflame Wall +abilities=defender,reachshadow +auto={R}:1/0 +text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=AEthersnipe +other={1}{U}{U} +auto=moveTo(ownerhand) target(*[-land]) +auto=alternative moveto(mygraveyard) +text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Abandoned Outpost +auto=tap +auto={T}:Add {W} +auto={T}{S}:Add {B} +auto={T}{S}:Add {G} +auto={T}{S}:Add {R} +auto={T}{S}:Add {U} +auto={T}{S}:Add {W} +text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Abbey Gargoyles +abilities=Flying,protection from red +text=Flying, protection from red +mana={2}{W}{W}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Abbey Matron +auto={W}{T}:0/3 +text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Abjure +target=*|stack +auto=fizzle +text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. +mana={U}{S(*[blue]|mybattlefield)} +type=Instant +[/card] +[card] +name=Abolish +target=artifact,enchantment +other={S(plains|myhand)} +auto=destroy +text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Abomination +auto=@blocking(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends] destroy +auto=@blocked(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends] destroy +text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=6 +[/card] +[card] +name=Aboroth +auto=cumulativeupcost[{C(-1/-1.1}] sacrifice +text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=9 +toughness=9 +[/card] +[card] +name=Aboshan, Cephalid Emperor +auto={T(cephalid[-tapped]|myBattlefield)}:tap target(*) +auto={U}{U}{U}:tap all(creature[-flying]) +text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. +mana={4}{U}{U} +type=Legendary Creature +subtype=Cephalid +power=3 +toughness=3 +[/card] +[card] +name=Aboshan's Desire +target=creature +auto=flying +auto=aslongas(*|mygraveyard) shroud >6 +text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=About Face +target=creature +auto=swap +text=Switch target creature's power and toughness until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Absolute Grace +auto=lord(creature) protection from black +text=All creatures have protection from black. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absolute Law +auto=lord(creature) protection from red +text=All creatures have protection from red. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absorb +target=*|stack +auto=fizzle +auto=life:3 controller +text=Counter target spell. You gain 3 life. +mana={W}{U}{U} +type=Instant +[/card] +[card] +name=Absorb Vis +target=player +auto=life:-4 +auto=life:4 controller +autohand={1}{B}{S}:moveTo(myhand) target(land[basic]|mylibrary) +text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Abuna Acolyte +auto={T}:prevent:1 target(creature,player) +auto={T}:prevent:2 target(creature[artifact]) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Hunter +auto={B}{T}:target(creature) dynamicability tap +text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. +mana={3}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Nocturnus +auto=@movedTo(*|opponentgraveyard) from(opponenthand):2/2 ueot +auto=@movedTo(*|opponentgraveyard) from(opponenthand):fear ueot +text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Persecutor +abilities=flying,trample,cantwin +text=Flying, trample -- You can't win the game and your opponents can't lose the game. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Academy Researchers +auto=target(aura|myhand) newtarget +text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Academy Ruins +auto={T}:Add {1} +auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) +text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Accelerate +target=creature +auto=haste +auto=draw:1 controller +text=Target creature gains haste until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Acceptable Losses +target=creature +auto=damage:5 +text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. +mana={3}{R}{D} +type=Sorcery +[/card] +[card] +name=Accorder's Shield +auto={3}:equip +auto=0/3 +auto=vigilance +text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Accumulated Knowledge +auto=draw:1 +auto=foreach(Accumulated Knowledge|graveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Accursed Centaur +auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) +text=When Accursed Centaur enters the battlefield, sacrifice a creature. +mana={B} +type=Creature +subtype=Zombie Centaur +power=2 +toughness=2 +[/card] +[card] +name=Acid Rain +auto=destroy all(forest) +text=Destroy all Forests. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Acid Web Spider +abilities=reach +auto=destroy target(equipment) +text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Acidic Slime +abilities=deathtouch +auto=destroy target(artifact,enchantment,land) +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Acidic Sliver +auto=lord(sliver) {2}{S}:damage:2 target(creature,player) +text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." +mana={B}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Acidic Soil +auto=foreach(land|myBattlefield) damage:1 controller +auto=foreach(land|opponentBattlefield) damage:1 opponent +text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Acolyte of Xathrid +auto={1}{B}{T}:life:-1 target(player) +text={1}{B}, {T}: Target player loses 1 life. +mana={B} +type=Creature +subtype=Human Cleric +power=0 +toughness=1 +[/card] +[card] +name=Acorn Harvest +auto=token(Squirrel,creature squirrel, 1/1,green)*2 +flashback={L}{L}{L}{1}{G} +text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Acquire +target=artifact|opponentLibrary +auto=moveTo(myBattlefield) +text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Acridian +auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=4 +[/card] +[card] +name=Act of Treason +target=creature +auto=haste +auto=untap +alias=129767 +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Active Volcano +auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) +auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) +text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. +mana={R} +type=Instant +[/card] +[card] +name=Adamaro, First to Desire +auto=foreach(*|opponenthand) 1/1 +text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. +mana={1}{R}{R} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Adarkar Sentinel +auto={1}:0/1 +text={1}: Adarkar Sentinel gets +0/+1 until end of turn. +mana={5} +type=Artifact Creature +subtype=Soldier +power=3 +toughness=3 +[/card] +[card] +name=Adarkar Wastes +auto={T}:Add {1} +auto={T}:Add {W} && Damage:1 controller +auto={T}:Add {U} && Damage:1 controller +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. +type=Land +[/card] +[card] +name=Addle +auto=choice name(white) && moveTo(graveyard) target(*[white]|opponenthand) +auto=choice name(blue) && moveTo(graveyard) target(*[blue]|opponenthand) +auto=choice name(black) && moveTo(graveyard) target(*[black]|opponenthand) +auto=choice name(red) && moveTo(graveyard) target(*[red]|opponenthand) +auto=choice name(green) && moveTo(graveyard) target(*[green]|opponenthand) +text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Admonition Angel +abilities=flying +auto=@movedto(land|myBattlefield):(blink)forsrc target(*[-land]|battlefield) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Adun Oakenshield +auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) +text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. +mana={B}{R}{G} +type=Legendary Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Advance Scout +abilities=first strike +auto={W}:first strike target(creature) +text=First strike -- {W}: Target creature gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Advanced Hoverguard +abilities=flying +auto={U}:shroud +text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{U} +type=Creature +subtype=Drone +power=2 +toughness=2 +[/card] +[card] +name=Adventuring Gear +auto={1}:equip +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Aegis of the Meek +auto={1}{T}: 1/2 target(creature[power=1;toughness=1]) +text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Aeolipile +auto={1}{T}{S}:damage:2 target(creature,player) +text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Aerie Mystics +abilities=flying +auto={1}{G}{U}:lord(creature|myBattlefield) shroud +text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Aerie Ouphes +abilities=persist +auto={S}:target(creature[flying]) dynamicability +text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{G} +type=Creature +subtype=Ouphe +power=3 +toughness=3 +[/card] +[card] +name=Aesthir Glider +abilities=flying,cantblock +text=Flying -- Aesthir Glider can't block. +mana={3} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Affa Guard Hound +abilities=flash +auto=0/3 target(creature) ueot +text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Afflict +target=creature +auto=-1/-1 +auto=draw:1 controller +text=Target creature gets -1/-1 until end of turn. