J :
* Help visual understand the scope of loop-defined iterators.
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@@ -128,8 +128,10 @@ void GuiMana::Render()
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bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
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bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
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void GuiMana::Update(float dt)
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void GuiMana::Update(float dt)
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{
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{
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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{
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(*it)->Update(dt);
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for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
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(*it)->Update(dt);
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}
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vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
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vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
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if (it != manas.end())
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if (it != manas.end())
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{
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{
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