Fixed Grizzly Fate and Eye of Ugin.

Updated following cards, they target card in your own hand now:
Addle
Distress
Encroach
Hint of Insanity
Inquisition of Kozilek
Psychic Spear
Thoughtseize
Unmask
Venarian Glimmer

Updated following cards:
Astrolabe
Barbed Sextant
Castigate
Catalog
Extract
Fallow Wurm
Plant Elemental
Rogue Elephant
Ruinous Minotaur
Scythe Tiger
Coral Atoll
Crosis's Catacombs
Darigaaz's Caldera
Demonic Appetite
Dormant Volcano
Dromar's Cavern
Everglades
Jungle Basin
Rith's Grove
Treva's Ruins

Added Amnesia.
This commit is contained in:
guzhenjie1@gmail.com
2011-03-26 17:35:51 +00:00
parent bcb7e64dfd
commit 598e1b4521

View File

@@ -539,11 +539,11 @@ type=Land
[/card]
[card]
name=Addle
auto=choice name(white) && reject target(*[white]|opponenthand)
auto=choice name(blue) && reject target(*[blue]|opponenthand)
auto=choice name(black) && reject target(*[black]|opponenthand)
auto=choice name(red) && reject target(*[red]|opponenthand)
auto=choice name(green) && reject target(*[green]|opponenthand)
auto=choice name(white) && reject target(*[white]|opponenthand,myhand)
auto=choice name(blue) && reject target(*[blue]|opponenthand,myhand)
auto=choice name(black) && reject target(*[black]|opponenthand,myhand)
auto=choice name(red) && reject target(*[red]|opponenthand,myhand)
auto=choice name(green) && reject target(*[green]|opponenthand,myhand)
text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
mana={1}{B}
type=Sorcery
@@ -1431,6 +1431,14 @@ power=3
toughness=1
[/card]
[card]
name=Amnesia
target=*[-land]|opponenthand,myhand
auto=reject all(*[-land]|targetcontrollerhand)
text=Target player reveals his or her hand and discards all nonland cards.
mana={3}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Amphibious Kavu
auto=@blocked(this) from(creature[blue]) turnlimited:3/3 ueot
auto=@blocked(this) from(creature[black]) turnlimited:3/3 ueot
@@ -3407,11 +3415,11 @@ type=Instant
[/card]
[card]
name=Astrolabe
auto={1}{T}:sacrifice && Add{W}{W} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{U}{U} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{B}{B} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{R}{R} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{G}{G} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{W}{W} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{U}{U} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{B}{B} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{R}{R} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{G}{G} && phaseaction[upkeep] draw:1 controller
text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
mana={3}
type=Artifact
@@ -4633,11 +4641,11 @@ type=Enchantment
[/card]
[card]
name=Barbed Sextant
auto={1}{T}:sacrifice && Add{W} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{U} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{B} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{R} && phaseaction[upkeep] draw:1 controller
auto={1}{T}:sacrifice && Add{G} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{W} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{U} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{B} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{R} && phaseaction[upkeep] draw:1 controller
auto={1}{T}{S}:Add{G} && phaseaction[upkeep] draw:1 controller
text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
mana={1}
type=Artifact
@@ -9404,8 +9412,7 @@ type=Land
[/card]
[card]
name=Castigate
target=*[-land]|opponenthand
auto=moveTo(exile)
auto=moveTo(exile) target(*[-land]|opponenthand)
text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
mana={W}{B}
type=Sorcery
@@ -9450,7 +9457,7 @@ toughness=2
[card]
name=Catalog
auto=draw:2
auto=moveTo(mygraveyard) target(*|myhand)
auto=reject target(*|myhand)
text=Draw two cards, then discard a card.
mana={2}{U}
type=Instant
@@ -12319,8 +12326,8 @@ type=Land
[card]
name=Coral Atoll
auto=tap
auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) target(island[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{U}
text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool.
type=Land
@@ -13070,8 +13077,8 @@ toughness=3
[/card]
[card]
name=Crosis's Catacombs
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
@@ -13813,8 +13820,8 @@ toughness=3
[/card]
[card]
name=Darigaaz's Caldera
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
@@ -15382,7 +15389,7 @@ toughness=2
name=Demonic Appetite
target=creature|myBattlefield
auto=3/3
auto=@each my upkeep:moveTo(mygraveyard) target(creature|myBattlefield)
auto=@each my upkeep:moveTo(mygraveyard) notatarget(creature|myBattlefield)
text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature.
mana={B}
type=Enchantment
@@ -16155,7 +16162,7 @@ type=Artifact
[/card]
[card]
name=Distress
auto=reject target(*[-land]|opponenthand)
auto=reject target(*[-land]|opponenthand,myhand)
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={B}{B}
type=Sorcery
@@ -16467,8 +16474,8 @@ toughness=2
[card]
name=Dormant Volcano
auto=tap
auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) target(mountain[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{R}
text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool.
type=Land
@@ -17242,8 +17249,8 @@ toughness=3
[/card]
[card]
name=Dromar's Cavern
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
