found these newly codable cards while scanning through the todo.

ring of renewal
reckless embermage
Rock Hydra
Roiling Terrain
Ronin Warclub
Runed Stalactite
Sabertooth Alley Cat
Scythe of the Wretched
Security Detail
Sewers of Estark
Sosuke's Summons
Soul Collector
Stasis Cell
Steal Strength
Takenuma Bleeder
Tetravus
Thornbite Staff
Tolarian Entrancer
Trap Digger
This commit is contained in:
omegablast2002@yahoo.com
2011-02-03 03:54:28 +00:00
parent de60908836
commit 5c9b1d03a9
2 changed files with 209 additions and 198 deletions
+204 -5
View File
@@ -2375,7 +2375,7 @@ toughness=5
[/card]
[card]
name=Arbor Elf
auto={T}:untap target(forest)
auto={t}:untap target(forest)
text={T}: Untap target Forest.
mana={G}
type=Creature
@@ -49830,6 +49830,16 @@ mana={R}
type=Sorcery
[/card]
[card]
name=Reckless Embermage
auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this)
text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
mana={3}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Reckless Ogre
auto=@attackedalone(this):3/0 ueot
text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
@@ -51149,6 +51159,13 @@ mana={3}
type=Artifact
[/card]
[card]
name=Ring of Renewal
auto={d}{5}{T}:draw:2 controller
text={5}, {T}: Discard a card at random, then draw two cards.
mana={5}
type=Artifact
[/card]
[card]
name=Riot Spikes
target=creature
auto=2/-1
@@ -51503,6 +51520,19 @@ power=4
toughness=5
[/card]
[card]
name=Rock Hydra
auto=counter(1/1,x)
auto={r}:prevent:1 all(this)
auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly
abilities=wilting
text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
mana={X}{R}{R}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
[card]
name=Rockcaster Platoon
auto={4}{G}:damage:4 all(creature[flying],player)
text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
@@ -51600,6 +51630,15 @@ power=5
toughness=5
[/card]
[card]
name=Roiling Terrain
target=land
auto=destroy
auto=foreach(land|targetcontrollergraveyard) damage:1 targetcontroller
text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
mana={2}{R}{R}
type=Sorcery
[/card]
[card]
name=Rolling Earthquake
auto=damage:X all(player)
auto=damage:X all(creature[-horsemanship])
@@ -51657,6 +51696,16 @@ power=2
toughness=2
[/card]
[card]
name=Ronin Warclub
auto=@movedto(creature|battlefield):choice all(trigger[to]) retarget
auto=+2/+1
text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
auto={5}:equip
type=Artifact
subtype=Equipment
[/card]
[card]
name=Ronom Hulk
auto=protection from(*[snow])
auto=cumulativeupcost[{1}] sacrifice
@@ -52150,6 +52199,16 @@ power=2
toughness=2
[/card]
[card]
name=Runed Stalactite
auto={2}:equip
auto=teach(creature) transforms(allsubtypes)
auto=teach(creature) 1/1
text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Rupture
target=creature|myBattlefield
auto=moveTo(mygraveyard)
@@ -52340,6 +52399,17 @@ power=4
toughness=2
[/card]
[card]
name=Sabertooth Alley Cat
auto={1}{r}:all(this) cantbeblockedby(creature[-defender]) ueot
text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
mana={1}{R}{R}
type=Creature
subtype=Cat
abilities=mustattack
power=2
toughness=1
[/card]
[card]
name=Sabertooth Nishoba
abilities=trample,protection from blue,protection from red
text=Trample, protection from blue and from red
@@ -54001,6 +54071,16 @@ power=3
toughness=2
[/card]
[card]
name=Scythe of the Wretched
auto=teach(creature) +2/+2
auto={4}:equip
auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Sea Eagle
abilities=flying
text=Flying
@@ -54286,6 +54366,13 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Security Detail
auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1
text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Sedge Sliver
auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1
auto=lord(sliver) {B}:regenerate
@@ -55067,6 +55154,16 @@ power=1
toughness=1
[/card]
[card]
name=Sewers of Estark
target=creature
auto=teach(creature[attacking]) unblockable ueot
auto=teach(creature[blocking]) fog to(mytgt)
auto=teach(creature[blocking]) fog from(mytgt)
text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.
mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Sewerdreg
abilities=swampwalk
auto={S}:moveTo(exile) target(*|graveyard)
@@ -58800,6 +58897,14 @@ power=3
toughness=4
[/card]
[card]
name=Sosuke's Summons
auto=token(Snake,Snake Creature,1/1)*2
autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Soul Bleed
target=creature
auto=@each targetcontroller upkeep:life:-1 targetController
@@ -58809,6 +58914,19 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Soul Collector
autofacedown={b}{b}{b}:morph
facedown={3}
auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield)
text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{B}{B}
type=Creature
subtype=Vampire
abilities=flying
power=3
toughness=4
[/card]
[card]
name=Soul Channeling
target=creature
auto={L}{L}:regenerate(mytgt)
@@ -60720,6 +60838,15 @@ mana={1}{U}
type=Enchantment
[/card]
[card]
name=Stasis Cell
text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature.
auto=doesnotuntap
auto={3}{u}:retarget target(creature)
mana={4}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Statecraft
auto=preventAllCombatDamage to(creature|myBattlefield)
auto=preventAllCombatDamage from(creature|myBattlefield)
@@ -60773,6 +60900,15 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Steal Strength
target=creature
auto=+1/+1 ueot
auto=choice target(creature) -1/-1 ueot
text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
mana={1}{B}
type=Instant
[/card]
[card]
name=Steam Blast
auto=damage:2 all(creature,player)
text=Steam Blast deals 2 damage to each creature and each player.
@@ -63019,6 +63155,17 @@ power=1
toughness=1
[/card]
[card]
name=Takenuma Bleeder
auto=@attacking(this):aslongas(demon|mybattlefield) life:1 controller <1
auto=@blocking(this):aslongas(demon|mybattlefield) life:1 controller <1
text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
mana={2}{B}
type=Creature
subtype=Ogre Shaman
power=3
toughness=3
[/card]
[card]
name=Talara's Bane
target=creature[green;white]|opponenthand
auto=moveTo(graveyard)
@@ -63235,10 +63382,8 @@ toughness=3
[card]
name=Tahngarth's Rage
target=creature
target=creature
auto=teach(creature[attacking]) 5/0
auto=-2/0
auto=@each my combatends:teach(creature[attacking]) -3/0 ueot
auto=teach(creature[attacking]) +3/+0
auto=teach(creature[-attacking])-2/-1
text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
mana={R}
type=Enchantment
@@ -64214,6 +64359,27 @@ mana={W}
type=Enchantment
[/card]
[card]
name=Tetravus
abilities=flying
auto=counter(1/1,3)
auto={c(1/1,-1)}:token(-67564534) myupkeeponly
auto={e(Tetravite|myBattlefield)}: counter(1/1,1) myupkeeponly
text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
mana={6}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
[card]
name=Tetravite
abilities=flying
power=1
toughness=1
auto=cantbetargetof(aura)
id=-67564534
[/card]
[card]
name=Tethered Griffin
abilities=flying
auto=aslongas(enchantment|myBattlefield) sacrifice <1
@@ -64687,6 +64853,18 @@ power=2
toughness=2
[/card]
[card]
name=Thornbite Staff
auto=teach(creature) {2}{t}:damage:1 target(creature,player)
auto=@movedto(creature|mygraveyard) from(creature|mybattlefield):teach(mytgt) untap
auto=@movedto(creature|opponentsgraveyard) from(creature|opponentsbattlefield):teach(mytgt) untap
auto=@movedto(creature[shaman]|battlefield):all(trigger[to]) retarget
auto={4}:equip
text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4}
mana={2}
type=Tribal Artifact
subtype=Shaman Equipment
[/card]
[card]
name=Thornling
auto={G}:haste
auto={G}:trample
@@ -65818,6 +65996,16 @@ power=2
toughness=4
[/card]
[card]
name=Tolarian Entrancer
auto=@blocked(this) from(creature):all(trigger[from]) phaseaction[combatends] moveto(mybattlefield)
text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
name=Tolarian Emissary
abilities=flying
kicker={1}{W}
@@ -66570,6 +66758,17 @@ mana={1}{B}
type=Instant
[/card]
[card]
name=Trap Digger
auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield)
auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying])
text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=3
[/card]
[card]
name=Trapjaw Kelpie
abilities=flash,persist
text=Flash -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)