Psyringe - added some test scripts for 5DN equipment. Also found some differences between my local version and the recently uploaded one and merged those.

This commit is contained in:
Psyyringe
2009-12-13 18:21:10 +00:00
parent 9ecf7afad1
commit 5b38c6b6a3
6 changed files with 159 additions and 59 deletions

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@@ -26,14 +26,6 @@ text=Modular -- Sunburst (This enters the battlefield with a +1/+1 counter on it
rarity=U
[/card]
[card]
id=73566
name=Armed Response
mana={2}{W}
type=Instant
text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
rarity=C
[/card]
[card]
id=50172
name=Artificer's Intuition
mana={1}{U}
@@ -213,7 +205,6 @@ toughness=6
text=Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
rarity=R
[/card]
[card]
text=You may play land cards from your graveyard.
# Following line does not work: "May moveto" from graveyards does
@@ -398,6 +389,32 @@ text={2}: Put a charge counter on Gemstone Array. Remove a charge counter from G
rarity=U
[/card]
[card]
text=First strike Goblin Brawler can't be equipped.
id=51170
name=Goblin Brawler
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
abilities=first strike
[/card]
[card]
id=48215
name=Goblin Cannon
mana={4}
type=Artifact
text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
# Following line does not work: The common usage for Goblin Cannon
# is to interrupt and activate itself repeatedly. It will go to
# the graveyard before the first damage event resolves, but all
# damage events will stay on the stack. This can't be done
# currently since Goblin Cannon cannot interrupt itself.
auto={2}{S}:damage:1 target(creature,player)
rarity=U
[/card]
[card]
id=50927
name=Grafted Wargear
mana={3}
@@ -439,16 +456,6 @@ type=Artifact
text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.
rarity=C
[/card]
[card]
id=47449
name=Helm of Kaldra
mana={3}
type=Legendary Artifact
subtype=Equipment
text=Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. Equip {2}
rarity=R
[/card]
[card]
id=51086
name=Hoverguard Sweepers
@@ -493,11 +500,8 @@ subtype=Goblin Artificer
power=2
toughness=2
text={R}, Sacrifice two artifacts: Destroy target artifact.
# Following line doesn't work, or expects an extremely unintuitive
# input sequence. It would work with *one* sacrifice, the user
# then has to click on Engineers -> then target to destroy ->
# then artifavt to sacrifice. However I can't find a way to
# sacrifice *two* artifacts.
# Following line doesn't work, the game can't handle two
# sacrifices in the same line yet
auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact)
rarity=U
[/card]
@@ -599,7 +603,6 @@ toughness=4
text={3}: Switch Myr Quadropod's power and toughness until end of turn.
rarity=C
[/card]
[card]
id=50158
name=Opaline Bracers
@@ -628,7 +631,8 @@ type=Artifact
subtype=Equipment
text=Equipped creature has "{T}: Add one mana of any color to your mana pool." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
auto={1}:equip
##doesnt work
##doesnt work - Equipment will tap itself, ability will not be
# transferred to equipped creature.
auto={T}:Add:{W}
auto={T}:Add:{U}
auto={T}:Add:{B}
@@ -649,7 +653,7 @@ id=72681
name=Plunge into Darkness
mana={1}{B}
type=Instant
text=Choose one ESacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)
text=Choose one: Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. Entwine {B} (Choose both if you pay the entwine cost.)
rarity=R
[/card]
[card]
@@ -807,13 +811,12 @@ toughness=0
text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) {T}: Double the number of +1/+1 counters on Solarion.
rarity=R
[/card]
[card]
id=73572
name=Spectral Shift
mana={1}{U}
type=Instant
text=Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
text=Choose one: Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) Entwine {2} (Choose both if you pay the entwine cost.)
rarity=R
[/card]
[card]
@@ -844,7 +847,6 @@ subtype=Aura
text=Enchant artifact Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.
rarity=C
[/card]
[card]
id=51075
name=Summoner's Egg