auto=this(counter{0/0.1.payment}<1) {T}:Add{B}
@@ -19222,8 +19229,7 @@ auto=moveto(exile) all(this)
[/card]
[card]
name=Encroach
target=land[-basic]|opponenthand
auto=reject
auto=reject target(land[-basic]|opponenthand,myhand)
text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
mana={B}
type=Sorcery
@@ -19993,8 +19999,8 @@ type=Instant
[card]
name=Everglades
auto=tap
auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) target(swamp[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{B}
text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool.
type=Land
@@ -20260,8 +20266,7 @@ subtype=Aura
[/card]
[card]
name=Extract
target=*|myLibrary,opponentLibrary
auto=moveTo(exile)
auto=moveTo(exile) target(*|myLibrary,opponentLibrary)
text=Search target player's library for a card and exile it. Then that player shuffles his or her library.
mana={U}
type=Sorcery
@@ -20340,7 +20345,7 @@ type=Artifact
name=Eye of Ugin
auto=lord(eldrazi[-white;-blue;-black;-red;-green]|myhand) altercost( colorless, -2 )
auto={7}{T}:moveTo(myhand) target(creature[-white;-blue;-black;-red;-green]|myLibrary)
text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool.
text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
type=Legendary Land
[/card]
[card]
@@ -20576,7 +20581,7 @@ type=Sorcery
[/card]
[card]
name=Fallow Wurm
auto=aslongas(land|myhand) moveTo(graveyard) notatarget(land|myhand) oneshot
auto=aslongas(land|myhand) reject target(land|myhand) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
mana={2}{G}
@@ -27297,7 +27302,7 @@ name=Grizzly Fate
auto=token(Bear,creature bear, 2/2,green)*2
auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6
flashback={5}{G}{G}
text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{G}{G}
type=Sorcery
[/card]
@@ -29316,7 +29321,7 @@ toughness=3
[/card]
[card]
name=Hint of Insanity
target=*[-land]|opponenthand
target=*[-land]|opponenthand,myhand
auto=reject all(*[share!name!]|targetcontrollerhand)
text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
mana={2}{B}
@@ -31251,8 +31256,7 @@ toughness=3
[/card]
[card]
name=Inquisition of Kozilek
target=*[manacost<=3;-land]|opponenthand
auto=reject
auto=reject target(*[manacost<=3;-land]|opponenthand,myhand)
text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
mana={B}
type=Sorcery
@@ -32585,8 +32589,8 @@ toughness=6
[card]
name=Jungle Basin
auto=tap
auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) target(forest[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto={T}:Add{1}{G}
text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool.
type=Land
@@ -47094,7 +47098,7 @@ type=Enchantment
[/card]
[card]
name=Plant Elemental
auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={1}{G}
@@ -48163,8 +48167,7 @@ subtype=Aura
[/card]
[card]
name=Psychic Spear
target=spirit,arcane|opponenthand
auto=reject
auto=reject target(spirit,arcane|opponenthand,myhand)
text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
mana={B}
type=Sorcery
@@ -51703,8 +51706,8 @@ toughness=3
[/card]
[card]
name=Rith's Grove
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{R}
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
@@ -51995,7 +51998,7 @@ toughness=1
[/card]
[card]
name=Rogue Elephant
auto=aslongas(forest|myBattlefield) moveTo(graveyard) target(forest|myBattlefield) oneshot
auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
mana={G}
@@ -52492,7 +52495,7 @@ type=Sorcery
[/card]
[card]
name=Ruinous Minotaur
auto=@damaged(opponent) from(this):moveto(graveyard) target(land|mybattlefield)
auto=@damaged(opponent) from(this):moveto(graveyard) notatarget(land|mybattlefield)
text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
mana={1}{R}{R}
type=Creature
@@ -54434,7 +54437,7 @@ toughness=1
[card]
name=Scythe Tiger
abilities=shroud
auto=aslongas(land|myBattlefield) moveTo(graveyard) target(land|myBattlefield) oneshot
auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot
auto=moveTo(graveyard) notatarget(this|myBattlefield)
text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
mana={G}
@@ -65457,8 +65460,7 @@ type=Enchantment
[/card]
[card]
name=Thoughtseize
target=*[-land]|opponenthand
auto=reject
auto=reject target(*[-land]|opponenthand,myhand)
auto=life:-2 controller
text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
mana={B}
@@ -67436,8 +67438,8 @@ type=nothing
[/card]
[card]
name=Treva's Ruins
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) target(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) target(this|mybattlefield)
auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment)
auto=moveto(mygraveyard) notatarget(this|mybattlefield)
auto=this(counter{0/0.1.payment}<1) {T}:Add{G}
auto=this(counter{0/0.1.payment}<1) {T}:Add{W}
auto=this(counter{0/0.1.payment}<1) {T}:Add{U}
@@ -68345,9 +68347,8 @@ type=Instant
[/card]
[card]
name=Unmask
target=*[-land]|opponenthand
auto=reject target(*[-land]|opponenthand,myhand)
other={E(other *[black]|myhand)}
auto=reject
text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
mana={3}{B}
type=Sorcery
@@ -69406,7 +69407,7 @@ type=Land
[/card]
[card]
name=Venarian Glimmer
auto=reject target(*[manacost <=X]|opponenthand)
auto=reject target(*[-land;manacost <=X]|opponenthand,myhand)
text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
mana={X}{U}
type=Instant