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Afiya Grove +auto=counter(1/1,3) +auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) +text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Afterlife +target=creature +auto=bury && targetcontroller token(Spirit,Creature Spirit,1/1,white,flying) +text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Aftershock +target=artifact,creature,land +auto=destroy +auto=damage:3 controller +text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Ageless Entity +auto=@lifed(controller):all(trigger[to]) dynamicability +text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Ageless Sentinels +abilities=flying,defender +auto=@blocking(this) once:-defender +auto=@blocking(this) once:transforms(removesubtypes) forever && transforms(Bird Giant Creature,flying) forever +text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) +mana={3}{W} +type=Creature +subtype=Wall +power=4 +toughness=4 +[/card] +[card] +name=Agent of Masks +auto=@each my upkeep:life:-1 opponent +auto=@each my upkeep:life:1 controller +text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={3}{W}{B} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Agent of Shauku +auto={S(land|myBattlefield)}:2/0 target(creature) +text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Agent of Stromgald +auto={R}:Add {B} +text={R}: Add {B} to your mana pool. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Aggressive Urge +target=creature +auto=1/1 +auto=draw:1 controller +text=Target creature gets +1/+1 until end of turn. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Agility +target=creature +auto=teach(creature) flanker +auto=teach(creature) flanking +text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Agonizing Demise +target=creature[-black] +kicker={1}{R} +auto=bury +auto=kicker dynamicability +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. +mana={3}{B} +type=Instant +[/card] +[card] +name=Agony Warp +target=creature +auto=-3/0 +auto=0/-3 target(creature) +text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. +mana={U}{B} +type=Instant +[/card] +[card] +name=Agrus Kos, Wojek Veteran +auto=@attacking(this):all(creature[red;attacking]) 2/0 ueot +auto=@attacking(this):all(creature[white;attacking]) 0/2 ueot +text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Air Bladder +target=creature +auto=flying +auto=cloud +text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Air Elemental +abilities=flying +text=Flying +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Air Servant +abilities=flying +auto={2}{U}:tap target(creature[flying]) +text={2}{U}:Tap target creature with flying. +mana={4}{U} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Airborne Aid +auto=foreach(bird|battlefield) draw:1 +text=Draw a card for each Bird on the battlefield. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Aisling Leprechaun +auto=@blocked(this) from(creature):all(trigger[from]) transforms(,green) forever +auto=@blocking(this) from(creature):all(trigger[from]) transforms(,green) forever +text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) +mana={G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Ajani's Mantra +auto=@each my upkeep:may life:1 controller +text=At the beginning of your upkeep, you may gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Ajani's Pridemate +auto=@lifed(controller):may counter(1/1) +text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Akki Avalanchers +auto={S(land|myBattlefield)}:2/0 limit:1 +text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Akki Coalflinger +abilities=first strike +auto={R}{T}:lord(creature[attacking]) first strike +text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Drillmaster +auto={T}:haste target(creature) +text={T}: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Raider +auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot +auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot +text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akki Rockspeaker +auto=Add{R} +text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akki Underling +auto=aslongas(*|myHand) 2/1 >6 +auto=aslongas(*|myHand) first strike >6 +text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akoum Battlesinger +abilities=haste +auto=may lord(ally) 1/0 ueot +auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot +text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Berserker Ally +power=1 +toughness=1 +[/card] +[card] +name=Akoum Boulderfoot +auto=damage:1 target(creature,player) +text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Akoum Refuge +auto=tap +auto=life:1 +auto={T}:Add {B} +auto={T}:Add {R} +text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Akrasan Squire +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroma's Blessing +auto=choice name(protection from white) && lord(creature|myBattlefield) protection from white +auto=choice name(protection from blue) && lord(creature|myBattlefield) protection from blue +auto=choice name(protection from black) && lord(creature|myBattlefield) protection from black +auto=choice name(protection from red) && lord(creature|myBattlefield) protection from red +auto=choice name(protection from green) && lord(creature|myBattlefield) protection from green +autohand={W}:cycling +text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Akroma's Devoted +auto=lord(cleric) vigilance +text=Cleric creatures have vigilance. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Akroma's Memorial +auto=lord(creature|myBattlefield) flying +auto=lord(creature|myBattlefield) first strike +auto=lord(creature|myBattlefield) vigilance +auto=lord(creature|myBattlefield) trample +auto=lord(creature|myBattlefield) haste +auto=lord(creature|myBattlefield) protection from red +auto=lord(creature|myBattlefield) protection from black +text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. +mana={7} +type=Legendary Artifact +[/card] +[card] +name=Akroma's Vengeance +auto=destroy all(artifact,creature,enchantment) +autohand={3}:cycling +text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Akroma, Angel of Fury +abilities=flying,nofizzle,protection from blue,protection from white,trample +facedown={3} +autofacedown={3}{R}{R}{R}:morph +auto={1}{R}:1/0 +text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R}{R}{R} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akroma, Angel of Wrath +abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance +text=Flying, first strike, vigilance, trample, haste, protection from black and from red +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akron Legionnaire +auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack +text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. +mana={6}{W}{W} +type=Creature +subtype=Giant Soldier +power=8 +toughness=4 +[/card] +[card] +name=Aku Djinn +abilities=trample +auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1) +text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. +mana={3}{B}{B} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Al-abara's Carpet +auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot +text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. +mana={5} +type=Artifact +[/card] +[card] +name=Alabaster Dragon +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller +text=Flying -- When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Alabaster Leech +auto=lord(*[white]|myhand) altercost( white, +1 ) +autoexile=all(*|myhand) resetcost +autograveyard=all(*|myhand) resetcost +autohand=all(*|myhand) resetcost +autolibrary=all(*|myhand) resetcost +text=White spells you cast cost {W} more to cast. +mana={W} +type=Creature +subtype=Leech +power=1 +toughness=3 +[/card] +[card] +name=Alabaster Wall +abilities=defender +auto={T}:prevent:1 target(creature,player) +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Alaborn Cavalier +auto=@attacking(this):may tap target(*) +text=Whenever Alaborn Cavalier attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Grenadier +abilities=vigilance +text=Vigilance +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Musketeer +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Alaborn Trooper +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Alaborn Veteran +auto={T}:2/2 target(creature) myTurnOnly +text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Zealot +auto=@blocking(this) from(creature):all(trigger[from]) destroy && destroy all(this) +text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aladdin's Lamp +alias=1092 +text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. +mana={10} +type=Artifact +[/card] +[card] +name=Aladdin's Ring +auto={8}{T}:damage:4 target(creature,player) +text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. +mana={8} +type=Artifact +[/card] +[card] +name=Alarum +target=creature[-attacking] +auto=untap +auto=1/3 +text=Untap target nonattacking creature. It gets +1/+3 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Albino Troll +auto=upcost[{1}{G}{0};next upkeep] moveTo(graveyard) +auto={1}{G}:regenerate +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. +mana={1}{G} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Alchor's Tomb +auto={2}{T}:name(white) && target(*|myBattlefield) transforms(,white) forever +auto={2}{T}:name(blue) && target(*|myBattlefield) transforms(,blue) forever +auto={2}{T}:name(black) && target(*|myBattlefield) transforms(,black) forever +auto={2}{T}:name(red) && target(*|myBattlefield) transforms(,red) forever +auto={2}{T}:name(green) && target(*|myBattlefield) transforms(,green) forever +text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) +mana={4} +type=Artifact +[/card] +[card] +name=Alert Shu Infantry +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alexi's Cloak +abilities=flash +target=creature +auto=shroud +text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Algae Gharial +abilities=shroud +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1) +text=Shroud -- Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial. +mana={3}{G} +type=Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Ali Baba +auto={R}:tap target(wall) +text={R}: Tap target Wall. +mana={R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Aliban's Tower +target=creature[blocking] +auto=3/1 +text=Target blocking creature gets +3/+1 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Allay +target=artifact,enchantment +auto=destroy +buyback={1}{W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Allied Strategies +auto=aslongas(plains|myBattlefield) draw:1 +auto=aslongas(island|myBattlefield) draw:1 +auto=aslongas(swamp|myBattlefield) draw:1 +auto=aslongas(mountain|myBattlefield) draw:1 +auto=aslongas(forest|myBattlefield) draw:1 +text=Domain - Target player draws a card for each basic land type among lands he or she controls. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Allosaurus Rider +other={E(other *[green]|myhand)}{E(other *[green]|myhand)} +auto=foreach(land|mybattlefield) 1/1 +text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. +mana={5}{G}{G} +type=Creature +subtype=Elf Warrior +power=1+* +toughness=1+* +[/card] +[card] +name=Alloy Golem +auto=choice name(white) && transforms(,white) forever +auto=choice name(blue) && transforms(,blue) forever +auto=choice name(black) && transforms(,black) forever +auto=choice name(red) && transforms(,red) forever +auto=choice name(green) && transforms(,green) forever +text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Alluring Siren +auto={T}:mustattack target(creature|opponentinplay) +text={T}: Target creature an opponent controls attacks you this turn if able. +mana={1}{U} +type=Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=All is Dust +auto=moveTo(ownergraveyard) all(*[white;blue;black;red;green]|battlefield) +text=Each player sacrifices all colored permanents he or she controls. +mana={7} +type=Tribal Sorcery +subtype=Eldrazi +[/card] +[card] +name=Alpha Kavu +auto={1}{G}:-1/1 target(kavu) +text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Alpha Myr +mana={2} +type=Artifact Creature +subtype=Myr +power=2 +toughness=1 +[/card] +[card] +name=Alpha Tyrranax +text= +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Altar Golem +abilities=trample,doesnotuntap +auto=foreach(creature|battlefield) 1/1 +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap +text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. +mana={7} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Altar of Bone +auto=moveTo(myhand) target(Creature|myLibrary) +text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G}{W}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Altar of Dementia +auto={0}:name(player = opponent) && sacrifice notatarget(creature|mybattlefield) && dynamicability[mytgt powerdeplete targetopponent] +auto={0}:name(player = you) && sacrifice notatarget(creature|mybattlefield) && dynamicability[mytgt powerdeplete targetopponent] +text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Altar of Shadows +auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} +auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) +text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. +mana={7} +type=Artifact +[/card] +[card] +name=Altar's Light +target=artifact,enchantment +auto=moveTo(exile) +text=Exile target artifact or enchantment. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Ambassador Laquatus +auto={3}:deplete:3 target(player) +text={3}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ambassador Oak +auto=token(Elf Warrior,creature elf,1/1,green) +text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ambition's Cost +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ambush +auto=lord(creature[blocking]) first strike +text=Blocking creatures gain first strike until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Ambush Commander +auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) +auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) +text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Ambush Party +abilities=first strike,haste +text=First strike, haste +mana={4}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Amoeboid Changeling +abilities=changeling +auto={T}:transforms(allsubtypes) target(creature) ueot +auto={T}:transforms(removesubtypes) target(creature) ueot +text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Amok +auto={D}{1}:counter(1/1,1) target(creature) +text={1}, Discard a card at random: Put a +1/+1 counter on target creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Amrou Kithkin +auto=cantbeblockedby(creature[power>=3]) +text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. +mana={W}{W} +type=Creature +subtype=Kithkin +power=1 +toughness=1 +[/card] +[card] +name=Amrou Scout +auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) +text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Kithkin Rebel Scout +power=2 +toughness=1 +[/card] +[card] +name=Amrou Seekers +abilities=intimidate +text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. +mana={2}{W} +type=Creature +subtype=Kithkin Rebel +power=2 +toughness=2 +[/card] +[card] +name=Amugaba +abilities=flying +auto={2}{U}{S(*|myhand)}:moveTo(ownerhand) +text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=6 +toughness=6 +[/card] +[card] +name=Amulet of Kroog +auto={2}{T}:prevent:1 target(creature,player) +text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Amulet of Unmaking +auto={5}{T}:moveTo(exile) all(this) && moveTo(exile) target(artifact,creature,land) asSorcery +text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. +mana={5} +type=Artifact +[/card] +[card] +name=An-Havva Constable +auto=foreach(creature[green]|battlefield) 0/1 +text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Creature +subtype=Human +power=2 +toughness=1+* +[/card] +[card] +name=An-Havva Inn +auto=foreach(creature[green]|battlefield)life:1 controller +auto=life:1 controller +text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=An-Havva Township +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={2}{T}:Add{R} +auto={2}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Ana Disciple +auto={U}{T}:flying target(creature) +auto={B}{T}:-2/-0 target(creature) +text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Anaba Ancestor +auto={T}:1/1 target(other minotaur) +text={T}: Another target Minotaur creature gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Minotaur Spirit +power=1 +toughness=1 +[/card] +[card] +name=Anaba Bodyguard +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={3}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Anaba Shaman +auto={R}{T}:damage:1 target(creature,player) +text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Anaba Spirit Crafter +auto=lord(minotaur) 1/0 +text=Minotaur creatures get +1/+0. