Jeck - More incremental deck editor fixes. It'll be at 100% eventually, as soon as I rewrite some code so that there aren't individual filter lists per deck/collection.
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@@ -432,6 +432,7 @@ void GameStateDeckViewer::Update(float dt)
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filterDeck->Update(dt);
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filterDeck->Update(dt);
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} else {
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} else {
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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updateFilters();
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loadIndexes();
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loadIndexes();
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}
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}
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}
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}
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@@ -441,6 +442,7 @@ void GameStateDeckViewer::Update(float dt)
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useFilter = 0;
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useFilter = 0;
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filterCollection->Finish(true);
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filterCollection->Finish(true);
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filterCollection->Update(dt);
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filterCollection->Update(dt);
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updateFilters();
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loadIndexes();
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loadIndexes();
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return;
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return;
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}
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}
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@@ -449,6 +451,7 @@ void GameStateDeckViewer::Update(float dt)
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filterCollection->Update(dt);
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filterCollection->Update(dt);
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} else {
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} else {
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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updateFilters();
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loadIndexes();
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loadIndexes();
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}
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}
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}
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}
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