J :
* Fix almost all tests. * This version "nearly" works.
This commit is contained in:
@@ -19,11 +19,12 @@ class GuiCombat : public GuiLayer
|
||||
DamagerDamaged* current;
|
||||
enum { BLK, ATK, OK, NONE } cursor_pos;
|
||||
CombatStep step;
|
||||
void validateDamage();
|
||||
void addOne(DefenserDamaged* blocker, CombatStep);
|
||||
void removeOne(DefenserDamaged* blocker, CombatStep);
|
||||
void autoaffectDamage(AttackerDamaged* attacker, CombatStep);
|
||||
void remaskBlkViews(AttackerDamaged* before, AttackerDamaged* after);
|
||||
void resolve();
|
||||
int resolve();
|
||||
|
||||
public:
|
||||
GuiCombat(GameObserver* go);
|
||||
|
||||
@@ -10,7 +10,7 @@ using std::list;
|
||||
|
||||
class Player;
|
||||
|
||||
typedef enum { BLOCKERS, ORDER, FIRST_STRIKE, DAMAGE } CombatStep;
|
||||
typedef enum { BLOCKERS, ORDER, FIRST_STRIKE, END_FIRST_STRIKE, DAMAGE, END_DAMAGE } CombatStep;
|
||||
class Phase{
|
||||
public:
|
||||
int id;
|
||||
|
||||
@@ -38,6 +38,7 @@ struct WEventZoneChange : public WEvent {
|
||||
struct WEventDamage : public WEvent {
|
||||
Damage * damage;
|
||||
WEventDamage(Damage * damage);
|
||||
virtual std::ostream& toString(std::ostream& out) const;
|
||||
};
|
||||
|
||||
struct WEventPhaseChange : public WEvent {
|
||||
|
||||
Reference in New Issue
Block a user