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=1 +toughness=3 +[/card] +[card] +name=Anaconda +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={3}{G} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Anarchist +auto=may moveTo(myhand) target(sorcery|mygraveyard) +text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. +mana={4}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anarchy +auto=destroy all(*[white]) +text=Destroy all white permanents. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Anathemancer +auto=foreach(land[-basic]|opponentBattlefield) damage:1 opponent +autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms(,unearth,haste) asSorcery forever +text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Ancestor's Chosen +abilities=first strike +auto=foreach(*|mygraveyard) life:1 +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. +mana={5}{W}{W} +type=Creature +subtype=Human Cleric +power=4 +toughness=4 +[/card] +[card] +name=Ancestor's Prophet +auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 +text=Tap five untapped Clerics you control: You gain 10 life. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=5 +[/card] +[card] +name=Ancestral Mask +target=creature +auto=foreach(other enchantment|battlefield) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Recall +target=player +auto=draw:3 +text=Target player draws three cards. +mana={U} +type=Instant +[/card] +[card] +name=Ancestral Tribute +auto=foreach(*|mygraveyard) life:2 +flashback={9}{W}{W}{W} +text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Ancient Amphitheater +auto=tap +auto=aslongas(giant|myHand) untap +auto={T}:Add {R} +auto={T}:Add {W} +text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Craving +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ancient Den +auto={T}:Add {W} +text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Ancient Grudge +target=artifact +auto=destroy +flashback={G} +text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Ancient Hellkite +abilities=flying +auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) +text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. +mana={4}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Ancient Hydra +auto=counter(0/0,5,Fade) +auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Hydra +power=5 +toughness=1 +[/card] +[card] +name=Ancient Kavu +auto={2}:transforms(,artifact) ueot +text={2}: Ancient Kavu becomes colorless until end of turn. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Ancient Runes +auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller +auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent +text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ancient Silverback +auto={G}:regenerate +text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={4}{G}{G} +type=Creature +subtype=Ape +power=6 +toughness=5 +[/card] +[card] +name=Ancient Spider +abilities=first strike,reach +text=First strike; reach (This creature can block creatures with flying.) +mana={2}{G}{W} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Ancient Spring +auto=tap +auto={T}:Add{U} +auto={T}{S}:Add{W}{B} +text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Tomb +auto={T}:Add {2} && Damage:2 controller +text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. +type=Land +[/card] +[card] +name=Andradite Leech +auto=lord(*[black]|myhand) altercost( black, +1 ) +auto={B}:1/1 +autoexile=all(*|myhand) resetcost +autograveyard=all(*|myhand) resetcost +autohand=all(*|myhand) resetcost +autolibrary=all(*|myhand) resetcost +text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Angel of Despair +abilities=flying +auto=destroy target(*) +text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. +mana={3}{W}{W}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Fury +abilities=flying +auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) && shuffle controller +text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Angel of Light +abilities=flying,vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Mercy +abilities=flying +auto=life:3 +text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Retribution +abilities=flying,first strike +text=Flying, first strike +mana={6}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel's Feather +auto=@movedTo(*[white]|stack):may life:1 controller +text=Whenever a player casts a white spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Angel's Herald +auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:moveTo(mybattlefield) target(empyrial archangel|mylibrary) +text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Angel's Mercy +auto=life:7 +text=You gain 7 life. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Angelfire Crusader +auto={R}:1/0 +text={R}: Angelfire Crusader gets +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier Knight +power=2 +toughness=3 +[/card] +[card] +name=Angelheart Vial +auto=@damaged(controller):may counter(0/0,thatmuch,Charge) +auto={2}{T}{C(0/0,Charge,-4)}:life:2 && draw:1 controller +text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Angelic Arbiter +abilities=flying +auto=@movedTo(*|opponentstack):all(creature|opponentBattlefield) cantattack +auto=@attacking(creature|opponentBattlefield):nospell opponent +text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Angelic Benediction +abilities=exalted +auto=@attackedalone(creature|myBattlefield):may tap target(creature) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Blessing +target=creature +auto=3/3 +auto=flying +text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Angelic Chorus +auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability +text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Curator +abilities=flying +auto=protection from(artifact) +text=Flying, protection from artifacts +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Favor +restriction=during battle +otherrestriction=mytypemin:1 type(plains) +other={T(creature[-tapped]|mybattlefield)} +auto=token(Angel,Creature Angel,4/4,flying,unearth,white) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. +mana={3}{W} +type=Instant +[/card] +[card] +name=Angelic Page +abilities=flying +auto={T}:1/1 target(creature[attacking;blocking]) +text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Protector +abilities=flying +auto=@targeted(this):0/3 ueot +text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Angelic Renewal +auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myBattlefield) && moveTo(mygraveyard) all(this) +text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Angelic Shield +auto=lord(creature|myBattlefield) 0/1 +auto={S}:moveTo(ownerhand) target(creature) +text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. +mana={W}{U} +type=Enchantment +[/card] +[card] +name=Angelic Voices +auto=lord(creature|myBattlefield) 1/1 +auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 +text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Wall +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Angelsong +auto=preventAllcombatDamage