Add easing to task list and fix a bug where
opening the task list a second time was not possible
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@@ -496,7 +496,7 @@ void GameStateShop::Update(float dt)
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}
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break;
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case STAGE_SHOP_TASKS:
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if (menu)
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if (menu && !menu->isClosed())
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{
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menu->Update(dt);
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return;
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