reverted my changes in rev 2774 which intruduced bugs, coincidently stumbled across what really fixed triggers substep, which was moving it into stateeffects...this revert reintruduces the double interrupt offer to combatdamage in some specail cases.

This commit is contained in:
omegablast2002@yahoo.com
2010-12-09 13:31:09 +00:00
parent b595091855
commit 5d96f68d21
2 changed files with 21 additions and 48 deletions

View File

@@ -648,7 +648,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
cursor_pos = ATK;
}
else
go->userRequestNextGamePhase();
go->nextCombatStep();
return 1;
case END_DAMAGE:
step = END_DAMAGE;