ueot +autohand={2}:cycling +text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Anger +abilities=haste +autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste +text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. +mana={3}{R} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Angry Mob +abilities=trample +auto=foreach(swamp|opponentBattlefield) 1/1 ueot +auto=@movedto(swamp|opponentBattlefield):-1/-1 ueot +auto=@each my beginofturn:foreach(swamp|opponentBattlefield) 1/1 ueot oneshot +text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. +mana={2}{W}{W} +type=Creature +subtype=Human +power=2+* +toughness=2+* +[/card] +[card] +name=Animate Artifact +target=artifact +auto=becomes(Creature,manacost/manacost) +text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Dead +target=creature|graveyard +alias=1143 +text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Land +target=land +auto=becomes(Creature,3/3) ueot +text=Until end of turn, target land becomes a 3/3 creature that's still a land. +mana={G} +type=Instant +[/card] +[card] +name=Animate Wall +target=wall +auto=-defender +text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ankh of Mishra +auto=@movedTo(land|opponentBattlefield):damage:2 opponent +auto=@movedTo(land|myBattlefield):damage:2 controller +text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. +mana={2} +type=Artifact +[/card] +[card] +name=Annex +target=Land +alias=1194 +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Annihilate +target=creature[-black] +auto=bury +auto=draw:1 controller +text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Annul +target=artifact,enchantment|stack +auto=fizzle +text=Counter target artifact or enchantment spell. +mana={U} +type=Instant +[/card] +[card] +name=Anodet Lurker +auto=@movedTo(this|graveyard) from(battlefield):life:3 controller +text=When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Anoint +target=creature +auto=prevent:3 +buyback={W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Ant Queen +auto={1}{G}:token(Insect,Creature Insect, 1/1,green) +text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Anthroplasm +auto=counter(1/1,2) +auto={X}{T}:removeallcounters(1/1) && thisforeach(X) all(this) counter(1/1,1) +text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Antler Skulkin +auto={2}:persist target(creature[white]) +text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Anurid Barkripper +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. +mana={1}{G}{G} +type=Creature +subtype=Frog Beast +power=2 +toughness=2 +[/card] +[card] +name=Anurid Brushhopper +auto={discard(*|myhand)}{discard(*|myhand)}:(blink)ueot +text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{G}{W} +type=Creature +subtype=Frog Beast +power=3 +toughness=4 +[/card] +[card] +name=Anurid Murkdiver +abilities=swampwalk +text=Swampwalk +mana={4}{B}{B} +type=Creature +subtype=Zombie Frog Beast +power=4 +toughness=3 +[/card] +[card] +name=Apes of Rath +auto=@attacking(this):frozen +text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. +mana={2}{G}{G} +type=Creature +subtype=Ape +power=5 +toughness=4 +[/card] +[card] +name=Aphetto Alchemist +facedown={3} +autofacedown={U}:morph +auto={T}:untap target(artifact,creature) +text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Aphetto Exterminator +facedown={3} +autofacedown={3}{B}:morph +autofaceup=-3/-3 target(creature) +text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Aphetto Grifter +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:tap target(*) +text=Tap two untapped Wizards you control: Tap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Aphetto Vulture +abilities=flying +auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(other zombie|mygraveyard) +text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library. +mana={4}{B}{B} +type=Creature +subtype=Zombie Bird +power=3 +toughness=2 +[/card] +[card] +name=Aphotic Wisps +target=creature +auto=fear +auto=transforms(,black) ueot +auto=draw:1 comtroller +text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Apocalypse +auto=moveTo(exile) all(*|battlefield) +auto=moveTo(mygraveyard) all(*|myhand) +text=Exile all permanents. You discard your hand. +mana={2}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Apocalypse Hydra +auto=counter(1/1,X) +auto=this(counter{1/1}>=5) counter(1/1,X) +auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) +text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. +mana={X}{G}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Apothecary Initiate +alias=1114 +text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Necromancer +auto={B}{T}{S}:moveto(mybattlefield) target(creature|mygraveyard) && transforms(,treason,haste) forever +text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Sorcerer +auto={T}:damage:1 target(creature,player) myTurnOnly +text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Wizard +auto={U}{T}:Add {3} +text={U}, {T}: Add {3} to your mana pool. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Aquamoeba +auto={S(*|myhand)}:swap +text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. +mana={1}{U} +type=Creature +subtype=Elemental Beast +power=1 +toughness=3 +[/card] +[card] +name=Aquamorph Entity +facedown={3} +autofacedown={2}{U}:morph +auto=choice transforms(,setpower=5,settoughness=1) forever +auto=choice transforms(,setpower=1,settoughness=5) forever +text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Aquastrand Spider +auto=counter(1/1,2) +auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1) && this(counter{1/1}) counter(1/1,-1) +auto={G}:reach target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider Mutant +power=0 +toughness=0 +[/card] +[card] +name=Araba Mothrider +abilities=flying +auto=bushido(1/1) +text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Arachnoid +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={6} +type=Artifact Creature +subtype=Spider +power=2 +toughness=6 +[/card] +[card] +name=Arashi, the Sky Asunder +auto={X}{G}{T}:damage:X target(creature[flying]) +autohand={X}{G}{G}{S}:damage:X all(creature[flying]) +text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. +mana={3}{G}{G} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Arbor Elf +auto={T}:untap target(forest) +text={T}: Untap target Forest. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Arc-Slogger +auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) +text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Arc Lightning +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +auto=token(-1111112) +text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Arc Lightning's 3rd Damage +auto=counter(0/0,1,Arc Lightning) +auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Lightning}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Lightning) && counter(0/0,1,Bury) +auto=thisforeach(counter{0/0.1.Bury}>0) bury +type=Nothing +id=-1111112 +[/card] +[card] +name=Arc Mage +auto={2}{R}{T}:token(-1111113) && damage:1 target(creature,player) +text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Arc Mage's 2nd Damage +auto=counter(0/0,1,Arc Mage) +auto=@damaged(creature,player):thisforeach(counter{0/0.1.Arc Mage}>0) damage:1 target(creature,player) && counter(0/0,-1,Arc Mage) && counter(0/0,1,Bury) +auto=thisforeach(counter{0/0.1.Bury}>0) bury +id=-1111113 +type=Nothing +[/card] +[card] +name=Arc Runner +abilities=haste,treason +text=Haste -- At the beginning of the end step, sacrifice Arc Runner. +mana={2}{R} +type=Creature +subtype=Elemental Ox +power=5 +toughness=1 +[/card] +[card] +name=Arc Trail +target=creature,player +auto=damage:2 +auto=damage:1 target(creature,player) +text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Arcades Sabboth +abilities=flying +auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 +auto=upcost[{G}{W}{U}] moveTo(graveyard) +auto={W}:0/1 +text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. +mana={2}{G}{G}{W}{W}{U}{U} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Arcane Laboratory +abilities=oneboth +text=Each player can't cast more than one spell each turn. