found these newly codable cards while scanning through the todo.
ring of renewal reckless embermage Rock Hydra Roiling Terrain Ronin Warclub Runed Stalactite Sabertooth Alley Cat Scythe of the Wretched Security Detail Sewers of Estark Sosuke's Summons Soul Collector Stasis Cell Steal Strength Takenuma Bleeder Tetravus Thornbite Staff Tolarian Entrancer Trap Digger
This commit is contained in:
@@ -2375,7 +2375,7 @@ toughness=5
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[/card]
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[card]
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name=Arbor Elf
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auto={T}:untap target(forest)
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auto={t}:untap target(forest)
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text={T}: Untap target Forest.
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mana={G}
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type=Creature
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@@ -49830,6 +49830,16 @@ mana={R}
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type=Sorcery
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[/card]
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[card]
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name=Reckless Embermage
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auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this)
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text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
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mana={3}{R}
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type=Creature
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subtype=Human Wizard
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power=2
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toughness=2
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[/card]
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[card]
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name=Reckless Ogre
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auto=@attackedalone(this):3/0 ueot
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text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
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@@ -51149,6 +51159,13 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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name=Ring of Renewal
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auto={d}{5}{T}:draw:2 controller
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text={5}, {T}: Discard a card at random, then draw two cards.
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mana={5}
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type=Artifact
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[/card]
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[card]
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name=Riot Spikes
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target=creature
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auto=2/-1
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@@ -51503,6 +51520,19 @@ power=4
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toughness=5
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[/card]
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[card]
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name=Rock Hydra
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auto=counter(1/1,x)
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auto={r}:prevent:1 all(this)
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auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly
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abilities=wilting
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text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
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mana={X}{R}{R}
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type=Creature
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subtype=Hydra
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power=0
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toughness=0
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[/card]
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[card]
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name=Rockcaster Platoon
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auto={4}{G}:damage:4 all(creature[flying],player)
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text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
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@@ -51600,6 +51630,15 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Roiling Terrain
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target=land
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auto=destroy
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auto=foreach(land|targetcontrollergraveyard) damage:1 targetcontroller
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text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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mana={2}{R}{R}
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type=Sorcery
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[/card]
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[card]
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name=Rolling Earthquake
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auto=damage:X all(player)
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auto=damage:X all(creature[-horsemanship])
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@@ -51657,6 +51696,16 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Ronin Warclub
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auto=@movedto(creature|battlefield):choice all(trigger[to]) retarget
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auto=+2/+1
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text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
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mana={3}
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auto={5}:equip
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Ronom Hulk
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auto=protection from(*[snow])
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auto=cumulativeupcost[{1}] sacrifice
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@@ -52150,6 +52199,16 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Runed Stalactite
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auto={2}:equip
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auto=teach(creature) transforms(allsubtypes)
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auto=teach(creature) 1/1
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text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2}
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mana={1}
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Rupture
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target=creature|myBattlefield
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auto=moveTo(mygraveyard)
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@@ -52340,6 +52399,17 @@ power=4
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toughness=2
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[/card]
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[card]
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name=Sabertooth Alley Cat
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auto={1}{r}:all(this) cantbeblockedby(creature[-defender]) ueot
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text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
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mana={1}{R}{R}
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type=Creature
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subtype=Cat
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abilities=mustattack
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power=2
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toughness=1
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[/card]
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[card]
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name=Sabertooth Nishoba
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abilities=trample,protection from blue,protection from red
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text=Trample, protection from blue and from red
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@@ -54001,6 +54071,16 @@ power=3
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toughness=2
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[/card]
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[card]
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name=Scythe of the Wretched
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auto=teach(creature) +2/+2
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auto={4}:equip
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auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) && all(trigger[to]) retarget
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text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4}
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mana={2}
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type=Artifact
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subtype=Equipment
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[/card]
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[card]
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name=Sea Eagle
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abilities=flying
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text=Flying
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@@ -54286,6 +54366,13 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Security Detail
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auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1
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text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
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mana={3}{W}
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type=Enchantment
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[/card]
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[card]
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name=Sedge Sliver
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auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1
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auto=lord(sliver) {B}:regenerate
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@@ -55067,6 +55154,16 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Sewers of Estark
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target=creature
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auto=teach(creature[attacking]) unblockable ueot
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auto=teach(creature[blocking]) fog to(mytgt)
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auto=teach(creature[blocking]) fog from(mytgt)
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text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.
