From 5e477f89fbb28ff89438ea4cb4a53c5e8d2df5a2 Mon Sep 17 00:00:00 2001 From: "wagic.jeck" Date: Sat, 30 Jan 2010 17:11:37 +0000 Subject: [PATCH] Jeck - SimplePad now uses ReadButton, rather than GetButtonClick. I'll upload the changes for the OptionItem code in a bit-- I'm a little concerned with that side of things, as I think I recall the reason for using GetButtonClick had something to do with what point in the process the game "eats" the button press... OptionItem stuff relies a lot on button presses falling through to other UI items. --- projects/mtg/src/SimplePad.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/projects/mtg/src/SimplePad.cpp b/projects/mtg/src/SimplePad.cpp index c8d74d07f..427765e92 100644 --- a/projects/mtg/src/SimplePad.cpp +++ b/projects/mtg/src/SimplePad.cpp @@ -197,62 +197,63 @@ void SimplePad::MoveSelection(unsigned char moveto) void SimplePad::Update(float dt){ JGE * mEngine = JGE::GetInstance(); + u32 key = mEngine->ReadButton(); //Start button changes capslock setting. - if(mEngine->GetButtonClick(PSP_CTRL_START)) + if(key & PSP_CTRL_START) { if(selected != KPD_OK) selected = KPD_OK; else Finish(); } - else if(mEngine->GetButtonClick(PSP_CTRL_SELECT)){ + else if(key & PSP_CTRL_SELECT){ bCapslock = !bCapslock; } if(selected == KPD_SPACE){ if(bShowCancel && mEngine->GetButtonClick(PSP_CTRL_RIGHT)) selected = KPD_CANCEL; - else if (mEngine->GetButtonClick(PSP_CTRL_LEFT)||mEngine->GetButtonClick(PSP_CTRL_RIGHT) - ||mEngine->GetButtonClick(PSP_CTRL_UP)||mEngine->GetButtonClick(PSP_CTRL_DOWN)) + else if (key & PSP_CTRL_LEFT || key & PSP_CTRL_RIGHT + || key & PSP_CTRL_UP || key & PSP_CTRL_DOWN) selected = priorKey; } //Moving within/from the text field. else if(selected == KPD_INPUT){ - if (mEngine->GetButtonClick(PSP_CTRL_DOWN) ) + if (key & PSP_CTRL_DOWN ) selected = priorKey; - if (mEngine->GetButtonClick(PSP_CTRL_LEFT)){ + if (key & PSP_CTRL_LEFT){ if(cursor > 0) cursor--; } - else if (mEngine->GetButtonClick(PSP_CTRL_RIGHT)){ + else if (key & PSP_CTRL_RIGHT){ if(cursor < buffer.size()) cursor++; } } else if(selected >= 0 && keys[selected]){ - if (mEngine->GetButtonClick(PSP_CTRL_LEFT)) + if (key & PSP_CTRL_LEFT) MoveSelection(keys[selected]->adjacency[KPD_LEFT]); - else if (mEngine->GetButtonClick(PSP_CTRL_RIGHT)) + else if (key & PSP_CTRL_RIGHT) MoveSelection(keys[selected]->adjacency[KPD_RIGHT]); - if (mEngine->GetButtonClick(PSP_CTRL_DOWN)) + if (key & PSP_CTRL_DOWN) MoveSelection(keys[selected]->adjacency[KPD_DOWN]); - else if (mEngine->GetButtonClick(PSP_CTRL_UP)) + else if (key & PSP_CTRL_UP) MoveSelection(keys[selected]->adjacency[KPD_UP]); } //These bits require a valid key... if(selected >= 0 && selected < nbitems && keys[selected]){ - if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) + if (key & PSP_CTRL_CIRCLE) pressKey(keys[selected]->id); } - if (buffer.size() > 0 && mEngine->GetButtonClick(PSP_CTRL_CROSS)) + if (buffer.size() > 0 && key & PSP_CTRL_CROSS) buffer = buffer.substr(0,buffer.size() - 1); - if (buffer.size() && mEngine->GetButtonClick(PSP_CTRL_LTRIGGER)){ + if (buffer.size() && key & PSP_CTRL_LTRIGGER){ if(cursor > 0) cursor--; } - else if (mEngine->GetButtonClick(PSP_CTRL_RTRIGGER)){ + else if (key & PSP_CTRL_RTRIGGER){ if(cursor < buffer.size()) cursor++; else{