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Arcane Sanctum +auto=tap +auto={T}:Add {W} +auto={T}:Add {U} +auto={T}:Add {B} +text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. +type=Land +[/card] +[card] +name=Arcane Spyglass +auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller +auto={C(0/0,-3,Charge)}:draw:1 +text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Arcane Teachings +target=creature +auto=2/2 +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arcanis the Omnipotent +auto={T}:draw:3 +auto={2}{U}{U}:moveTo(ownerhand) +text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. +mana={3}{U}{U}{U} +type=Legendary Creature +subtype=Wizard +power=3 +toughness=4 +[/card] +[card] +name=Arcbound Bruiser +auto=counter(1/1,3) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={5} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Crusher +abilities=trample +auto=@movedTo(other artifact|battlefield):counter(1/1,1) +auto=counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Fiend +abilities=fear +auto=@each my upkeep:counter(1/1,-1) target(creature) +auto=@each my upkeep:counter(1/1,1) all(this) +auto=counter(1/1,3) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Hybrid +abilities=haste +auto=counter(1/1,2) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Lancer +abilities=first strike +auto=counter(1/1,4) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={7} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Ravager +auto=counter(1/1,1) +auto={S(artifact|myBattlefield)}:counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Reclaimer +auto=counter(1/1,2) +auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Slith +auto=counter(1/1,1) +auto=@combatdamaged(opponent) from(this):counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Slith +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Stinger +abilities=flying +auto=counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Wanderer +abilities=sunburst +auto=counter(1/1,sunburst) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Worker +auto=counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={1} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Archaeological Dig +auto={T}:Add{1} +auto={T}{S}:Add{W} +auto={T}{S}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{R} +auto={T}{S}:Add{G} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Archangel +abilities=flying,vigilance +text=Flying, vigilance +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Archdemon of Unx +abilities=flying,trample +auto=@each my upkeep:bury notatarget(creature[-zombie]|myBattlefield) +auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) +text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Archivist +auto={T}:draw:1 +text={T}: Draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Archon of Justice +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) +text=Flying -- When Archon of Justice is put into a graveyard from the battlefield, exile target permanent. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Archon of Redemption +abilities=flying +auto=dynamicability +auto=@movedTo(creature[flying]|mybattlefield):all(trigger[to]) dynamicability +text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=4 +[/card] +[card] +name=Arctic Flats +auto=tap +auto={T}:Add {G} +auto={T}:Add {W} +text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Snow Land +[/card] +[card] +name=Arctic Foxes +auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) +text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. +mana={1}{W} +type=Creature +subtype=Fox +power=1 +toughness=1 +[/card] +[card] +name=Arctic Nishoba +abilities=trample +auto=cumulativeupcost[{GW}] sacrifice +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 +text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it. +mana={5}{G} +type=Creature +subtype=Cat Warrior +power=6 +toughness=6 +[/card] +[card] +name=Arctic Wolves +auto=draw:1 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] +[card] +name=Ardent Militia +abilities=vigilance +text=Vigilance +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Ardent Soldier +kicker={2} +auto=vigilance +auto=kicker counter(1/1,1) +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Arena of the Ancients +auto=lord(creature[legendary]) doesnotuntap +auto=tap all(creature[legendary]) +text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. +mana={3} +type=Artifact +[/card] +[card] +name=Arenson's Aura +auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) +auto={3}{U}{U}:fizzle target(enchantment|stack) +text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Argent Sphinx +abilities=flying +auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 +text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=3 +[/card] +[card] +name=Argentum Armor +auto=6/6 +auto=@attacking(mytgt):destroy target(*) +auto={6}:equip +text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} +mana={6} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Argivian Archaeologist +auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) +text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Argivian Blacksmith +auto={T}:prevent:2 target(creature[artifact]) +text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Argivian Find +target=artifact,enchantment|mygraveyard +auto=moveTo(myhand) +text=Return target artifact or enchantment card from your graveyard to your hand. +mana={W} +type=Instant +[/card] +[card] +name=Argivian Restoration +target=artifact|mygraveyard +auto=moveTo(myBattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Argothian Enchantress +abilities=shroud +auto=@movedTo(enchantment|mystack):draw:1 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Argothian Pixies +auto=cantbeblockedby(creature[artifact]) +auto=preventalldamage to(this) from(creature[artifact]) +text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. +mana={1}{G} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Argothian Swine +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Argothian Treefolk +auto=preventalldamage to(this) from(creature[artifact]) +text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Arid Mesa +auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) +text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Ark of Blight +auto={3}{T}{S}:destroy target(land) +text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. +mana={2} +type=Artifact +[/card] +[card] +name=Armadillo Cloak +target=creature +auto=2/2 +auto=trample +auto=teach(creature) spiritlink +text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armageddon +auto=destroy all(land) +text=Destroy all lands. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Armageddon Clock +alias=1095 +text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. +mana={6} +type=Artifact +[/card] +[card] +name=Armament Master +auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2 +auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4 +auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6 +auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8 +auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10 +auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12 +auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14 +auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16 +auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18 +auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20 +text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Armed Response +target=creature[attacking] +auto=foreach(equipment|mybattlefield) damage:1 +text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. +mana={2}{W} +type=Instant +[/card] +[card] +name=Armistice +auto={3}{W}{W}:draw:1 controller && life:3 opponent +text={3}{W}{W}: You draw a card and target opponent gains 3 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Armor Sliver +auto=lord(sliver) {2}:0/1 +text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Armor Thrull +auto={T}{S}:counter(1/2) target(creature) +text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. +mana={2}{B} +type=Creature +subtype=Thrull +power=1 +toughness=3 +[/card] +[card] +name=Armor of Faith +target=creature +auto=1/1 +auto={W}:0/1 +text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armored