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mana={2}{B}{B}
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type=Instant
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[/card]
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[card]
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name=Sewerdreg
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abilities=swampwalk
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auto={S}:moveTo(exile) target(*|graveyard)
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@@ -58800,6 +58897,14 @@ power=3
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toughness=4
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[/card]
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[card]
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name=Sosuke's Summons
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auto=token(Snake,Snake Creature,1/1)*2
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autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this)
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text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
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mana={2}{G}
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type=Sorcery
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[/card]
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[card]
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name=Soul Bleed
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target=creature
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auto=@each targetcontroller upkeep:life:-1 targetController
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@@ -58809,6 +58914,19 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Soul Collector
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autofacedown={b}{b}{b}:morph
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facedown={3}
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auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield)
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text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={3}{B}{B}
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type=Creature
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subtype=Vampire
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abilities=flying
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power=3
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toughness=4
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[/card]
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[card]
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name=Soul Channeling
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target=creature
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auto={L}{L}:regenerate(mytgt)
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@@ -60720,6 +60838,15 @@ mana={1}{U}
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type=Enchantment
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[/card]
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[card]
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name=Stasis Cell
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text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature.
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auto=doesnotuntap
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auto={3}{u}:retarget target(creature)
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mana={4}{U}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Statecraft
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auto=preventAllCombatDamage to(creature|myBattlefield)
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auto=preventAllCombatDamage from(creature|myBattlefield)
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@@ -60773,6 +60900,15 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Steal Strength
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target=creature
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auto=+1/+1 ueot
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auto=choice target(creature) -1/-1 ueot
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text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
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mana={1}{B}
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type=Instant
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[/card]
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[card]
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name=Steam Blast
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auto=damage:2 all(creature,player)
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text=Steam Blast deals 2 damage to each creature and each player.
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@@ -63019,6 +63155,17 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Takenuma Bleeder
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auto=@attacking(this):aslongas(demon|mybattlefield) life:1 controller <1
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auto=@blocking(this):aslongas(demon|mybattlefield) life:1 controller <1
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text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
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mana={2}{B}
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type=Creature
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subtype=Ogre Shaman
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power=3
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toughness=3
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[/card]
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[card]
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name=Talara's Bane
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target=creature[green;white]|opponenthand
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auto=moveTo(graveyard)
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@@ -63235,10 +63382,8 @@ toughness=3
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[card]
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name=Tahngarth's Rage
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target=creature
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target=creature
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auto=teach(creature[attacking]) 5/0
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auto=-2/0
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auto=@each my combatends:teach(creature[attacking]) -3/0 ueot
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auto=teach(creature[attacking]) +3/+0
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auto=teach(creature[-attacking])-2/-1
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text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
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mana={R}
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type=Enchantment
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@@ -64214,6 +64359,27 @@ mana={W}
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type=Enchantment
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[/card]
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[card]
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name=Tetravus
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abilities=flying
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auto=counter(1/1,3)
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auto={c(1/1,-1)}:token(-67564534) myupkeeponly
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auto={e(Tetravite|myBattlefield)}: counter(1/1,1) myupkeeponly
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text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
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mana={6}
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type=Artifact Creature
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subtype=Construct
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power=1
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toughness=1
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[/card]
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[card]
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name=Tetravite
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abilities=flying
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power=1
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toughness=1
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auto=cantbetargetof(aura)
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id=-67564534
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[/card]
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[card]
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name=Tethered Griffin
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abilities=flying
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auto=aslongas(enchantment|myBattlefield) sacrifice <1
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@@ -64687,6 +64853,18 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Thornbite Staff
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auto=teach(creature) {2}{t}:damage:1 target(creature,player)
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auto=@movedto(creature|mygraveyard) from(creature|mybattlefield):teach(mytgt) untap
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auto=@movedto(creature|opponentsgraveyard) from(creature|opponentsbattlefield):teach(mytgt) untap
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auto=@movedto(creature[shaman]|battlefield):all(trigger[to]) retarget
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auto={4}:equip
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text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4}
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mana={2}
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type=Tribal Artifact
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subtype=Shaman Equipment
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[/card]
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[card]
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name=Thornling
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auto={G}:haste
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auto={G}:trample
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@@ -65818,6 +65996,16 @@ power=2
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toughness=4
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[/card]
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[card]
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name=Tolarian Entrancer
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auto=@blocked(this) from(creature):all(trigger[from]) phaseaction[combatends] moveto(mybattlefield)
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text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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mana={1}{U}
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type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[card]
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name=Tolarian Emissary
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abilities=flying
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kicker={1}{W}
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@@ -66570,6 +66758,17 @@ mana={1}{B}
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type=Instant
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[/card]
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[card]
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name=Trap Digger
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auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield)
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auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying])
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text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
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mana={3}{W}
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type=Creature
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subtype=Human Soldier
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power=1
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toughness=3
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[/card]
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[card]
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name=Trapjaw Kelpie
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abilities=flash,persist
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text=Flash -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Reference in New Issue
Block a user