Fixed stupid problems introduced in previous commit. Bloody GCC with Werror is simply not enough :(
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@@ -1582,7 +1582,7 @@ void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, b
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sprintf(deckFile, "%s/deck%i.txt", options.profileFile().c_str(), decknb);
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char deckFileSmall[255];
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sprintf(deckFileSmall, "player_deck%i", decknb);
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players.push_back(NEW HumanPlayer(this, deckFile, deckFileSmall));
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players.push_back(NEW HumanPlayer(this, deckFile, deckFileSmall, premadeDeck));
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#ifdef NETWORK_SUPPORT
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// FIXME, this is broken
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if(isNetwork)
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