Ascension +target=creature +auto=flying +auto=foreach(plains|mybattlefield) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armored Cancrix +text= +mana={4}{U} +type=Creature +subtype=Crab +power=2 +toughness=5 +[/card] +[card] +name=Armored Galleon +abilities=cantattack +auto=aslongas(island|opponentBattlefield) -cantattack +text=Armored Galleon can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=5 +toughness=4 +[/card] +[card] +name=Armored Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Armored Guardian +auto={1}{W}{W}:protection from white target(creature|myBattlefield) +auto={1}{W}{W}:protection from blue target(creature|myBattlefield) +auto={1}{W}{W}:protection from black target(creature|myBattlefield) +auto={1}{W}{W}:protection from red target(creature|myBattlefield) +auto={1}{W}{W}:protection from green target(creature|myBattlefield) +auto={1}{U}{U}:shroud +text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{W}{U} +type=Creature +subtype=Cat Soldier +power=2 +toughness=5 +[/card] +[card] +name=Armored Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Armorer Guildmage +auto={B}{T}:1/0 target(creature) +auto={G}{T}:0/1 target(creature) +text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Arms Dealer +auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) +text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Army Ants +auto={T}{S(land|myBattlefield)}:destroy target(land) +text={T}, Sacrifice a land: Destroy target land. +mana={1}{B}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Army of Allah +auto=lord(creature[attacking]) 2/0 +text=Attacking creatures get +2/+0 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Arnjlot's Ascent +auto={1}:flying target(creature) +auto=cumulativeupcost[{U}] sacrifice +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Arrogant Bloodlord +auto=@blocking(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends] destroy +auto=@blocked(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends] destroy +text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. +mana={1}{B}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Arrogant Vampire +abilities=flying +text=Flying +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Artifact Blast +target=artifact|stack +auto=fizzle +text=Counter target artifact spell. +mana={R} +type=Instant +[/card] +[card] +name=Artifact Mutation +target=artifact +auto=bury +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. +mana={R}{G} +type=Instant +[/card] +[card] +name=Artifact Ward +target=creature +auto=protection from(artifact) +text=Enchant creature -- Enchanted creature has protection from artifacts. This effect doesn't remove Artifact Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificer's Intuition +auto={U}{S(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary) +text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ascendant Evincar +abilities=flying +auto=lord(other creature[black]) 1/1 +auto=lord(creature[-black]) -1/-1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Ascending Aven +abilities=flying,cloud +facedown={3} +autofacedown={2}{U}:morph +text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=2 +[/card] +[card] +name=Asceticism +auto=lord(creature|mybattlefield) opponentshroud +auto={1}{G}:regenerate target(creature) +text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Asha's Favor +target=creature +auto=flying +auto=first strike +auto=vigilance +text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ashcoat Bear +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Ashen Firebeast +auto={1}{R}:damage:1 all(creature[-flying]) +text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. +mana={6}{R}{R} +type=Creature +subtype=Elemental Beast +power=6 +toughness=6 +[/card] +[card] +name=Ashen Monstrosity +abilities=haste,mustattack +text=Haste -- Ashen Monstrosity attacks each turn if able. +mana={5}{R}{R} +type=Creature +subtype=Spirit +power=7 +toughness=4 +[/card] +[card] +name=Ashen Powder +target=creature|opponentgraveyard +auto=moveTo(myBattlefield) +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Ashenmoor Cohort +auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 +text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. +mana={5}{B} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=3 +[/card] +[card] +name=Ashenmoor Gouger +abilities=cantblock +text=Ashenmoor Gouger can't block. +mana={BR}{BR}{BR} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=4 +[/card] +[card] +name=Ashenmoor Liege +auto=lord(other creature[black]|mybattlefield) 1/1 +auto=lord(other creature[red]|mybattlefield) 1/1 +auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent +auto=@targeted(this) from(*|opponentstack):life:-4 opponent +text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. +mana={1}{BR}{BR}{BR} +type=Creature +subtype=Elemental Knight +power=4 +toughness=1 +[/card] +[card] +name=Ashnod's Altar +auto={S(creature|myBattlefield)}:Add {2} +text=Sacrifice a creature: Add {2} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Ashnod's Transmogrant +auto={s}{t}:target(creature[-artifact]) transforms(artifact) forever && counter(1/1,1) +text={t}; Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. +type=artifact +mana={1} +[/card] +[card] +name=Asmira, Holy Avenger +abilities=flying +auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) +text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Aspect of Mongoose +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) +auto=shroud +text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Wolf +target=creature +alias=1235 +text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Assassin's Blade +target=*[creature;attacking;-black] +auto=destroy +restriction=opponentblockersonly +text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Assassinate +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Assault Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Assault Strobe +target=creature +auto=double strike +text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) +mana={R} +type=Sorcery +[/card] +[card] +name=Assault Zeppelid +abilities=flying,trample +text=Flying, trample +mana={2}{G}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Assembly-Worker +auto={T}:1/1 target(assembly-worker) +text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=2 +[/card] +[card] +name=Astral Steel +abilities=storm +auto=1/2 target(creature) +text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Astrolabe +auto={1}{T}:sacrifice && Add{W}{W} && phaseaction[upkeep] draw:1 controller +auto={1}{T}:sacrifice && Add{U}{U} && phaseaction[upkeep] draw:1 controller +auto={1}{T}:sacrifice && Add{B}{B} && phaseaction[upkeep] draw:1 controller +auto={1}{T}:sacrifice && Add{R}{R} && phaseaction[upkeep] draw:1 controller +auto={1}{T}:sacrifice && Add{G}{G} && phaseaction[upkeep] draw:1 controller +text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +mana={3} +type=Artifact +[/card] +[card] +name=Atog +auto={S(artifact|myBattlefield)}:2/2 +text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Attrition +auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) +text={B}, Sacrifice a creature: Destroy target nonblack creature. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Augur il-Vec +abilities=shadow +auto={S}:life:4 controller myUpkeepOnly +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Auntie's Hovel +auto=tap +auto=aslongas(goblin|myHand) untap +auto={T}:Add {B} +auto={T}:Add {R} +text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Aura Blast +target=enchantment +auto=destroy +auto=draw:1 controller +text=Destroy target enchantment. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Extraction +target=enchantment +auto=moveTo(ownerhand) +autohand={2}:cycling +text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Fracture +auto={S(land|myBattlefield)}:destroy target(enchantment) +text=Sacrifice a land: Destroy target enchantment. