Jeck - CommonRes transparently finds themed versions of files. Use JRenderer::LoadTexture for unthemed files, and CommonRes::LoadTexture for themed files. Res/graphics/back.jpg renamed to Res/graphics/backdrop.jpg due to collision with sets/back.jpg.

This commit is contained in:
wagic.jeck
2009-08-27 05:58:26 +00:00
parent c6406737c5
commit 5e14efed3c
25 changed files with 527 additions and 286 deletions

View File

@@ -83,13 +83,13 @@ void GameStateMenu::Create()
mReadConf = 0;
mCurrentSetName[0] = 0;
mIconsTexture = JRenderer::GetInstance()->LoadTexture(options.themeGraphic("menuicons.png").c_str(), TEX_TYPE_USE_VRAM);
bgTexture = JRenderer::GetInstance()->LoadTexture(options.themeGraphic("menutitle.png").c_str(), TEX_TYPE_USE_VRAM);
movingWTexture = JRenderer::GetInstance()->LoadTexture(options.themeGraphic("movingW.png").c_str(), TEX_TYPE_USE_VRAM);
mIconsTexture = GameApp::CommonRes->LoadTexture("menuicons.png", TEX_TYPE_USE_VRAM);
bgTexture = GameApp::CommonRes->LoadTexture("menutitle.png", TEX_TYPE_USE_VRAM);
movingWTexture = GameApp::CommonRes->LoadTexture("movingW.png", TEX_TYPE_USE_VRAM);
mBg = NEW JQuad(bgTexture, 0, 0, 256, 166); // Create background quad for rendering.
mMovingW = NEW JQuad(movingWTexture, 2, 2, 84, 62);
if (fileExists(options.themeGraphic("splash.jpg").c_str())){
splashTex = JRenderer::GetInstance()->LoadTexture(options.themeGraphic("splash.jpg").c_str(), TEX_TYPE_USE_VRAM);
if (fileExists(GameApp::CommonRes->graphicsFile("splash.jpg").c_str())){
splashTex = GameApp::CommonRes->LoadTexture("splash.jpg", TEX_TYPE_USE_VRAM);
splashQuad = NEW JQuad(splashTex, 0, 0, 480, 272);
}
mBg->SetHotSpot(105,50);