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Aura Gnarlid +abilities=stronger +auto=foreach(aura|battlefield) 1/1 +text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Aura Mutation +target=enchantment +auto=destroy +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. +mana={G}{W} +type=Instant +[/card] +[card] +name=Aura of Dominion +target=creature +auto={1}{T(creature[-tapped]|mybattlefield)}:untap(mytgt) +text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aura of Silence +auto=lord(artifact[-land]|opponenthand) altercost( colorless, +2 ) +auto=lord(enchantment|opponenthand) altercost( colorless, +2 ) +auto={S}:destroy target(artifact,enchantment) +autoexile=all(*|myhand) resetcost +autograveyard=all(*|myhand) resetcost +autohand=all(*|myhand) resetcost +autolibrary=all(*|myhand) resetcost +text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Aura Shards +auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) +text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. +mana={1}{G}{W} +type=Enchantment +[/card] +[card] +name=Aura Thief +abilities=flying +auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) +text=Flying -- When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.) +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Auramancer +auto=may moveTo(myhand) target(enchantment|mygraveyard) +text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Auramancer's Guise +target=creature +auto=vigilance +auto=teach(creature) thisforeach(auras > 0) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Auratog +auto={S(enchantment|myBattlefield)}:2/2 +text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Aurification +auto=@damaged(controller) from(creature):all(trigger[from]) counter(0/0,1,Gold) +auto=lord(creature[counter{0/0.1.Gold}]) defender +auto=@movedTo(graveyard) from(this|myBattlefield):all(creature) removeallcounters(0/0,1,Gold) +text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Auriok Bladewarden +auto={T}:target(creature) dynamicability +text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Champion +abilities=protection from black,protection from red +auto=@movedTo(creature|battlefield):may life:1 controller +text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Auriok Edgewright +auto=aslongas(artifact|mybattlefield) double strike >2 +text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Auriok Glaivemaster +auto=this(gear > 0) 1/1 +auto=this(gear > 0) first strike +text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Salvagers +auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) +text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Auriok Sunchaser +auto=aslongas(artifact|mybattlefield) 2/2 >2 +auto=aslongas(artifact|mybattlefield) flying >2 +text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Transfixer +auto={W}{T}:tap target(artifact) +text={W}, {T}: Tap target artifact. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Aurochs +abilities=trample +auto=@attacking(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={3}{G} +type=Creature +subtype=Aurochs +power=2 +toughness=3 +[/card] +[card] +name=Aurochs Herd +abilities=trample +auto=may moveto(myHand) target(aurochs|myLibrary) +auto=@attacking(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={5}{G} +type=Creature +subtype=Aurochs +power=4 +toughness=4 +[/card] +[card] +name=Aurora Eidolon +auto={W}{S}:prevent:3 target(creature,player) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Aurora Griffin +abilities=flying +auto={W}:transforms(,white) target(*) ueot +text=Flying -- {W}: Target permanent becomes white until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Auspicious Ancestor +alias=1114 +auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller +text=When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Avalanche Riders +abilities=haste +auto=destroy target(land) +auto=upcost[{3}{R}{0};next upkeep] moveTo(graveyard) +text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. +mana={3}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Avarax +abilities=haste +auto=may moveTo(myhand) target(Avarax|mylibrary) +auto={1}{R}:1/0 +text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Avarice Totem +auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) +text={5}: Exchange control of Avarice Totem and target nonland permanent. +mana={1} +type=Artifact +[/card] +[card] +name=Avenging Angel +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):moveto(mylibrary) all(trigger[from]) +text=Flying -- When Avenging Angel is put into a graveyard from the battlefield, shuffle Avenging Angel into its owner's library. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Aven Archer +abilities=flying +auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) +text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Aven Brigadier +abilities=flying +auto=lord(other soldier) 1/1 +auto=lord(other bird) 1/1 +text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. +mana={3}{W}{W}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=5 +[/card] +[card] +name=Aven Cloudchaser +abilities=flying +auto=destroy target(enchantment) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Envoy +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Bird Soldier +power=0 +toughness=2 +[/card] +[card] +name=Aven Fisher +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):may draw:1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher is put into a graveyard from the battlefield, you may draw a card. +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Flock +abilities=flying +auto={W}:0/1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Fogbringer +abilities=flying +auto=moveTo(ownerhand) target(land|battlefield) +text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Aven Liberator +abilities=flying +facedown={3} +autofacedown={3}{W}:morph +autofaceup=choice protection from white target(creature) +autofaceup=choice protection from blue target(creature) +autofaceup=choice protection from black target(creature) +autofaceup=choice protection from red target(creature) +autofaceup=choice protection from green target(creature) +text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Redeemer +abilities=flying +auto={T}:prevent:2 target(creature,player) +text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card +[card] +name=Aven Riftwatcher +abilities=flying +auto=counter(0/0,3,Time) +auto=life:2 +auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 +auto=@each my upkeep:counter(0/0,-1,Time) +auto=lord(aven riftwatcher[-counter{0/0.1.Time}]|myBattlefield) -99/-99 +text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Bird rebel Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Smokeweaver +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Squire +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Trailblazer +abilities=flying +auto=aslongas(forest|myBattlefield) 0/1 +auto=aslongas(island|myBattlefield) 0/1 +auto=aslongas(plains|myBattlefield) 0/1 +auto=aslongas(mountain|myBattlefield) 0/1 +auto=aslongas(swamp|myBattlefield) 0/1 +text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=* +[/card] +[card] +name=Aven Trooper +abilities=flying +auto={2}{W}{S(*|myHand)}:1/2 +text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Avenger en-Dal +auto={2}{W}{T}{S(*|myhand)}:target(creature[attcking]) dynamicability moveTo(exile) +text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. +mana={1}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Avenger of Zendikar +auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) +auto=@movedTo(land|myBattlefield):may counter(1/1) all(plant) +text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Avian Changeling +abilities=flying,changeling +text=Changeling (This card is every creature type at all times.) -- Flying +mana={2}{W} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Awakening +auto=@each upkeep:untap all(creature,land) +text=At the beginning of each upkeep, untap all creatures and lands. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Awakening Zone +auto=@each my upkeep:Token(-193507) +text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Axegrinder Giant +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=4 +[/card] +[card] +name=Axelrod Gunnarson +auto=@vampired(creature) from(this):damage:1 target(player) auto=@vampired(creature) from(this):life:1 controller text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. mana={4}{B}{B}{R}{R}